{
  "header": {
    "name": "HackHash Community",
    "description": "Community-driven ROM Hack database",
    "version": "20261004",
    "date": "2026-10-04",
    "author": "HackHash Community",
    "url": "https://hackhash.darkblood.uk"
  },
  "machines": [
    {
      "machineName": "A Plumber For All Seasons (v2021 - 11 - 22)",
      "description": "A Plumber For All Seasons (v2021 - 11 - 22)",
      "romName": "A Plumber For All Seasons (v2021-11-22) (wye) [Hack].sfc",
      "platform": "SNES",
      "fileSize": "4194304",
      "crc32": "b5b8ab63",
      "md5": "cdb770284b8f0fb7ad6ca24b7fbb5e44",
      "sha1": "52c102ff9e944affcd90192aff0ce891c3307617",
      "details": {
        "hackName": "A Plumber For All Seasons",
        "version": "2021 - 11 - 22",
        "versionChangelog": "• Fixed a bug introduced in v2021-11-07 where the water level in 2-7 would glitch if you paused the game while the screen is scrolling vertically.\n• Changed a setup in 4-7 where the large snowballs would sometimes fail to spawn unless you scrolled the screen.\n• Fixed a color issue introduced in v2021-09-02 where the wrong color would be visible in one spot even on newer emulators.",
        "translationLanguages": [],
        "author": "wye",
        "releaseYear": 2021,
        "releaseDate": "2021-11-22",
        "description": "A Plumber For All Seasons is a ROM hack of the 1990 SNES game Super Mario World. I edited the original game and used it as a base to make my own.\n\nThe premise is that each world represents a different season — there's a Spring world, a Summer world, a Fall world, and a Winter world. (And some more!)\n\nThe core gameplay doesn't stray too far from the original Super Mario World, but almost all of the assets have been changed, and all are custom-made for this hack. I made all the graphics myself (which isn't often done), and some very kind people from the community have put together an original soundtrack. There's also a lot of custom programming done, which I partially did myself, but also relied heavily on code resources from the community and many talented hackers lending a helping hand along the way.\n\nA Plumber For All Seasons features:\n• 37 levels with 41 exits\n• almost entirely custom graphics, all of them hand-made\n• a focus on interesting, season-themed scenery and fun levels\n• an original soundtrack\n• rewards and easter eggs for completionists",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "A Plumber For All Seasons",
          "author": "wye",
          "releaseYear": 2021,
          "releaseDate": "2021-11-22",
          "description": "A Plumber For All Seasons is a ROM hack of the 1990 SNES game Super Mario World. I edited the original game and used it as a base to make my own.\n\nThe premise is that each world represents a different season — there's a Spring world, a Summer world, a Fall world, and a Winter world. (And some more!)\n\nThe core gameplay doesn't stray too far from the original Super Mario World, but almost all of the assets have been changed, and all are custom-made for this hack. I made all the graphics myself (which isn't often done), and some very kind people from the community have put together an original soundtrack. There's also a lot of custom programming done, which I partially did myself, but also relied heavily on code resources from the community and many talented hackers lending a helping hand along the way.\n\nA Plumber For All Seasons features:\n• 37 levels with 41 exits\n• almost entirely custom graphics, all of them hand-made\n• a focus on interesting, season-themed scenery and fun levels\n• an original soundtrack\n• rewards and easter eggs for completionists"
        },
        "patch": {
          "type": "BPS",
          "filename": "a-plumber-for-all-seasons_2021-11-22.bps",
          "sha1": "879e3e44afbd8ce4090fa564a84d9949aac64dba",
          "storedSlug": "A-Plumber-For-All-Seasons-2021-11-22",
          "storedPath": "SNES/Super Mario World (USA).sfc/A Plumber For All Seasons/A-Plumber-For-All-Seasons-2021-11-22__879e3e44afbd8ce4090fa564a84d9949aac64dba.bps"
        },
        "baseRom": {
          "name": "Super Mario World (USA).sfc",
          "platform": "SNES",
          "fileExtension": "sfc",
          "crc32": "b19ed489",
          "md5": "cdd3c8c37322978ca8669b34bc89c804",
          "sha1": "6b47bb75d16514b6a476aa0c73a683a2a4c18765",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "wye",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.smwcentral.net/?p=section&a=details&id=28856",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "A Plumber For All Seasons",
          "igdb": {
            "id": "204718",
            "slug": "a-plumber-for-all-seasons"
          },
          "theGamesDB": "92108",
          "launchbox": "153070",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5342883",
          "retroAchievements": "2865",
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "405721"
        },
        "approvedAt": "2026-09-19T01:17:49.661Z"
      }
    },
    {
      "machineName": "ActRaiser Redone (v2.0)",
      "description": "ActRaiser Redone (v2.0)",
      "romName": "ActRaiser Redone (v2.0) (RetchERezzed) [Hack].sfc",
      "platform": "SNES",
      "fileSize": "1048576",
      "crc32": "ce84aed6",
      "md5": "ed3f515267b68619491abef79def0fe6",
      "sha1": "ea1fd940ce12461b6b9f61e45e660ee6483cbcd5",
      "details": {
        "hackName": "ActRaiser Redone",
        "version": "2.0",
        "versionChangelog": "Specific Changelog for 2.0 unavailable",
        "translationLanguages": [],
        "author": "RetchERezzed",
        "releaseYear": 2026,
        "releaseDate": "2026-09-20",
        "description": "ActRaiser Redone v2.0 keeps the original game structure while making region choice and maximum population more practical. Players can choose any normal region for Act I from a fresh playthrough, and later-region action stages receive route-aware balance help when selected early.\n\nFEATURE LIST\n* Choose Your Path\n* Practical Max Population\n* Redone Max Population Caps\n* Extra Valid Construction Squares\n* Flexible Town Planning\n* Lower Miracle Costs\n* Dynamic Act Balance\n* Enemy Hit-Count Scaling\n* Boss Durability Retune\n* Incoming Damage Scaling\n* Enemy Density and Harasser Pressure Scaling",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          }
        ],
        "hackFamily": {
          "name": "ActRaiser Redone",
          "author": "RetchERezzed",
          "releaseYear": 2026,
          "releaseDate": "2026-09-20",
          "description": "ActRaiser Redone v2.0 keeps the original game structure while making region choice and maximum population more practical. Players can choose any normal region for Act I from a fresh playthrough, and later-region action stages receive route-aware balance help when selected early.\n\nFEATURE LIST\n* Choose Your Path\n* Practical Max Population\n* Redone Max Population Caps\n* Extra Valid Construction Squares\n* Flexible Town Planning\n* Lower Miracle Costs\n* Dynamic Act Balance\n* Enemy Hit-Count Scaling\n* Boss Durability Retune\n* Incoming Damage Scaling\n* Enemy Density and Harasser Pressure Scaling"
        },
        "patch": {
          "type": "IPS",
          "filename": "ActRaiser_Redone_v20.ips",
          "sha1": "25dda54f509feaedcb969da0853a484ea86d8c1f",
          "storedSlug": "ActRaiser-Redone-2-0",
          "storedPath": "SNES/ActRaiser (USA).sfc/ActRaiser Redone/ActRaiser-Redone-2-0__25dda54f509feaedcb969da0853a484ea86d8c1f.ips"
        },
        "baseRom": {
          "name": "ActRaiser (USA).sfc",
          "platform": "SNES",
          "fileExtension": "sfc",
          "crc32": "eac3358d",
          "md5": "635d5d7dd2aad4768412fbae4a32fd6e",
          "sha1": "e8365852cc20178d42c93cd188a7ae9af45369d7",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "ActRaiser",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "RetchERezzed",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/9927/",
        "releasePageUrl": null,
        "githubUrl": "https://github.com/RetchERez/ActRaiser-Redone",
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "ActRaiser Redone",
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "669472"
        },
        "approvedAt": "2026-09-17T15:23:43.488Z"
      }
    },
    {
      "machineName": "Akumajou Densetsu Redux (v2.6)",
      "description": "Akumajou Densetsu Redux (v2.6)",
      "romName": "Akumajou Densetsu Redux.nes",
      "platform": "NES",
      "fileSize": "393232",
      "crc32": "5e018e28",
      "md5": "c174458105c30fdd10691b4c14502a5b",
      "sha1": "ff95d16024fecca313d3cf822e2bf69305e29fff",
      "details": {
        "hackName": "Akumajou Densetsu Redux",
        "version": "2.6",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Mureisky",
        "releaseYear": 2026,
        "releaseDate": "2026-08-21",
        "description": "Castlevania 3 Akumajou Densetsu Redux\n\nMain Features\n\n    Faster character swapping.\n    Faster door animations.\n    Bugfixes.\n    Clocktower slowdown fixes.\n    Removed falling block areas on stage 7 Alucard route.\n    Rebalanced characters, and Subweapons for both versions.\n    Curse of the Moon Subweapon Lanterns.\n",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Akumajou Densetsu Redux",
          "author": "Mureisky",
          "releaseYear": 2026,
          "releaseDate": "2026-08-21",
          "description": "Castlevania 3 Akumajou Densetsu Redux\n\nMain Features\n\n    Faster character swapping.\n    Faster door animations.\n    Bugfixes.\n    Clocktower slowdown fixes.\n    Removed falling block areas on stage 7 Alucard route.\n    Rebalanced characters, and Subweapons for both versions.\n    Curse of the Moon Subweapon Lanterns.\n"
        },
        "patch": {
          "type": "IPS",
          "filename": "Akumajou Densetsu Redux.ips",
          "sha1": "419f633654f4f934ad93199bc18a9ff297f75ea0",
          "storedSlug": "Akumajou-Densetsu-Redux-2-6",
          "storedPath": "NES/Akumajou Densetsu (Japan)/Akumajou Densetsu Redux/Akumajou-Densetsu-Redux-2-6__419f633654f4f934ad93199bc18a9ff297f75ea0.ips"
        },
        "baseRom": {
          "name": "Akumajou Densetsu (Japan)",
          "platform": "NES",
          "fileExtension": null,
          "crc32": "2ead04c5",
          "md5": "cec72ea12b1e5c1798631c9024410f65",
          "sha1": "c3248da0b075ffe93f1d65aa8a1579c91e560309",
          "status": "APPROVED"
        },
        "franchise": null,
        "authorRef": {
          "name": "Mureisky",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/8572/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Akumajou Densetsu Redux",
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "669474"
        },
        "approvedAt": "2026-09-05T13:27:27.062Z"
      }
    },
    {
      "machineName": "Animal Crossing Deluxe (v0.43.3)",
      "description": "Animal Crossing Deluxe (v0.43.3)",
      "romName": "Animal Crossing Deluxe (v0.43.3) [Hack].iso",
      "platform": "GCN",
      "fileSize": "39571456",
      "crc32": "a2ac44f9",
      "md5": "f9c7967b34afbabce481cfd1034cb0ef",
      "sha1": "44d86c6e94710268e183e667ab7709ffec469c4f",
      "details": {
        "hackName": "Animal Crossing Deluxe",
        "version": "0.43.3",
        "versionChangelog": "• Katrina now offers a service evaluating the Feng Shui of furniture. She will only do this before you receive your fortune for now.\n• Fixed a vanilla heap crash exposed by fixes in 43.2.\n• Fixed some more stale data issues in emu64 that affected rendering in the catalog.",
        "translationLanguages": [],
        "author": "Cuyler",
        "releaseYear": 2026,
        "releaseDate": "2026-08-25",
        "description": "Animal Crossing Deluxe is a WIP mod that aims to create a definitive experience for the first generation games. Region-exclusive content has been added including furniture, wallpaper, carpets, and villagers! Quality of life features have been added to smooth out some of the rough edges. New features have been added on top to give the game a truly definitive feel. \n\n* Integrated 16:9 widescreen option.\n* \"Free\" (borderless) acre camera option.\n* All e+ villagers added to the base game.\n* Expanded clothing list. Featuring beta shirts and shirts from N64, DnM+, and iQue.\n* Re-added furniture removed from N64 & DnM+. Added furniture from DnMe+ and iQue.\n* D-Pad tool switching.\n* Selectable skin tones including a reworked tanning/sunburn system.\n* Ground patterns & quick pattern controls - Hold Z and press D-Pad Up to place the most recent pattern without accessing inventory. Hold Z and press B to pick up a ground design.\n* Fixed & craftable paper airplanes. Fold stationery to spawn one. Press A while standing on it to pick it up. While holding it, press B to delete it. While holding it, Hold Z and flick the analog stick to throw.\n* 'New catch' messages after first catch of an insect or fish species.\n* Optional intro chores after selecting house.\n* Town creation intro sequence has four layout previews to pick from. Rover will cycle through the four. If you want a new four then you need to reset.\n* Indoor camera controls outdoors.\n* Museum donation item selection restricts items which have been donated or cannot be donated.\n* Coelacanth can spawn during the snow like other games.\n* Higher-res font.\n* Updated title screen logo.\n* Multi-select letters to mail at the post office.\n* Savings account generates interest with the same rate as Wild World thru New Leaf.\n* Basement wallpaper & flooring can be edited.\n* Nookington's does not need a visitor to be available for upgrade.\n* Trees can be shaken while holding a net.\n* Fish biting sound effect.\n* D-Pad can act as control stick for many menus.\n* Money picked up or dug up will go into the wallet if possible.\n* Max year increased from 2030 to 2099.\n* Various bugfixes applied automatically such as coconuts spawning on the island beaches and oranges being obtainable in all towns.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          }
        ],
        "hackFamily": {
          "name": "Animal Crossing Deluxe",
          "author": "Cuyler",
          "releaseYear": 2026,
          "releaseDate": "2026-08-25",
          "description": "Animal Crossing Deluxe is a WIP mod that aims to create a definitive experience for the first generation games. Region-exclusive content has been added including furniture, wallpaper, carpets, and villagers! Quality of life features have been added to smooth out some of the rough edges. New features have been added on top to give the game a truly definitive feel. \n\n* Integrated 16:9 widescreen option.\n* \"Free\" (borderless) acre camera option.\n* All e+ villagers added to the base game.\n* Expanded clothing list. Featuring beta shirts and shirts from N64, DnM+, and iQue.\n* Re-added furniture removed from N64 & DnM+. Added furniture from DnMe+ and iQue.\n* D-Pad tool switching.\n* Selectable skin tones including a reworked tanning/sunburn system.\n* Ground patterns & quick pattern controls - Hold Z and press D-Pad Up to place the most recent pattern without accessing inventory. Hold Z and press B to pick up a ground design.\n* Fixed & craftable paper airplanes. Fold stationery to spawn one. Press A while standing on it to pick it up. While holding it, press B to delete it. While holding it, Hold Z and flick the analog stick to throw.\n* 'New catch' messages after first catch of an insect or fish species.\n* Optional intro chores after selecting house.\n* Town creation intro sequence has four layout previews to pick from. Rover will cycle through the four. If you want a new four then you need to reset.\n* Indoor camera controls outdoors.\n* Museum donation item selection restricts items which have been donated or cannot be donated.\n* Coelacanth can spawn during the snow like other games.\n* Higher-res font.\n* Updated title screen logo.\n* Multi-select letters to mail at the post office.\n* Savings account generates interest with the same rate as Wild World thru New Leaf.\n* Basement wallpaper & flooring can be edited.\n* Nookington's does not need a visitor to be available for upgrade.\n* Trees can be shaken while holding a net.\n* Fish biting sound effect.\n* D-Pad can act as control stick for many menus.\n* Money picked up or dug up will go into the wallet if possible.\n* Max year increased from 2030 to 2099.\n* Various bugfixes applied automatically such as coconuts spawning on the island beaches and oranges being obtainable in all towns."
        },
        "patch": {
          "type": "XDELTA",
          "filename": "ac-us-iso.xdelta",
          "sha1": "a2c53810634d486eafe20e2224834998d9223df9",
          "storedSlug": "Animal-Crossing-Deluxe-0-43-3",
          "storedPath": "GCN/Animal Crossing (USA, Canada)/Animal Crossing Deluxe/Animal-Crossing-Deluxe-0-43-3__a2c53810634d486eafe20e2224834998d9223df9.xdelta"
        },
        "baseRom": {
          "name": "Animal Crossing (USA, Canada)",
          "platform": "GCN",
          "fileExtension": "iso",
          "crc32": "7be72542",
          "md5": "7853049ccd0c1e2bffeb5b12393a5409",
          "sha1": "2d2b1fa3883f49af779ce9ca133db3be17be8f32",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Animal Crossing",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Cuyler",
          "status": "APPROVED"
        },
        "alternateFormats": [
          {
            "format": "RVZ",
            "filename": "Animal Crossing Deluxe (v0.43.3) [Hack].rvz",
            "fileSize": "21159532",
            "crc32": "b90e7ed7",
            "md5": "a6b031f40c478ad61f3a653b27cf9e10",
            "sha1": "ec5dcf62fb510aa6d9caf7ef6f3768bb95136056"
          }
        ],
        "sourceUrl": "https://cuyler36.github.io/acdx/",
        "releasePageUrl": null,
        "githubUrl": "https://github.com/Cuyler36/cuyler36.github.io/tree/master/assets/patches/acdx",
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "357452",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "424153",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5497891",
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-03T19:52:00.125Z"
      }
    },
    {
      "machineName": "B3313: Unabandoned (vA2 Anniversary Edition)",
      "description": "B3313: Unabandoned (vA2 Anniversary Edition)",
      "romName": "B3313 - Unabandoned (vA2 Anniversary Edition) (Unabandoned Team) [Hack].z64",
      "platform": "N64",
      "fileSize": "50331648",
      "crc32": "037bb903",
      "md5": "639f2588b1f6f38249cfc19526135351",
      "sha1": "dee03aad9c3beec0e85f8ff855ff1184a662d005",
      "details": {
        "hackName": "B3313: Unabandoned",
        "version": "A2 Anniversary Edition",
        "versionChangelog": "A modified version of A2 that has been optimized for console compatibility among several other tweaks.\n\n• The patched ROM has been compressed to 48MB from the original 96MB using MIO0 compression, which is what the original game used. As most N64 flashcarts have a 64MB file size limit for ROMs, the game is now able run on console using a flashcart. The game's day/night system works as intended on flashcarts with RTC support. If a flashcart does not have RTC support, the game will always be in daytime. The player can use the Yellow Switch to change day to night.\n• Additionally, the reduced ROM size makes the game natively bootable on essentially all N64 emulators. Previously, some emulators had issues booting the game because the ROM size was above 64MB, requiring modifications to the emulator source code in order to work.\n• Many areas have had their geometry optimized to run better on console and emulators on older systems.\n• Non-painting levels will now spawn Mario/Luigi near the level entrance when dying or collecting a star, a feature backported from the future A3 version.\n• Various crashes and bugs exclusive to console have been fixed, including trapdoors, Angry Sun, and various music bugs.\n• Added Haunted Maze Cave (Only accessible with external programs like Star Display).\n• Changed the sign text in The Void.\n• The Bob-omb buddy message in Orange Hall has been slightly changed.\n• The \"FUCK\" texture that held painting data has been removed. Such instances of painting data now display no texture at all.\n• Other fixes include the grand star warp, PV balancing, and a fixed star animation.",
        "translationLanguages": [],
        "author": "Unabandoned Team",
        "releaseYear": 2024,
        "releaseDate": "2024-12-24",
        "description": "Hack based on the Internal Plexus concept, featuring scrapped features and stages from the beta and the SM64 iceberg, mixed and matched together to create uncanny experiences.\n\nCredit goes to ChrisRLillo for creating the original B3313, and the countless contributors that assisted with making this hack a reality. This is an unofficial continuation ('unabandonment') by major contributors from before the abandonment, released long before Chris' 1.0.* versions. It fixes all of the star IDs and tweaks the overall gameplay experience based on player feedback as well as lore consistency.\n\nFull list of contributors: https://wiki.b3313.org/wiki/List_of_B3313_Contributors\nIf any UA developers want to be added to this author list specifically as well, leave a comment here.\n\nA2 Anniversary Edition will just run with no complications. Previous ROMs are 96 MB and will only run with Parallel Launcher's ParallelN64 core (not RetroArch's), RMG, or custom builds of Mupen swapping a single line of code. For the custom Mupen builds and an explanation, visit https://docs.chlorobyte.me/2023/mupen_readme/",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "B3313: Unabandoned",
          "author": "Unabandoned Team",
          "releaseYear": 2024,
          "releaseDate": "2024-12-24",
          "description": "Hack based on the Internal Plexus concept, featuring scrapped features and stages from the beta and the SM64 iceberg, mixed and matched together to create uncanny experiences.\n\nCredit goes to ChrisRLillo for creating the original B3313, and the countless contributors that assisted with making this hack a reality. This is an unofficial continuation ('unabandonment') by major contributors from before the abandonment, released long before Chris' 1.0.* versions. It fixes all of the star IDs and tweaks the overall gameplay experience based on player feedback as well as lore consistency.\n\nFull list of contributors: https://wiki.b3313.org/wiki/List_of_B3313_Contributors\nIf any UA developers want to be added to this author list specifically as well, leave a comment here.\n\nA2 Anniversary Edition will just run with no complications. Previous ROMs are 96 MB and will only run with Parallel Launcher's ParallelN64 core (not RetroArch's), RMG, or custom builds of Mupen swapping a single line of code. For the custom Mupen builds and an explanation, visit https://docs.chlorobyte.me/2023/mupen_readme/"
        },
        "patch": {
          "type": "BPS",
          "filename": "b3313 unabandoned [a2 anniversary edition].bps",
          "sha1": "907e4be05a79067e4506e7cc9fc3ec00d9a5e611",
          "storedSlug": "B3313-Unabandoned-A2-Anniversary-Edition",
          "storedPath": "N64/Super Mario 64 (U) [!]/B3313- Unabandoned/B3313-Unabandoned-A2-Anniversary-Edition__907e4be05a79067e4506e7cc9fc3ec00d9a5e611.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
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          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Unabandoned Team",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/b3313-unabandoned",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
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            "id": "281260",
            "slug": null
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          "hasheousId": null
        },
        "approvedAt": "2026-09-26T22:05:09.632Z"
      }
    },
    {
      "machineName": "BAZR (v1.0.3)",
      "description": "BAZR (v1.0.3)",
      "romName": "BAZR (v1.0.3) [Hack].z64",
      "platform": "N64",
      "fileSize": "10970016",
      "crc32": "bf9449b1",
      "md5": "81e1bc868e1196865b65d5fde8bcf949",
      "sha1": "1e2678ab53eb67ad36c498f6138f827b5de009a1",
      "details": {
        "hackName": "BAZR",
        "version": "1.0.3",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "anonymouse_moose, spk, furyiousfight",
        "releaseYear": 2025,
        "releaseDate": "2025-02-11",
        "description": "Come on down to Luigi's Casino to try the brand new card game, BAZR!\n\nBAZR turns Super Mario 64 into a roguelike deck-builder with multiple unlockable decks and 100+ cards to find! Find coins in the level to buy new cards, collect stars under par time to get big bonuses, or find card pickups scattered throughout the stages to build your deck to take on Bowser's Gauntlet! \n\nTest your luck, skill, and SM64 knowledge!\n\nRecommended Plugin: GLideN64 - enable Emulate Frambuffer, enable Emulate N64 Depth Compare",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "BAZR",
          "author": "anonymouse_moose, spk, furyiousfight",
          "releaseYear": 2025,
          "releaseDate": "2025-02-11",
          "description": "Come on down to Luigi's Casino to try the brand new card game, BAZR!\n\nBAZR turns Super Mario 64 into a roguelike deck-builder with multiple unlockable decks and 100+ cards to find! Find coins in the level to buy new cards, collect stars under par time to get big bonuses, or find card pickups scattered throughout the stages to build your deck to take on Bowser's Gauntlet! \n\nTest your luck, skill, and SM64 knowledge!\n\nRecommended Plugin: GLideN64 - enable Emulate Frambuffer, enable Emulate N64 Depth Compare"
        },
        "patch": {
          "type": "BPS",
          "filename": "BAZR_1_0_3.bps",
          "sha1": "998c75fa2fb2333904280aed51095f735996824a",
          "storedSlug": "BAZR-1-0-3",
          "storedPath": "N64/Super Mario 64 (U) [!]/BAZR/BAZR-1-0-3__998c75fa2fb2333904280aed51095f735996824a.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
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          "crc32": "3ce60709",
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          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "anonymouse_moose, spk, furyiousfight",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/bazr",
        "releasePageUrl": null,
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        "notes": null,
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          "steamGridDB": "5484597",
          "retroAchievements": "33246",
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          "hasheousId": null
        },
        "approvedAt": "2026-09-02T15:18:34.638Z"
      }
    },
    {
      "machineName": "Banjo Kazooie: Stay At Home (v1.9)",
      "description": "Banjo Kazooie: Stay At Home (v1.9)",
      "romName": "Banjo Kazooie - Stay At Home (v1.9).z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "b7144f94",
      "md5": "bb98ff349a0016b9d68d51e34e1c7508",
      "sha1": "37ec5923c696facb8c81d7eb3fb798a3844ccbc1",
      "details": {
        "hackName": "Banjo Kazooie: Stay At Home",
        "version": "1.9",
        "versionChangelog": "v1.9:\n-Jump Pad added in Greenwood Village\n-Facility doors switch outside PC (You will see a Grunty switch near the PC)\n-Snowman removed on Whomp's Fortress",
        "translationLanguages": [],
        "author": "Kurko Mods",
        "releaseYear": 2020,
        "releaseDate": "2020-04-07",
        "description": "Banjo-Kazooie: Stay at Home is a ROM hack/mod by Kurko Mods where Banjo and Kazooie stay home and play other N64 games during the pandemic.",
        "tags": [
          {
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            "name": "Total Conversions"
          },
          {
            "slug": "unfinished",
            "name": "Unfinished"
          }
        ],
        "hackFamily": {
          "name": "Banjo Kazooie: Stay At Home",
          "author": "Kurko Mods",
          "releaseYear": 2020,
          "releaseDate": "2020-04-07",
          "description": "Banjo-Kazooie: Stay at Home is a ROM hack/mod by Kurko Mods where Banjo and Kazooie stay home and play other N64 games during the pandemic."
        },
        "patch": {
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          "filename": "BK_Stay At Home V1_9.ips",
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        },
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          "fileExtension": "z64",
          "crc32": "ad429961",
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          "sha1": "1fe1632098865f639e22c11b9a81ee8f29c75d7a",
          "status": "APPROVED"
        },
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          "status": "APPROVED"
        },
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          "name": "Kurko Mods",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://patch.wedarobi.com/bk_stay_at_home",
        "releasePageUrl": "https://www.youtube.com/watch?v=VPByrHNrad0",
        "githubUrl": null,
        "notes": "Imported from DAT \"Nintendo 64 - RomHacks - HackHash - Detailed - 2026-08-28 0641.json\" on 2026-08-28 by DarkBlood159.",
        "gameDatabaseLinks": {
          "canonicalName": "Banjo Kazooie: Stay At Home",
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            "slug": "banjo-kazooie-stay-at-home"
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          "theGamesDB": "118348",
          "launchbox": null,
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          "steamGridDB": "5433609",
          "retroAchievements": null,
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          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "610108"
        },
        "approvedAt": "2026-08-28T07:57:24.230Z"
      }
    },
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      "machineName": "Banjo-Kazooie: Nostalgia 64 (v1.1)",
      "description": "Banjo-Kazooie: Nostalgia 64 (v1.1)",
      "romName": "Banjo-Kazooie Nostalgia 64 (v1.1) [Hack].z64",
      "platform": "N64",
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      "crc32": "4aecab37",
      "md5": "08b9e2157f23375e4263df6eeda25b13",
      "sha1": "4a50afdc7a96d903f3bd8d5a9ff45b9405cd647d",
      "details": {
        "hackName": "Banjo-Kazooie: Nostalgia 64",
        "version": "1.1",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Kurko Mods",
        "releaseYear": 2025,
        "releaseDate": "2025-05-16",
        "description": "A total conversion of Banjo-Kazooie featuring worlds based on other N64 era video games.\n\n- 9 main worlds + some extra worlds\n- 100 Jiggies\n- 115 Mumbo tokens\n- 1000 notes, and more.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Banjo-Kazooie: Nostalgia 64",
          "author": "Kurko Mods",
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          "description": "A total conversion of Banjo-Kazooie featuring worlds based on other N64 era video games.\n\n- 9 main worlds + some extra worlds\n- 100 Jiggies\n- 115 Mumbo tokens\n- 1000 notes, and more."
        },
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          "sha1": "eee581a9f3197ee9d6f7b5e99ee3396ef7e27366",
          "storedSlug": "Banjo-Kazooie-Nostalgia-64-1-1",
          "storedPath": "N64/Banjo-Kazooie (USA)/Banjo-Kazooie- Nostalgia 64/Banjo-Kazooie-Nostalgia-64-1-1__eee581a9f3197ee9d6f7b5e99ee3396ef7e27366.bps"
        },
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          "fileExtension": "z64",
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          "sha1": "1fe1632098865f639e22c11b9a81ee8f29c75d7a",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Banjo Kazooie",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Kurko Mods",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://patch.wedarobi.com/bk_nostalgia_64",
        "releasePageUrl": null,
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        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Banjo-Kazooie: Nostalgia 64",
          "igdb": {
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            "slug": "banjo-kazooie-nostalgia-64"
          },
          "theGamesDB": "131467",
          "launchbox": null,
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          "screenScraper": null,
          "steamGridDB": "5489371",
          "retroAchievements": null,
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          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "655596"
        },
        "approvedAt": "2026-08-31T02:33:45.587Z"
      }
    },
    {
      "machineName": "Breath of Fire: War of the Goddess (v1.06)",
      "description": "Breath of Fire: War of the Goddess (v1.06)",
      "romName": "Breath of Fire  - War of the Goddess (v1.06) [Hack].sfc",
      "platform": "SNES",
      "fileSize": "2097152",
      "crc32": "3dc098be",
      "md5": "3a077f3f02aa6d00d6fb29fd57f46cfb",
      "sha1": "ac6837766af236136917f9b16d4d7df664816b97",
      "details": {
        "hackName": "Breath of Fire: War of the Goddess",
        "version": "1.06",
        "versionChangelog": "v1.06\n◘ Incorporated Elemental Resurgence by FlamePurge.\n◘ New addendum patch, Original Font, which restores the font from retail BoFI.\n◘ Typo correction.",
        "translationLanguages": [],
        "author": "FlamePurge",
        "releaseYear": 2022,
        "releaseDate": null,
        "description": "The flames of war wreak havoc upon your village. It’s up to you to inherit the Power of the Light Dragon, and put an end to the evil Emperor’s conquest. Yet a far more sinister force is lurking in the shadows… See yourself born as a legend in Breath of Fire: War of the Goddess.\n\n◘ Hold the Cancel Button (Default: B Button) to dash.\n◘ Optional addenda: Double your XP and zenny rewards, restore the original font, and/or change the menu icons to use text.\n◘ Majority of censorship removed. \n◘ Greatly expanded script, featuring terms and story elements of later games.\n◘ Unique character personalities based on the manga, Breath of Fire: Warrior of the Dragon.\n◘ Ensured consistency with terms used in Breath of Fire II retranslated by Ryusui.\n◘ Optional appendices to aid your journey. These are not required to play the game.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Breath of Fire: War of the Goddess",
          "author": "FlamePurge",
          "releaseYear": 2022,
          "releaseDate": null,
          "description": "The flames of war wreak havoc upon your village. It’s up to you to inherit the Power of the Light Dragon, and put an end to the evil Emperor’s conquest. Yet a far more sinister force is lurking in the shadows… See yourself born as a legend in Breath of Fire: War of the Goddess.\n\n◘ Hold the Cancel Button (Default: B Button) to dash.\n◘ Optional addenda: Double your XP and zenny rewards, restore the original font, and/or change the menu icons to use text.\n◘ Majority of censorship removed. \n◘ Greatly expanded script, featuring terms and story elements of later games.\n◘ Unique character personalities based on the manga, Breath of Fire: Warrior of the Dragon.\n◘ Ensured consistency with terms used in Breath of Fire II retranslated by Ryusui.\n◘ Optional appendices to aid your journey. These are not required to play the game."
        },
        "patch": {
          "type": "IPS",
          "filename": "BoFI_WotG_106.ips",
          "sha1": "68ef9450a0cbad9f9b46b6ca016142c38b47f647",
          "storedSlug": "Breath-of-Fire-War-of-the-Goddess-1-06",
          "storedPath": "SNES/Breath of Fire (USA)/Breath of Fire- War of the Goddess/Breath-of-Fire-War-of-the-Goddess-1-06__68ef9450a0cbad9f9b46b6ca016142c38b47f647.ips"
        },
        "baseRom": {
          "name": "Breath of Fire (USA)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "c788b696",
          "md5": "cdef890e99a0fb62c4d449d867c4244a",
          "sha1": "b8a9e3023b92e0f4139428f6d7a9e0f9db70f60e",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Breath Of Fire",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "FlamePurge",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/6611/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
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            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "374101",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": "449",
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-08-30T15:09:07.085Z"
      }
    },
    {
      "machineName": "Castlevania II English Re - translation (+Map) (v2.12.0.1)",
      "description": "Castlevania II English Re - translation (+Map) (v2.12.0.1)",
      "romName": "Castlevania II English Re-translation (+Map).nes",
      "platform": "NES",
      "fileSize": "262160",
      "crc32": "153143e9",
      "md5": "22bc6500b566598fe1ad9aedbcc23a2d",
      "sha1": "2d36b276ea40420622745a76bfe29006c923ff11",
      "details": {
        "hackName": "Castlevania II English Re - translation (+Map)",
        "version": "2.12.0.1",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Bisqwit",
        "releaseYear": 2020,
        "releaseDate": "2020-08-16",
        "description": "This is an English re-Translation of Castlevania II: Simon’s Quest. In addition to translating the ROM, an in-game map is added, and the Japanese staff credits were re-added to the game. The patch is for the NES version.\n\nNote: Since release 2.9.9.1, the black-screen crash bug mentioned in several reviews has been fixed.\n\nThe translation is based on the original Japanese text. According to the author, extensive research was performed on the meaning of the sometimes cryptic original Japanese text in the game, and special attention was paid to make sure that all the translated text makes sense and is understandable, without undermining the loyalty in translation to the original Japanese game.\n\nFeatures include:\n\n    NTSC version (there is also a PAL option)\n    MMC4 chipset (there are also MMC3, MMC1, MMC5, UNROM and VRC6 options, see the vending machine)\n    Reintroduced some features that the English releases removed from the Japanese version — Includes the extended ending text, as well as Konami-style Start text on the power-on screen.\n    Map function — An in-game map is included. It helps understand the layout of the game world, and to know the name of whichever place the player currently is in. It compensates for the lack of actual game manual, which in the Japanese releases included a map. Press the select button to view the map in the game.\n    SRAM save function — Game can be saved at any time into internal battery-backed memory and loaded later.\n    Cinematic prologue\n    Seamless fading between night and day times\n    Quality-of-life improvements to game controls: Jump down stairs with down+A, hit stun on stairs, Simon blinks when hurt\n    Extra dialog in select locations — Small changes that improve the game experience without changing the nature of the game.\n    Language — English.\n\nFor more patching options and more up-to-date versions see the following link: https://bisqwit.iki.fi/cv2fin/\n\nThere is also a document that lists in detail all the dialog in the original English and Japanese versions of the game, explains their meaning, and takes educated guesses on why certain lines were translated the way they were: https://bisqwit.iki.fi/cv2fin/diff",
        "tags": [],
        "hackFamily": {
          "name": "Castlevania II English Re - translation (+Map)",
          "author": "Bisqwit",
          "releaseYear": 2020,
          "releaseDate": "2020-08-16",
          "description": "This is an English re-Translation of Castlevania II: Simon’s Quest. In addition to translating the ROM, an in-game map is added, and the Japanese staff credits were re-added to the game. The patch is for the NES version.\n\nNote: Since release 2.9.9.1, the black-screen crash bug mentioned in several reviews has been fixed.\n\nThe translation is based on the original Japanese text. According to the author, extensive research was performed on the meaning of the sometimes cryptic original Japanese text in the game, and special attention was paid to make sure that all the translated text makes sense and is understandable, without undermining the loyalty in translation to the original Japanese game.\n\nFeatures include:\n\n    NTSC version (there is also a PAL option)\n    MMC4 chipset (there are also MMC3, MMC1, MMC5, UNROM and VRC6 options, see the vending machine)\n    Reintroduced some features that the English releases removed from the Japanese version — Includes the extended ending text, as well as Konami-style Start text on the power-on screen.\n    Map function — An in-game map is included. It helps understand the layout of the game world, and to know the name of whichever place the player currently is in. It compensates for the lack of actual game manual, which in the Japanese releases included a map. Press the select button to view the map in the game.\n    SRAM save function — Game can be saved at any time into internal battery-backed memory and loaded later.\n    Cinematic prologue\n    Seamless fading between night and day times\n    Quality-of-life improvements to game controls: Jump down stairs with down+A, hit stun on stairs, Simon blinks when hurt\n    Extra dialog in select locations — Small changes that improve the game experience without changing the nature of the game.\n    Language — English.\n\nFor more patching options and more up-to-date versions see the following link: https://bisqwit.iki.fi/cv2fin/\n\nThere is also a document that lists in detail all the dialog in the original English and Japanese versions of the game, explains their meaning, and takes educated guesses on why certain lines were translated the way they were: https://bisqwit.iki.fi/cv2fin/diff"
        },
        "patch": {
          "type": "IPS",
          "filename": "cv2eng-2_12_0_1-ntsc-stm10mwfmFruSp0.ips",
          "sha1": "b7dc0ee7243ec91fa91fe1ee0c1b7453efbec878",
          "storedSlug": "Castlevania-II-English-Re-translation-Map-2-12-0-1",
          "storedPath": "NES/Castlevania II - Simon's Quest (U) [!].nes/Castlevania II English Re - translation (+Map)/Castlevania-II-English-Re-translation-Map-2-12-0-1__b7dc0ee7243ec91fa91fe1ee0c1b7453efbec878.ips"
        },
        "baseRom": {
          "name": "Castlevania II - Simon's Quest (U) [!].nes",
          "platform": "NES",
          "fileExtension": null,
          "crc32": "a9c2c503",
          "md5": "1b827c602c904d8c846499c9f54b93e0",
          "sha1": "d6b96fd98ae480c694a103fe9a5d7d84eeafb6f7",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "CastleVania",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Bisqwit",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/1032/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-05T13:25:00.114Z"
      }
    },
    {
      "machineName": "Ceroba 64 (v1.0)",
      "description": "Ceroba 64 (v1.0)",
      "romName": "CerobaDone.z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "ca0d1093",
      "md5": "22de636b5926dc829ac059834748801d",
      "sha1": "938651afd47951a0ee127fcebb8ddc345e22e893",
      "details": {
        "hackName": "Ceroba 64",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "KoiSAKANA",
        "releaseYear": 2024,
        "releaseDate": "2024-02-21",
        "description": "A hack to play as Ceroba Ketsukane from 'Undertale Yellow' in 'Super Mario 64'.",
        "tags": [
          {
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        },
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        "version": "2.0",
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        "translationLanguages": [],
        "author": "Furo_19",
        "releaseYear": 2026,
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        "description": "An authentic SNES “Chrono Trigger” experience — but refined, uncensored, updated, and fixed!\n\n“Chrono Trigger: Refined” is a purist-friendly improvement patch that aims to create the ideal vanilla version of the game.\n\nOriginally conceived as an addendum to the “Bugfix and Uncensoring Patch” by Chronosplit, it has since evolved—with Chronosplit’s blessing—into a fully standalone refinement project. The guiding vision is to bring the SNES version of “Chrono Trigger” closer to the standard established by the Nintendo DS release—while preserving the charm and liveliness of Ted Woolsey’s original localization.\n\nThis patch corrects lingering script issues, aligns terminology with the DS version, refines tech descriptions, and fixes flawed battle messages and item descriptions.\n\nThe patch features the following content:\n\nScript Refinement\n\n    Mistranslated or misleading lines in Ted Woolsey’s script have been corrected.\n    Spelling, grammar, consistency, and continuity errors have been fixed.\n    Naming conventions, use of singular and plural, abbreviations, and capitalization have been made more consistent.\n    Some overly anachronistic or real-world-referencing Woolseyisms have been toned down.\n    References to alcohol, death, prayer, and more… suggestive moments have been restored.\n    Mystics have been renamed to “Fiends”; human NPCs in 1000 A.D. and 600 A.D. now consistently refer to Magus as “The Fiendlord.”\n    Miscellaneous dialogue fixes and restorations from “Bugfix and Uncensoring” have been carried over.\n\nTerminology Update\n\n    The names of techs, items, monsters, locations, eras, and chapters have been updated to match the terminology used in the Nintendo DS release.\n    In cases where SNES space limitations prevented a 1:1 adoption of DS terms, shorter alternatives, synonyms, or original SNES names were used to avoid distracting abbreviations.\n    All dialogue, battle messages, and item descriptions that mention these terms have been updated accordingly.\n\nTech Description Refinement\n\n    Tech descriptions have been rewritten from the ground up to match the level of clarity found in the DS version.\n    Each description now states the correct attack pattern and element.\n    Flaws present even in the DS version (such as incorrect or missing attack patterns or incorrect healing values) have been fixed.\n\nBattle Message Refinement\n\n    Battle messages have been reworked to be closer to the DS version.\n    Mistranslated or misleading battle messages have been corrected.\n\nItem Description Refinement\n\n    Item descriptions have been reworked to be closer to the DS version.\n    Flawed item descriptions have been corrected.\n\nFixes\n\n    Fixes from “Bugfix and Uncensoring” have been carried over.\n    The Unsightly Pixel fix by Gi Nattak has been incorporated.\n    Please note: Save files from the unpatched, original version might not be compatible. This patch features the CronoNick fix, which allows Ayla to give Crono a special nickname. Old saves without the CronoNick fix will cause glitches. To be safe, make sure to create a new save file!\n\nThis hack does not alter gameplay, balance, or story events (except for bugfixes, restorations, and uncensoring)!\n\nIf you prefer the original SNES translation over the DS retranslation, but want its quality improved and its many flaws fixed, then this is the version for you. Hopefully, it brings you joy and offers a great reason to revisit one of the best JRPGs of all time!\n\nTo submit feedback, or to report bugs, join the discussion topic.\n\nThe “Refined” series aims to provide official-feeling, purist-friendly revisions of classic games through text refinement, fixes, and carefully selected improvements.",
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        "translationLanguages": [],
        "author": "Z-Max",
        "releaseYear": 2015,
        "releaseDate": "2015-09-15",
        "description": "Dragon Ball Z Team Training is a Pokémon Fire Red mod that makes your game all the Dragon Ball epicness you could ever want. Basically, if you wanted to have a pet Goku to fight your enemies with in Pokémon, this is all of that and more. There are currently 180 Dragon Ball \"fighters\" (Pokémon) in the game, and the locations reflect places in the DB world.",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
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            "name": "Graphics/Audio"
          },
          {
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          {
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          },
          {
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            "name": "Palette/Color Swap"
          },
          {
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            "name": "Title Screen"
          },
          {
            "slug": "ui-hud",
            "name": "UI/HUD"
          },
          {
            "slug": "cutscene-artwork",
            "name": "Cutscene/Artwork"
          },
          {
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            "name": "Music/BGM"
          }
        ],
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        },
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      "machineName": "DuckTales 2 (SGB Enhanced) (v1.0)",
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        "author": "SterrFry",
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        "description": "This is the complete Mother 3 translation but “westernized” as all instances of “Mother 3″ have been changed to “EarthBound 2″ like the title screen and end screen as well as some names being changed to more western common names such as Hinawa is now Amber and so on, basically the game has been modded to feel as though it got a proper western release",
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        },
        "patch": {
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          "sha1": "14be7a5ea45e8de027d9d08572ef696530a428a2",
          "storedSlug": "EarthBound-2-1-0",
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          "status": "APPROVED"
        },
        "authorRef": {
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        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/6416/",
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          "hasheousId": "669475"
        },
        "approvedAt": "2026-09-26T22:28:31.141Z"
      }
    },
    {
      "machineName": "Earthbound - Mother 25th Anniversary Edition (v1.11)",
      "description": "Earthbound - Mother 25th Anniversary Edition (v1.11)",
      "romName": "Earthbound - Mother 25th Anniversary Edition.nes",
      "platform": "NES",
      "fileSize": "524304",
      "crc32": "6e24f190",
      "md5": "88cfab9094665bff0849079999dcf681",
      "sha1": "00ae39f447bc787edf01f3515977bea689cd5c54",
      "details": {
        "hackName": "Earthbound - Mother 25th Anniversary Edition",
        "version": "1.11",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "DragonDePlatino",
        "releaseYear": 2014,
        "releaseDate": "2014-11-05",
        "description": "Mother: 25th Anniversary Edition aims to make Mother much more enjoyable for both Earthbound fans and those playing it for the first time.\n\nAll enemy graphics, NPC sprites and tiles are be redrawn from scratch to be more faithful to the clay models. The goofy enemies are goofier and the creepy enemies are creepier. A shiny new font and title screen was added, too!\n\nThe overworld has been tweaked to be much less bleak and repetitive, so it’s harder to get lost. There is more scenery, areas are more colorful and confusing areas like Duncan’s factory have been simplified. On the other hand, tiny areas like the Cemetery or Snowman have been expanded.\n\nThere are also a lot of changes under the hood. Enemies will yield slightly more exp and the encounter rate has been readjusted. The “Dangerous Foe” battle theme is used less often and party members will be met at a higher level. DragonDePlatino’s goal in creating this hack was to make Mother less challenging, but still quite difficult.\n\nAnd last but not least, this hack uses Tomato’s official Mother 1 + 2 translation, adapted for the NES. Over 1400 lines of text have been altered to create connections with the rest of the series, improve clarity and shorten reading time. This hack will also feature much quicker battle text courtesy of vince94. Battles progress almost twice as quickly!",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Earthbound - Mother 25th Anniversary Edition",
          "author": "DragonDePlatino",
          "releaseYear": 2014,
          "releaseDate": "2014-11-05",
          "description": "Mother: 25th Anniversary Edition aims to make Mother much more enjoyable for both Earthbound fans and those playing it for the first time.\n\nAll enemy graphics, NPC sprites and tiles are be redrawn from scratch to be more faithful to the clay models. The goofy enemies are goofier and the creepy enemies are creepier. A shiny new font and title screen was added, too!\n\nThe overworld has been tweaked to be much less bleak and repetitive, so it’s harder to get lost. There is more scenery, areas are more colorful and confusing areas like Duncan’s factory have been simplified. On the other hand, tiny areas like the Cemetery or Snowman have been expanded.\n\nThere are also a lot of changes under the hood. Enemies will yield slightly more exp and the encounter rate has been readjusted. The “Dangerous Foe” battle theme is used less often and party members will be met at a higher level. DragonDePlatino’s goal in creating this hack was to make Mother less challenging, but still quite difficult.\n\nAnd last but not least, this hack uses Tomato’s official Mother 1 + 2 translation, adapted for the NES. Over 1400 lines of text have been altered to create connections with the rest of the series, improve clarity and shorten reading time. This hack will also feature much quicker battle text courtesy of vince94. Battles progress almost twice as quickly!"
        },
        "patch": {
          "type": "IPS",
          "filename": "Mother 25th Anniversary Edition.ips",
          "sha1": "c33c7498cdba084ba8d1ec91e4a20e49cb549f51",
          "storedSlug": "Earthbound-Mother-25th-Anniversary-Edition-1-11",
          "storedPath": "NES/Earthbound (USA) (Proto)/Earthbound - Mother 25th Anniversary Edition/Earthbound-Mother-25th-Anniversary-Edition-1-11__c33c7498cdba084ba8d1ec91e4a20e49cb549f51.ips"
        },
        "baseRom": {
          "name": "Earthbound (USA) (Proto)",
          "platform": "NES",
          "fileExtension": null,
          "crc32": "f5ef5002",
          "md5": "5bacf7ba94c539a1caf623dbe12059a3",
          "sha1": "505cc723e0c8d66baaaf9597f21a505a88291f64",
          "status": "APPROVED"
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        "franchise": {
          "name": "Earthbound",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "DragonDePlatino",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/2211/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Mother - 25th Anniversay Edition",
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": "7843",
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5375445",
          "retroAchievements": null,
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          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "263355"
        },
        "approvedAt": "2026-09-26T22:28:20.943Z"
      }
    },
    {
      "machineName": "Final Fantasy IV Namingway Edition (v2.05)",
      "description": "Final Fantasy IV Namingway Edition (v2.05)",
      "romName": "Final Fantasy IV Namingway Edition (v2.05) [Hack].sfc",
      "platform": "SNES",
      "fileSize": "1048576",
      "crc32": "fb73f836",
      "md5": "3fc38c304aa7c3b985d5b63a68a6a7d7",
      "sha1": "402673cc458e6cd3c13f7c08c37042dd60412ef7",
      "details": {
        "hackName": "Final Fantasy IV Namingway Edition",
        "version": "2.05",
        "versionChangelog": "-Typo fix in Black magic classroom.\n-The battle backgrounds for the Sylph Cave, Cave Eblan, and the Sealed Cave now display the \n correct palette.\n-Sealed Cave skip restored.\n-Included patch to remove B-Button Dash",
        "translationLanguages": [],
        "author": "Rodimus Primal",
        "releaseYear": 2026,
        "releaseDate": "2026-06-14",
        "description": "Final Fantasy IV Namingway Edition is an attempt to bring Final Fantasy IV (FFIIUS) closer to its Japanese counterpart. This uses the excellent work by FlamePurge, Project II, as a base.\n\nUsing modern names where possible, and abbreviations where necessary, all items, spells, commands, jobs, and monsters are renamed. Monster stats, including the final boss, are restored to their original, along with spell learning rates. Also added to the mix is a B button Dash rather than a toggle or just walking everywhere.\n\nAlso added is the original treasure chests and save point graphics. The maps have all been restored back to their original FFIV, including the Developer’s Room. Items now have extended descriptions.\n\nIn addition, the script has been heavily worked on recently to bring it as close to modern translations as possible within text limits of the game. This used the notes by Mato of Legends of Localization, as well as looking over the PSP and DS translations to hopefully offer the best script possible for the SNES version of the game.\n\nApply to a clean, unheadered Final Fantasy II US (1.1) ROM using Lunar IPS.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "translation",
            "name": "Translation"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          }
        ],
        "hackFamily": {
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        },
        "patch": {
          "type": "IPS",
          "filename": "Final Fantasy IV Namingway Edition (v2.05).ips",
          "sha1": "1adc83047c95f60269809124fc8a27ad9d7aa182",
          "storedSlug": "Final-Fantasy-IV-Namingway-Edition-2-05",
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        },
        "baseRom": {
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          "crc32": "23084fcd",
          "md5": "27d02a4f03e172e029c9b82ac3db79f7",
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          "status": "APPROVED"
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        "franchise": {
          "name": "Final Fantasy",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Rodimus Primal",
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        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/2337/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": "Final Fantasy II US (1.1) aka Final Fantasy II (USA) (Rev 1).  This is just the base hack with no addons selected.",
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "379337",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "371307",
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          "hasheousId": null
        },
        "approvedAt": "2026-09-01T03:12:41.713Z"
      }
    },
    {
      "machineName": "Final Fantasy VI - Ted Woolsey Uncensored Edition (v3.07 + Bug Fixes, Updated Opera, & Add-Ons)",
      "description": "Final Fantasy VI - Ted Woolsey Uncensored Edition (v3.07 + Bug Fixes, Updated Opera, & Add-Ons)",
      "romName": "Final Fantasy VI - Ted Woolsey Uncensored Edition (v3.07 + Bug Fixes, Updated Opera, & Add-Ons) [Hack].sfc",
      "platform": "SNES",
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      "md5": "af0d205817b4e53ff11481450ebf0e7d",
      "sha1": "ee7b561831e6490229c81c11a8f5a8ce6d5c426c",
      "details": {
        "hackName": "Final Fantasy VI - Ted Woolsey Uncensored Edition",
        "version": "3.07 + Bug Fixes, Updated Opera, & Add-Ons",
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        "translationLanguages": [],
        "author": "Rodimus Primal",
        "releaseYear": 2026,
        "releaseDate": "2026-05-11",
        "description": "Back when Final Fantasy VI (Final Fantasy III US) was released the game was heavily toned down, censoring graphics and the like. When it was re-released for the Playstation, the graphics were uncensored but toned down script remained. Then came Final Fantasy VI Advance with a newer (though some consider drier) translation, but the color palette and music were altered for the handheld console. Others have made re-translations, such as the great work by RPGOne, Lina Darkstar, and Kwhazit.\n\nNow this is Final Fantasy VI: Ted Woolsey Uncensored Edition. The goal was to make the SNES version uncut and to clean up the script but keep the nuance used by Woolsey in the original game’s release. Using the original Woolsey script as a basis to analyze, the entire game was looked through, line by line, using FFVI Advance, RPGOne, and Lina Darkstar to accomplish this. Recently, the game’s script was also heavily analyzed by Kwhazit and Mato (Legends of Localization). With these newer and more heavily detailed looks into the game, the script was again updated to provide a much more accurate version while still remaining true to the original game’s release.\n\nAlso used was various tools and patches to uncensor the graphics, restore Character Class names, extend spell names, rename monsters and items, and make hopefully the version of Final Fantasy VI that everyone will play.\n\nAny bug fixes or additions that were used were chosen not for any balance changes, but to fix persistent issues in the game, as to not change the experience of the original too much. This even includes the long list used in the optional Bug-Fix versions of the game.\n\nAdditional Add-Ons are also optionally included. These tweaks bring an overall complete experience that many would say should have been in the original game to begin with.\n\nThe Music Player included with the game has been altered for compatibility with Ted Woolsey Uncensored Edition.",
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            "name": "Improvement"
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        },
        "baseRom": {
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        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/1386/",
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        "approvedAt": "2026-08-31T03:34:20.917Z"
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    },
    {
      "machineName": "Final Fantasy VI Retranslated (v1.4)",
      "description": "Final Fantasy VI Retranslated (v1.4)",
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      "sha1": "84bcc2ab76cc11f4a68d9c5cfd4528788cc6d4aa",
      "details": {
        "hackName": "Final Fantasy VI Retranslated",
        "version": "1.4",
        "versionChangelog": null,
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        ],
        "author": "hairy_hen",
        "releaseYear": 2026,
        "releaseDate": "2026-08-17",
        "description": "This is a large-scale rewrite of the script for Final Fantasy VI, based on the live translation stream featured on the Legends of Localization website, with additional material referenced from kWhazit. The game’s dialog has been thoroughly reworked in order to accurately convey the story as conceived by its original writers, with particular emphasis placed on being readable and natural in the English language.\n\nThe initial SNES version of the game from 1994 had a surprising number of translation errors, and while later releases sought to correct these issues, they also tended to introduce new errors and other oddities in the process. The goal of this rewrite is to strip away the confusion about what actually happens in the plot of this game and why, yielding a version that is faithful to the story and character details conceived by the developers at Square. While previous releases of this project retained some of the ‘flavor text’ from the SNES version, in its current incarnation it elects to do away with such alterations and return to the original dialog. It also changes the names of certain characters back to either their original forms or the nearest phonetic equivalents, and completely removes the misleading and inaccurately-translated term ‘Magitek’ from the game altogether. More detail about this decision is provided in the readme file.\n\nThe character of Cayenn has been rewritten most extensively of all, in order to present a consistent and believable representation of archaic speech. A great deal of research was done on Early Modern English to achieve this goal. He has been written to be easily understandable despite the grammatical differences, but additional documentation has been provided about the nuances of the style in order to clarify any potentially confusing elements.\n\nThis version also features extended name lengths for items and abilities, eliminating the need to use awkward abbreviations, and gives the player the ability to quickly swap between the Equip and Relic screens by pressing the Y button. A large number of bug fixes are also included.\n\nTo play this version, apply the .bps patch to an unaltered and un-headered rom of Final Fantasy III (USA) v1.0. It is compatible with real SNES hardware as well as emulators.",
        "tags": [
          {
            "slug": "translation",
            "name": "Translation"
          }
        ],
        "hackFamily": {
          "name": "Final Fantasy VI Retranslated",
          "author": "hairy_hen",
          "releaseYear": 2026,
          "releaseDate": "2026-08-17",
          "description": "This is a large-scale rewrite of the script for Final Fantasy VI, based on the live translation stream featured on the Legends of Localization website, with additional material referenced from kWhazit. The game’s dialog has been thoroughly reworked in order to accurately convey the story as conceived by its original writers, with particular emphasis placed on being readable and natural in the English language.\n\nThe initial SNES version of the game from 1994 had a surprising number of translation errors, and while later releases sought to correct these issues, they also tended to introduce new errors and other oddities in the process. The goal of this rewrite is to strip away the confusion about what actually happens in the plot of this game and why, yielding a version that is faithful to the story and character details conceived by the developers at Square. While previous releases of this project retained some of the ‘flavor text’ from the SNES version, in its current incarnation it elects to do away with such alterations and return to the original dialog. It also changes the names of certain characters back to either their original forms or the nearest phonetic equivalents, and completely removes the misleading and inaccurately-translated term ‘Magitek’ from the game altogether. More detail about this decision is provided in the readme file.\n\nThe character of Cayenn has been rewritten most extensively of all, in order to present a consistent and believable representation of archaic speech. A great deal of research was done on Early Modern English to achieve this goal. He has been written to be easily understandable despite the grammatical differences, but additional documentation has been provided about the nuances of the style in order to clarify any potentially confusing elements.\n\nThis version also features extended name lengths for items and abilities, eliminating the need to use awkward abbreviations, and gives the player the ability to quickly swap between the Equip and Relic screens by pressing the Y button. A large number of bug fixes are also included.\n\nTo play this version, apply the .bps patch to an unaltered and un-headered rom of Final Fantasy III (USA) v1.0. It is compatible with real SNES hardware as well as emulators."
        },
        "patch": {
          "type": "BPS",
          "filename": "FF6 Retranslated v1.4.bps",
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        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/4619/",
        "releasePageUrl": null,
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        "notes": null,
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        "approvedAt": "2026-09-03T09:17:19.432Z"
      }
    },
    {
      "machineName": "Final Fantasy VI: Ted Woolsey Uncensored Edition (v3.07)",
      "description": "Final Fantasy VI: Ted Woolsey Uncensored Edition (v3.07)",
      "romName": "Final Fantasy VI - Ted Woolsey Uncensored Edition (v3.07) [Hack].sfc",
      "platform": "SNES",
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      "crc32": "9cbcc1f1",
      "md5": "8f18c1a7cae6be8e6beb63e41edb0b24",
      "sha1": "59f523afae84053bb38b7db28891ab77e16b222b",
      "details": {
        "hackName": "Final Fantasy VI: Ted Woolsey Uncensored Edition",
        "version": "3.07",
        "versionChangelog": "• Minor updated dialog, including General Leo's mention of sacrificing lives.\n• Added some line breaks for easier readability.\n• Changed Rum to Hard Cider",
        "translationLanguages": [],
        "author": "Rodimus Primal",
        "releaseYear": 2026,
        "releaseDate": "2026-05-11",
        "description": "Back when Final Fantasy VI (Final Fantasy III US) was released the game was heavily toned down, censoring graphics and the like. When it was re-released for the Playstation, the graphics were uncensored but toned down script remained. Then came Final Fantasy VI Advance with a newer (though some consider drier) translation, but the color palette and music were altered for the handheld console. Others have made re-translations, such as the great work by RPGOne, Lina Darkstar, and Kwhazit.\n\nNow this is Final Fantasy VI: Ted Woolsey Uncensored Edition. The goal was to make the SNES version uncut and to clean up the script but keep the nuance used by Woolsey in the original game’s release. Using the original Woolsey script as a basis to analyze, the entire game was looked through, line by line, using FFVI Advance, RPGOne, and Lina Darkstar to accomplish this. Recently, the game’s script was also heavily analyzed by Kwhazit and Mato (Legends of Localization). With these newer and more heavily detailed looks into the game, the script was again updated to provide a much more accurate version while still remaining true to the original game’s release.\n\nAlso used was various tools and patches to uncensor the graphics, restore Character Class names, extend spell names, rename monsters and items, and make hopefully the version of Final Fantasy VI that everyone will play.\n\nAny bug fixes or additions that were used were chosen not for any balance changes, but to fix persistent issues in the game, as to not change the experience of the original too much. This even includes the long list used in the optional Bug-Fix versions of the game.\n\nAdditional Add-Ons are also optionally included. These tweaks bring an overall complete experience that many would say should have been in the original game to begin with.\n\nThe Music Player included with the game has been altered for compatibility with Ted Woolsey Uncensored Edition.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          }
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        "hackFamily": {
          "name": "Final Fantasy VI: Ted Woolsey Uncensored Edition",
          "author": "Rodimus Primal",
          "releaseYear": 2026,
          "releaseDate": "2026-05-11",
          "description": "Back when Final Fantasy VI (Final Fantasy III US) was released the game was heavily toned down, censoring graphics and the like. When it was re-released for the Playstation, the graphics were uncensored but toned down script remained. Then came Final Fantasy VI Advance with a newer (though some consider drier) translation, but the color palette and music were altered for the handheld console. Others have made re-translations, such as the great work by RPGOne, Lina Darkstar, and Kwhazit.\n\nNow this is Final Fantasy VI: Ted Woolsey Uncensored Edition. The goal was to make the SNES version uncut and to clean up the script but keep the nuance used by Woolsey in the original game’s release. Using the original Woolsey script as a basis to analyze, the entire game was looked through, line by line, using FFVI Advance, RPGOne, and Lina Darkstar to accomplish this. Recently, the game’s script was also heavily analyzed by Kwhazit and Mato (Legends of Localization). With these newer and more heavily detailed looks into the game, the script was again updated to provide a much more accurate version while still remaining true to the original game’s release.\n\nAlso used was various tools and patches to uncensor the graphics, restore Character Class names, extend spell names, rename monsters and items, and make hopefully the version of Final Fantasy VI that everyone will play.\n\nAny bug fixes or additions that were used were chosen not for any balance changes, but to fix persistent issues in the game, as to not change the experience of the original too much. This even includes the long list used in the optional Bug-Fix versions of the game.\n\nAdditional Add-Ons are also optionally included. These tweaks bring an overall complete experience that many would say should have been in the original game to begin with.\n\nThe Music Player included with the game has been altered for compatibility with Ted Woolsey Uncensored Edition."
        },
        "patch": {
          "type": "IPS",
          "filename": "Final Fantasy VI (TWUE 3.07).ips",
          "sha1": "f0b1d45aede679e6276c7bf0c597efed2f5a29df",
          "storedSlug": "Final-Fantasy-VI-Ted-Woolsey-Uncensored-Edition-3-07",
          "storedPath": "SNES/Final Fantasy III (USA)/Final Fantasy VI- Ted Woolsey Uncensored Edition/Final-Fantasy-VI-Ted-Woolsey-Uncensored-Edition-3-07__f0b1d45aede679e6276c7bf0c597efed2f5a29df.ips"
        },
        "baseRom": {
          "name": "Final Fantasy III (USA)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "a27f1c7a",
          "md5": "e986575b98300f721ce27c180264d890",
          "sha1": "4f37e4274ac3b2ea1bedb08aa149d8fc5bb676e7",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Final Fantasy",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Rodimus Primal",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/1386/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "246582",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "124729",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-08-31T03:33:56.381Z"
      }
    },
    {
      "machineName": "Hawk Tuah 64 (v1.0)",
      "description": "Hawk Tuah 64 (v1.0)",
      "romName": "htuah64.z64",
      "platform": "N64",
      "fileSize": "7550208",
      "crc32": "3a6f0d05",
      "md5": "2d26ab83b46de54cc0e99fb7ee78dbd6",
      "sha1": "6d22edb96d7c198ff59d87a09d04a54855c39f16",
      "details": {
        "hackName": "Hawk Tuah 64",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "rovertronic",
        "releaseYear": 2024,
        "releaseDate": "2024-08-31",
        "description": "Hawk Tuah! Spit on that thang 😂 LOL",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "joke-meme-hack",
            "name": "Joke/Meme Hack"
          }
        ],
        "hackFamily": {
          "name": "Hawk Tuah 64",
          "author": "rovertronic",
          "releaseYear": 2024,
          "releaseDate": "2024-08-31",
          "description": "Hawk Tuah! Spit on that thang 😂 LOL"
        },
        "patch": {
          "type": "BPS",
          "filename": "htuah64.bps",
          "sha1": "76a69cd9c0d77799fd95d61f12c9344cf6a3de77",
          "storedSlug": "Hawk-Tuah-64-1-0",
          "storedPath": "N64/Super Mario 64 (U) [!]/Hawk Tuah 64/Hawk-Tuah-64-1-0__76a69cd9c0d77799fd95d61f12c9344cf6a3de77.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "rovertronic",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/hawk-tuah-64",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-26T22:28:36.283Z"
      }
    },
    {
      "machineName": "Hyper Metroid (v1.0)",
      "description": "Hyper Metroid (v1.0)",
      "romName": "Hyper Metroid.sfc",
      "platform": "SNES",
      "fileSize": "4194304",
      "crc32": "d4d38230",
      "md5": "51c91e0372d47207a325e8eca40e0587",
      "sha1": "d8a37ef21a73d6be0f8907090a33d96531358cc0",
      "details": {
        "hackName": "Hyper Metroid",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "RealRed",
        "releaseYear": 2015,
        "releaseDate": "2015-04-18",
        "description": "Samus Returns again for her third adventure, but things aren’t quite the same this time around…\n\nRelive the amazing Super Metroid in a whole new light! Hyper Metroid is a complete overhaul of the original game, featuring:\n\n    A dark twist on the original Metroid story-line\n    A brand new zebes to explore with several brand new areas\n    A new, highly customized weapon system featuring JAM’s Spazer + Plasma\n    Grime’s fast paced, highly fluid Project Base used as a base for the game\n    carefully balanced difficulty to satisfy all ranges of players\n\nOFFICIAL HOME PAGE FOR PROJECT http://hyper.metroidconstruction.com/",
        "tags": [],
        "hackFamily": {
          "name": "Hyper Metroid",
          "author": "RealRed",
          "releaseYear": 2015,
          "releaseDate": "2015-04-18",
          "description": "Samus Returns again for her third adventure, but things aren’t quite the same this time around…\n\nRelive the amazing Super Metroid in a whole new light! Hyper Metroid is a complete overhaul of the original game, featuring:\n\n    A dark twist on the original Metroid story-line\n    A brand new zebes to explore with several brand new areas\n    A new, highly customized weapon system featuring JAM’s Spazer + Plasma\n    Grime’s fast paced, highly fluid Project Base used as a base for the game\n    carefully balanced difficulty to satisfy all ranges of players\n\nOFFICIAL HOME PAGE FOR PROJECT http://hyper.metroidconstruction.com/"
        },
        "patch": {
          "type": "IPS",
          "filename": "Hyper Metroid UH v1.00.ips",
          "sha1": "727f8763983753e014e706520bb958bb4752e8b7",
          "storedSlug": "Hyper-Metroid-1-0",
          "storedPath": "SNES/Super Metroid (Japan, USA) (En,Ja)/Hyper Metroid/Hyper-Metroid-1-0__727f8763983753e014e706520bb958bb4752e8b7.ips"
        },
        "baseRom": {
          "name": "Super Metroid (Japan, USA) (En,Ja)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "d63ed5f8",
          "md5": "21f3e98df4780ee1c667b84e57d88675",
          "sha1": "da957f0d63d14cb441d215462904c4fa8519c613",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Metroid",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "RealRed",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/3038/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Hyper Metroid",
          "igdb": {
            "id": "134086",
            "slug": "hyper-metroid"
          },
          "theGamesDB": null,
          "launchbox": "138352",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5256740",
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "258565"
        },
        "approvedAt": "2026-09-15T05:50:34.765Z"
      }
    },
    {
      "machineName": "Kaizo Mario World (v1.0)",
      "description": "Kaizo Mario World (v1.0)",
      "romName": "Kaizo Mario World (v1.0) (T. Takemoto) [Hack].sfc",
      "platform": "SNES",
      "fileSize": "2097152",
      "crc32": "6f7f1a3c",
      "md5": "95cd77ddd5d2d4f846183296226370d8",
      "sha1": "3bbec3441e5d724db1673b432c8f20568be12c63",
      "details": {
        "hackName": "Kaizo Mario World",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "T. Takemoto",
        "releaseYear": 2007,
        "releaseDate": "2007-06-09",
        "description": "Kaizo Mario World, also known as Asshole Mario, is a hack created by T. Takemoto for his friend R. Kiba. It features extremely sadistic, unique and groundbreaking level design. This is also the hack that started it all, since the kaizo genre wasn't existent beforehand. The literal translation of \"Kaizo Mario World\" is \"自作の改造マリオ（スーパーマリオワールド）を友人にプレイさせる\", or in plain English, \"Making my friend play through my Mario hack (Super Mario World)\". Kaizo is a rough translation of the word \"modify\" or \"change\" in Japanese.",
        "tags": [
          {
            "slug": "kaizo-extreme-difficulty",
            "name": "Kaizo/Extreme Difficulty"
          }
        ],
        "hackFamily": {
          "name": "Kaizo Mario World",
          "author": "T. Takemoto",
          "releaseYear": 2007,
          "releaseDate": "2007-06-09",
          "description": "Kaizo Mario World, also known as Asshole Mario, is a hack created by T. Takemoto for his friend R. Kiba. It features extremely sadistic, unique and groundbreaking level design. This is also the hack that started it all, since the kaizo genre wasn't existent beforehand. The literal translation of \"Kaizo Mario World\" is \"自作の改造マリオ（スーパーマリオワールド）を友人にプレイさせる\", or in plain English, \"Making my friend play through my Mario hack (Super Mario World)\". Kaizo is a rough translation of the word \"modify\" or \"change\" in Japanese."
        },
        "patch": {
          "type": "BPS",
          "filename": "Kaizo Mario.bps",
          "sha1": "5818aee273c68cdf82b079325d4afc6004e464be",
          "storedSlug": "Kaizo-Mario-World-1-0",
          "storedPath": "SNES/Super Mario World (USA).sfc/Kaizo Mario World/Kaizo-Mario-World-1-0__5818aee273c68cdf82b079325d4afc6004e464be.bps"
        },
        "baseRom": {
          "name": "Super Mario World (USA).sfc",
          "platform": "SNES",
          "fileExtension": "sfc",
          "crc32": "b19ed489",
          "md5": "cdd3c8c37322978ca8669b34bc89c804",
          "sha1": "6b47bb75d16514b6a476aa0c73a683a2a4c18765",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "T. Takemoto",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.smwcentral.net/?p=section&a=details&id=16059",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": "This is the original Japanese, not the English translation. The original Kaizo Mario World was distributed as a patched headered SNES rom in SMC format on June 14, 2007. The original video showing this hack was posted to Nico Nico Douga on June 9.\n\nThis patch from SMW Central is a BPS which patches the modern unheadered version of the same rom and the resulting hack will be an unheadered match to the original 2007 headered release.",
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "132654",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "133193",
          "giantBomb": null,
          "screenScraper": "192746",
          "steamGridDB": "5274945",
          "retroAchievements": "4194",
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": "https://en.wikipedia.org/wiki/Kaizo_Mario_World",
          "hasheousId": null
        },
        "approvedAt": "2026-09-26T22:05:13.036Z"
      }
    },
    {
      "machineName": "Kamek's Volcano (v1.1.0)",
      "description": "Kamek's Volcano (v1.1.0)",
      "romName": "Kamek's Volcano (v1.1.0) 6720308b66016af06aa0ea08.z64",
      "platform": "N64",
      "fileSize": "16412064",
      "crc32": "a24724c1",
      "md5": "4dde4f9ada0e93296417db0e0e7c3efb",
      "sha1": "f82311c55bb308acaa7704a7a8ca274e1ddfc032",
      "details": {
        "hackName": "Kamek's Volcano",
        "version": "1.1.0",
        "versionChangelog": "Version 1.1.0\nMajor Features\n\n    Kamek's Volcano is now console compatible! As a result of an optimisation pass, crash fixes, and a reduction in visual quality for some elements when playing on console, the hack now runs smoothly on original hardware.\n    Added \"focus mode\", hiding background elements and the boss during the Finale/Encore. This will substantially improve performance on lower-end devices. It can be toggled in the options menu when playing on emulator, but can't be disabled when playing on console for performance reasons.\n    You can now press L to retry during the Finale/Encore after your first death.\n    After completing the first phase of the Finale/Encore, you must wait out a timer on the pause screen before returning to the title screen. This is intended to prevent accidental checkpoint resets.\n\nAttack Hitbox Correction\n\nIn prior versions, attack hitboxes lasted for one frame longer than their visuals suggested. I have chosen to reduce the duration of every hitbox by one frame, rather than increase the duration of every hitbox, since fight mechanics were designed to accomodate the expected duration, and changing the hitboxes in this way doesn't substantially affect difficulty.\nMinor Features and Improvements\n\n    The entire hack has received an optimisation pass, dramatically improving performance for machines with low specifications.\n    The effect quality option has been removed. Effect quality will now always be set to \"full\" when playing on emulator, and \"reduced\" on console.\n    Added an explanation in the options menu for each option.\n    Slightly improved the visual clarity for an Encore attack pattern. The pattern itself is unchanged, but it should be clearer to see whether Mario is safe or not during the attack.\n    Shading on the title screen background has been improved.\n    Added the version number to the title screen.\n    Added a warning to the title screen when using an insufficient graphics plugin.\n\nBug Fixes\n\n    Various fixes to console-exclusive crashes and graphics bugs.\n    Fixed a bug that allowed Mario to move around during the second Finale/Encore cutscenes under some circumstances.\n    Fixed attack visuals persisting inconsistently when Mario dies on the same frame that they should disappear.\n    Fixed Finale checkpoint persisting after returning to the title screen under some circumstances.\n    Fixed some parts of Mario's animations not being affected by the time stop mechanic.\n    Fixed text display when erasing save data from the options menu.\n    Fixed telegraphs and some VFX rendering incorrectly under ParaLLEl graphics plugin.\n    Fixed incorrect render order for some VFX in the Finale/Encore.\n    Fixed camera angle ranges being too permissive when reading signs.\n",
        "translationLanguages": [],
        "author": "Lucretia",
        "releaseYear": 2024,
        "releaseDate": "2024-10-29",
        "description": "Kamek is up to no good once again, with a nefarious plan to gain immense power. Having holed himself up in a volcano, it falls to Mario to break in and stop whatever Kamek is scheming!",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Kamek's Volcano",
          "author": "Lucretia",
          "releaseYear": 2024,
          "releaseDate": "2024-10-29",
          "description": "Kamek is up to no good once again, with a nefarious plan to gain immense power. Having holed himself up in a volcano, it falls to Mario to break in and stop whatever Kamek is scheming!"
        },
        "patch": {
          "type": "BPS",
          "filename": "Kamek's Volcano (v1.1.0).bps",
          "sha1": "cdacfd2230c1d2c53a55b402667baea59aee3e06",
          "storedSlug": "Kamek-s-Volcano-1-1-0",
          "storedPath": "N64/Super Mario 64 (U) [!]/Kamek's Volcano/Kamek-s-Volcano-1-1-0__cdacfd2230c1d2c53a55b402667baea59aee3e06.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Lucretia",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/kamek-s-volcano",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-01T07:22:20.230Z"
      }
    },
    {
      "machineName": "Kirby's Adventure Restitched (v2.0)",
      "description": "Kirby's Adventure Restitched (v2.0)",
      "romName": "Kirby's Adventure Restitched (v2.0) [Hack].nes",
      "platform": "NES",
      "fileSize": "786448",
      "crc32": "dcd5825e",
      "md5": "fdd2b82f039351eb62a79a8dc5f68805",
      "sha1": "bc79349b57cb084de84c8b97eefbfffea4ad3493",
      "details": {
        "hackName": "Kirby's Adventure Restitched",
        "version": "2.0",
        "versionChangelog": "- All stages stitched into each other.\n- Stage ends at 7-6.\n- Bosses are in their own rooms, available after completing all stages.\n- Defeat Nightmare to beat the game.",
        "translationLanguages": [],
        "author": "Giga571",
        "releaseYear": 2019,
        "releaseDate": "2019-10-01",
        "description": "All of the worlds in Kirby’s Adventure are contained in one level door, and all the levels in each world are stitched together - you play 1-2 immediately after 1-1, with no break in between, and continue in this fashion until you beat the last level in world 7. The bosses are accessed through the other doors.\n\nThe game isn’t any harder, but all of the switches were removed. Finding the areas that would’ve led to the switches will reward you with some 1-ups. This hack was inspired by Vegetable Valley Nightmare, and the author of this hack hopes the author of VVN will take up the task of completing the rest of the worlds.",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          }
        ],
        "hackFamily": {
          "name": "Kirby's Adventure Restitched",
          "author": "Giga571",
          "releaseYear": 2019,
          "releaseDate": "2019-10-01",
          "description": "All of the worlds in Kirby’s Adventure are contained in one level door, and all the levels in each world are stitched together - you play 1-2 immediately after 1-1, with no break in between, and continue in this fashion until you beat the last level in world 7. The bosses are accessed through the other doors.\n\nThe game isn’t any harder, but all of the switches were removed. Finding the areas that would’ve led to the switches will reward you with some 1-ups. This hack was inspired by Vegetable Valley Nightmare, and the author of this hack hopes the author of VVN will take up the task of completing the rest of the worlds."
        },
        "patch": {
          "type": "IPS",
          "filename": "Kirby's Adventure Restitched.ips",
          "sha1": "52ede510ef522db6ab275a184d2cc27697fd0ec4",
          "storedSlug": "Kirby-s-Adventure-Restitched-2-0",
          "storedPath": "NES/Kirby's Adventure (USA)/Kirby's Adventure Restitched/Kirby-s-Adventure-Restitched-2-0__52ede510ef522db6ab275a184d2cc27697fd0ec4.ips"
        },
        "baseRom": {
          "name": "Kirby's Adventure (USA)",
          "platform": "NES",
          "fileExtension": null,
          "crc32": "4f20b058",
          "md5": "15557e4b160880003b4d6b7ad8641c79",
          "sha1": "57f02801d29d3ac1fb9da7294f0603c43a6f439f",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Kirby",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Giga571",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/3278/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "446038",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-08T03:26:37.782Z"
      }
    },
    {
      "machineName": "Kirby's Dream Land DX Revised (v1.0)",
      "description": "Kirby's Dream Land DX Revised (v1.0)",
      "romName": "Kirby_Dream_Land_DX_v2.gb",
      "platform": "GBC",
      "fileSize": "262144",
      "crc32": "38217bdb",
      "md5": "078eae7e7c2eade5405d2ec360617879",
      "sha1": "696cb9993484d8aa31c6dd2ea8a02a4474f5e645",
      "details": {
        "hackName": "Kirby's Dream Land DX Revised",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "ShadowOne333",
        "releaseYear": 2021,
        "releaseDate": "2021-01-02",
        "description": "Kirby’s Dream Land DX Revised is an addendum hack to the colorization hack of Kirby’s Dream Land, Kirby’s Dream Land DX made by GreenAndACat.\n\nThe changes to the colorization are really minimal, but they give a slight graphical polish to the game.\n\n    Removed the small “DX” next to the title screen\n    Restores the official copyright text in the title screen\n    Modifies the floating Kirby sprite at the Title screen to not look as derpy. Added a bit of shading to the sprite, and also modified the default pink colour used for the title screen to match the pink used in-game\n    Modified the HUD graphics so the small Kirby icon now shares the colours of Kirby in-game\n",
        "tags": [
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          }
        ],
        "hackFamily": {
          "name": "Kirby's Dream Land DX Revised",
          "author": "ShadowOne333",
          "releaseYear": 2021,
          "releaseDate": "2021-01-02",
          "description": "Kirby’s Dream Land DX Revised is an addendum hack to the colorization hack of Kirby’s Dream Land, Kirby’s Dream Land DX made by GreenAndACat.\n\nThe changes to the colorization are really minimal, but they give a slight graphical polish to the game.\n\n    Removed the small “DX” next to the title screen\n    Restores the official copyright text in the title screen\n    Modifies the floating Kirby sprite at the Title screen to not look as derpy. Added a bit of shading to the sprite, and also modified the default pink colour used for the title screen to match the pink used in-game\n    Modified the HUD graphics so the small Kirby icon now shares the colours of Kirby in-game\n"
        },
        "patch": {
          "type": "IPS",
          "filename": "Kirby_Dream_Land_DX_v2.ips",
          "sha1": "75215ef8987379d03138f94e8711c0a992fb8880",
          "storedSlug": "Kirby-s-Dream-Land-DX-Revised-1-0",
          "storedPath": "GBC/Kirby's Dream Land (USA, Europe)/Kirby's Dream Land DX Revised/Kirby-s-Dream-Land-DX-Revised-1-0__75215ef8987379d03138f94e8711c0a992fb8880.ips"
        },
        "baseRom": {
          "name": "Kirby's Dream Land (USA, Europe)",
          "platform": "GBC",
          "fileExtension": null,
          "crc32": "40f25740",
          "md5": "a66e4918edcd042ec171a57fe3ce36c3",
          "sha1": "90979baa1d0e24b41b5c304c5ddaf77450692d5a",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Kirby",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "ShadowOne333",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/5635/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-04T03:46:44.773Z"
      }
    },
    {
      "machineName": "Legend of Zelda, The - A Link to the Past Redux Retranslated (v10.2.3)",
      "description": "Legend of Zelda, The - A Link to the Past Redux Retranslated (v10.2.3)",
      "romName": "Legend of Zelda, The - A Link to the Past Redux Retranslated.sfc",
      "platform": "SNES",
      "fileSize": "2097152",
      "crc32": "b0b544c1",
      "md5": "01ab87e7f61463dfedf17a574203162a",
      "sha1": "93f6cd779202fccef016d19c5d74c10836048540",
      "details": {
        "hackName": "Legend of Zelda, The - A Link to the Past Redux Retranslated",
        "version": "10.2.3",
        "versionChangelog": " Max consumables for Bombs and Arrows are now 60 for Bombs and 99 for Arrows (v7.0 and onwards)\n    Change Link’s hair and hat to closely match his original artwork.\n    Change Agahnim colours to match the original red robe and blue skin artwork.\n    Changed Uncle’s sprite to match official artwork.\n    Change the Flute’s name to Ocarina (I don’t know in what world that instrument is a flute). This includes in-game text and Credits name changed too.\n    Change the Good Bee’s name to Golden Bee.\n    Change Faerie to Fairy. This includes in-game text too.\n    Change Pegasus Shoes to Pegasus Boots. This includes in-game text too.\n    Change all the references of the “Wise Men” to “Sages”.\n    Change the layout of the Ice Palace to that of the GBA port. No more going around the entire palace just to get to the next room. As of v2.0, the Ice Palace new layout has been fixed to have 3 movable blocks in the new section. There was one movable block unused in one other Dungeon layout found in Room 240. (Why was it there?)\n    King of Hyrule now has a red outfit instead of green to match the rest of the franchise’s Kings of Hyrule (Like Daphnes Nohansen Hyrule from WW).\n    Permanent Shovel, as well as being able to dig up items with it in the overworld.\n    Skip the Title Screen sequence by pressing Start, you no longer have to wait until the Triforce and title screen finish their animation.\n    A map shortcut has been added between Kakariko Village and Hyrule Castle (Kakariko Shortcut by PowerPanda) for accessibility., similar to the same shortcut in A Link Between Worlds.",
        "translationLanguages": [],
        "author": "ShadowOne333",
        "releaseYear": 2024,
        "releaseDate": "2024-03-10",
        "description": "“The Legend of Zelda: A Link to the Past Redux” is a fork of Conn & qwertymodo’s A Link to the Past DX hack that further modifies the game to include changes to accommodate the game into the overall franchise, as well as renaming stuff badly translated and making changes for characters with official artwork not matching with the sprites/palettes in-game.\n\n    You can check the source code of the project at GitHub: A Link to the Past Redux GitHub Repository\n\nThis version aims to keep consistence with the overall franchise, along with converting some of the odd palette/sprite choices that didn’t match the original artwork of the game.\n\nA Link to the Past Redux provides two main patches (either of which can be applied without the need of the other):\n\n    New inventory GFX starting from version 7.0, which gives individual slots to every item, including one per each bottle and the shovel is handled as a separate and permanent item. Ocarina and Golden Bee names have been fixed manually for this too.\n\n    New Retranslation patch, a companion to main Redux. This patch provides a completely new and unique retranslation of the game’s script provided by the Translation Quest team that is primarily faithful to the Japanese text. (NOTE: This is an independent patch and should NOT be patched over the main Redux patch, but all optional patches should be compatible with it.)\n\nNOTE: For the Original HUD optional patch, please be sure to read the entirety of the ReadMe file inside its folder. To sum it up, ONLY apply either Main Redux, OR one of the Original HUD patches. Don’t patch one over the other as that will cause graphical glitches. ",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Legend of Zelda, The - A Link to the Past Redux Retranslated",
          "author": "ShadowOne333",
          "releaseYear": 2024,
          "releaseDate": "2024-03-10",
          "description": "“The Legend of Zelda: A Link to the Past Redux” is a fork of Conn & qwertymodo’s A Link to the Past DX hack that further modifies the game to include changes to accommodate the game into the overall franchise, as well as renaming stuff badly translated and making changes for characters with official artwork not matching with the sprites/palettes in-game.\n\n    You can check the source code of the project at GitHub: A Link to the Past Redux GitHub Repository\n\nThis version aims to keep consistence with the overall franchise, along with converting some of the odd palette/sprite choices that didn’t match the original artwork of the game.\n\nA Link to the Past Redux provides two main patches (either of which can be applied without the need of the other):\n\n    New inventory GFX starting from version 7.0, which gives individual slots to every item, including one per each bottle and the shovel is handled as a separate and permanent item. Ocarina and Golden Bee names have been fixed manually for this too.\n\n    New Retranslation patch, a companion to main Redux. This patch provides a completely new and unique retranslation of the game’s script provided by the Translation Quest team that is primarily faithful to the Japanese text. (NOTE: This is an independent patch and should NOT be patched over the main Redux patch, but all optional patches should be compatible with it.)\n\nNOTE: For the Original HUD optional patch, please be sure to read the entirety of the ReadMe file inside its folder. To sum it up, ONLY apply either Main Redux, OR one of the Original HUD patches. Don’t patch one over the other as that will cause graphical glitches. "
        },
        "patch": {
          "type": "IPS",
          "filename": "Retranslation Redux.ips",
          "sha1": "864e49a7c71a34ceecf81dd5c7befb47bc6ce4b8",
          "storedSlug": "Legend-of-Zelda-The-A-Link-to-the-Past-Redux-Retranslated-10-2-3",
          "storedPath": "SNES/Legend of Zelda, The - A Link to the Past (USA)/Legend of Zelda, The - A Link to the Past Redux Retranslated/Legend-of-Zelda-The-A-Link-to-the-Past-Redux-Retranslated-10-2-3__864e49a7c71a34ceecf81dd5c7befb47bc6ce4b8.ips"
        },
        "baseRom": {
          "name": "Legend of Zelda, The - A Link to the Past (USA)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "777aac2f",
          "md5": "608c22b8ff930c62dc2de54bcd6eba72",
          "sha1": "6d4f10a8b10e10dbe624cb23cf03b88bb8252973",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "The Legend Of Zelda",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "ShadowOne333",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/2594/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Legend of Zelda, The - A Link to the Past Redux",
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5368217",
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "287041"
        },
        "approvedAt": "2026-09-07T01:36:57.205Z"
      }
    },
    {
      "machineName": "Legend of Zelda, The - Majora's Mask Redux (v2.0)",
      "description": "Legend of Zelda, The - Majora's Mask Redux (v2.0)",
      "romName": "Legend of Zelda, The - Majora's Mask Redux.z64",
      "platform": "N64",
      "fileSize": "33554432",
      "crc32": "26df7f5c",
      "md5": "823aa9d9fd94460cf62ecf3307ffe08b",
      "sha1": "e3415f908b1ce47111e67c2535c8087a359b17f6",
      "details": {
        "hackName": "Legend of Zelda, The - Majora's Mask Redux",
        "version": "2.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Maroc",
        "releaseYear": 2020,
        "releaseDate": "2020-11-24",
        "description": "Description:\n\nMajora’s Mask Redux is a hack that aims to improve the original experience of Majora’s Mask by adding some QoL improvements by applying the ASM patches provided by the Majora’s Mask Randomizer project by Saneki and its contributors.\n\nDocumentation for the majority of the features can be seen here:\n\n    Zelda64 Redux Documentation by ShadowOne333\n\nMain Features:\n\n    D-PAD can now be used to access all three transformation masks and the ocarina, allowing a total of seven items to be accessible at all times. Note that this means that the map is no longer possible to toggle off. NB: In the download there are included two patches: both provide the exact same changes except for the position of the D-PAD HUD (left or right on the screen).\n    When using the bow, magic arrows can be cycled in a similar fashion to wind waker’s magic arrows by setting one and pressing the “R” button.\n    Ocarina can now be used underwater as Zora Link.\n    Increased block pushing speed.\n    Increased Mikau pushing speed to shore.\n    Correct Purple and Gold rupee colors.\n    Permanent Razor Sword.\n    4th Piece of Heart Sound Effect fix by ozidual (Fix Publicly available: https://www.tapatalk.com/groups/zelda64/mm-piece-of-heart-sequence-numbers-t969.html?sid=be5374d9252ef4f5c14b2678f97f5b30#p10168 )\n    - Mushroom Bottle Get Item fix by fkualol (Fix Publicly available: https://wiki.cloudmodding.com/mm/Talk:Ovl_player_actor/Get_Items )\n    Restored Title Screen colors to match that of the Japanese title screen (ZELDA in purple, THE LEGEND OF & MAJORA’S MASK in a yellow-ish color)\n    Text script revisions and restorations from other MM versions (including Japanese v1.0, PAL and even from Majora’s Mask 3D)\n    Retranslations for the Great Bay Turtle, Lulu’s Diary and Deku Butler’s texts, localized based on the Japanese release.\n    Missing or misplaced Sound Effects that play alongside the script have been properly restored\n    Unused Area titles missing in MM (U) v1.0 from MM (J) v1.0 have been restored, and well as new ones added back based on Majora’s Mask 3D.\n    Uncensored Skull Kid face and beak ported from MM (J) v1.0.\n    Cleansed Southern Swamp map object fixes ported from the Poisoned Swamp map data from MM (U) v1.0.\n    Restored the Deku Palace grottos route, ported from MM (J) v1.0.\n    Move the Bomber Kid when doing the Hide & Seek to be next to the bell in East Clock Town, ported from MM (J) v1.0.\n    Zora Physics ported over from MM (J) v1.0\n    Fix the Goht cutscene so he doesn’t run over Link, ported from MM (J) v1.1.\n    Restore the Shop Music to have its full intro, like in MM (J) v1.0.\n    Custom Troupe Leader’s Mask item name graphics (and text).\n    Custom Romani Ranch fixed sign.\n    Comma graphic fix ported from MM PAL.\n    Ikana Canyon’s Fairy Fountain color fix by Dybbles.\n    All vanilla elements (cutscenes, introduction and first cycle, rewards) are retained.\n\nTODO:\n\n    (WIP - Missing code for switching) Custom Ocarina icons for other instruments when Link changes forms (Like in Majora’s Mask 3D).\n\nNew instruments overwrite unused items, which can be loaded for testing via cheat codes. The C-Button icons, item descriptions, item names and subscreen icons are all in place, all that’s needed is the code to make them switch properly when Link changes form: Slingshot ($0B) for Deku Pipes, Blue Fire ($1C) for Goron Drums, and Hylian Loach ($26) for Zora Guitar. Deku Pipes are completely new, Goron Drums and Zora Guitar are ported over from unused assets from MM (J) v1.0.\n\nCurrent on-going thread about the Ocarina Icons: https://www.romhacking.net/forum/index.php?topic=31054.0\n\nWhat if you want to have the censored Skull Kid wooden face from the US release? Or maybe you like the original Deku Palace route instead of the Japanese one?\n\nThat and MUCH more can easily be changed, thanks to an amazing software called Patcher64+ Tool, which allows you to toggle whatever feature you want on or off according to your liking, so you can create your own custom Majora’s Mask Redux ROM! You can download the software here if you want to customize your own ROM patch:\n\n    Patcher64+ Tool\n\nThe tool depends on a computer with PowerShell support. Windows 10 is recommended, but other OS that can install PowerShell could also be used.\n",
        "tags": [],
        "hackFamily": {
          "name": "Legend of Zelda, The - Majora's Mask Redux",
          "author": "Maroc",
          "releaseYear": 2020,
          "releaseDate": "2020-11-24",
          "description": "Description:\n\nMajora’s Mask Redux is a hack that aims to improve the original experience of Majora’s Mask by adding some QoL improvements by applying the ASM patches provided by the Majora’s Mask Randomizer project by Saneki and its contributors.\n\nDocumentation for the majority of the features can be seen here:\n\n    Zelda64 Redux Documentation by ShadowOne333\n\nMain Features:\n\n    D-PAD can now be used to access all three transformation masks and the ocarina, allowing a total of seven items to be accessible at all times. Note that this means that the map is no longer possible to toggle off. NB: In the download there are included two patches: both provide the exact same changes except for the position of the D-PAD HUD (left or right on the screen).\n    When using the bow, magic arrows can be cycled in a similar fashion to wind waker’s magic arrows by setting one and pressing the “R” button.\n    Ocarina can now be used underwater as Zora Link.\n    Increased block pushing speed.\n    Increased Mikau pushing speed to shore.\n    Correct Purple and Gold rupee colors.\n    Permanent Razor Sword.\n    4th Piece of Heart Sound Effect fix by ozidual (Fix Publicly available: https://www.tapatalk.com/groups/zelda64/mm-piece-of-heart-sequence-numbers-t969.html?sid=be5374d9252ef4f5c14b2678f97f5b30#p10168 )\n    - Mushroom Bottle Get Item fix by fkualol (Fix Publicly available: https://wiki.cloudmodding.com/mm/Talk:Ovl_player_actor/Get_Items )\n    Restored Title Screen colors to match that of the Japanese title screen (ZELDA in purple, THE LEGEND OF & MAJORA’S MASK in a yellow-ish color)\n    Text script revisions and restorations from other MM versions (including Japanese v1.0, PAL and even from Majora’s Mask 3D)\n    Retranslations for the Great Bay Turtle, Lulu’s Diary and Deku Butler’s texts, localized based on the Japanese release.\n    Missing or misplaced Sound Effects that play alongside the script have been properly restored\n    Unused Area titles missing in MM (U) v1.0 from MM (J) v1.0 have been restored, and well as new ones added back based on Majora’s Mask 3D.\n    Uncensored Skull Kid face and beak ported from MM (J) v1.0.\n    Cleansed Southern Swamp map object fixes ported from the Poisoned Swamp map data from MM (U) v1.0.\n    Restored the Deku Palace grottos route, ported from MM (J) v1.0.\n    Move the Bomber Kid when doing the Hide & Seek to be next to the bell in East Clock Town, ported from MM (J) v1.0.\n    Zora Physics ported over from MM (J) v1.0\n    Fix the Goht cutscene so he doesn’t run over Link, ported from MM (J) v1.1.\n    Restore the Shop Music to have its full intro, like in MM (J) v1.0.\n    Custom Troupe Leader’s Mask item name graphics (and text).\n    Custom Romani Ranch fixed sign.\n    Comma graphic fix ported from MM PAL.\n    Ikana Canyon’s Fairy Fountain color fix by Dybbles.\n    All vanilla elements (cutscenes, introduction and first cycle, rewards) are retained.\n\nTODO:\n\n    (WIP - Missing code for switching) Custom Ocarina icons for other instruments when Link changes forms (Like in Majora’s Mask 3D).\n\nNew instruments overwrite unused items, which can be loaded for testing via cheat codes. The C-Button icons, item descriptions, item names and subscreen icons are all in place, all that’s needed is the code to make them switch properly when Link changes form: Slingshot ($0B) for Deku Pipes, Blue Fire ($1C) for Goron Drums, and Hylian Loach ($26) for Zora Guitar. Deku Pipes are completely new, Goron Drums and Zora Guitar are ported over from unused assets from MM (J) v1.0.\n\nCurrent on-going thread about the Ocarina Icons: https://www.romhacking.net/forum/index.php?topic=31054.0\n\nWhat if you want to have the censored Skull Kid wooden face from the US release? Or maybe you like the original Deku Palace route instead of the Japanese one?\n\nThat and MUCH more can easily be changed, thanks to an amazing software called Patcher64+ Tool, which allows you to toggle whatever feature you want on or off according to your liking, so you can create your own custom Majora’s Mask Redux ROM! You can download the software here if you want to customize your own ROM patch:\n\n    Patcher64+ Tool\n\nThe tool depends on a computer with PowerShell support. Windows 10 is recommended, but other OS that can install PowerShell could also be used.\n"
        },
        "patch": {
          "type": "BPS",
          "filename": "Majora's Mask Redux.bps",
          "sha1": "fcd85339d638093e5e2b783193bdade9aec96d51",
          "storedSlug": "Legend-of-Zelda-The-Majora-s-Mask-Redux-2-0",
          "storedPath": "N64/Legend of Zelda, The - Majora's Mask (USA)/Legend of Zelda, The - Majora's Mask Redux/Legend-of-Zelda-The-Majora-s-Mask-Redux-2-0__fcd85339d638093e5e2b783193bdade9aec96d51.bps"
        },
        "baseRom": {
          "name": "Legend of Zelda, The - Majora's Mask (USA)",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "b428d8a7",
          "md5": "2a0a8acb61538235bc1094d297fb6556",
          "sha1": "d6133ace5afaa0882cf214cf88daba39e266c078",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "The Legend Of Zelda",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Maroc",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/5122/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-05T13:33:57.227Z"
      }
    },
    {
      "machineName": "Lucy's Levitation (v2.0)",
      "description": "Lucy's Levitation (v2.0)",
      "romName": "Lucy's Levitation (v2.0) 606f8b0f5ae6dd60d647ab15.z64",
      "platform": "N64",
      "fileSize": "19849984",
      "crc32": "854101ea",
      "md5": "99bab500a714669f9b04deba33fc9914",
      "sha1": "69c7999f116c3884b1a23fb2217e77269bfb02c6",
      "details": {
        "hackName": "Lucy's Levitation",
        "version": "2.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "TheCozies",
        "releaseYear": 2021,
        "releaseDate": "2021-03-15",
        "description": "In Lucy's Levitation, you progress through a mysterious temple collecting orbs to open doors. Features custom movement controls, new objects/assets, and an original soundtrack. ",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Lucy's Levitation",
          "author": "TheCozies",
          "releaseYear": 2021,
          "releaseDate": "2021-03-15",
          "description": "In Lucy's Levitation, you progress through a mysterious temple collecting orbs to open doors. Features custom movement controls, new objects/assets, and an original soundtrack. "
        },
        "patch": {
          "type": "BPS",
          "filename": " \tLucy's Levitation (v2.0).bps",
          "sha1": "b687bd4bbebd493ab4341aac197b081410de7b96",
          "storedSlug": "Lucy-s-Levitation-2-0",
          "storedPath": "N64/Super Mario 64 (U) [!]/Lucy's Levitation/Lucy-s-Levitation-2-0__b687bd4bbebd493ab4341aac197b081410de7b96.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "TheCozies",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/lucys-levitation",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": "Emulation:\nIf the water is white, or the trees are white - then you are playing with emulation that is too inaccurate for this game and will likely cause you some trouble.\nFor the best experience, please use ParaLLEl via ParaLLel Launcher (RetroArch). GlideN64 will work as well, but many effects will not appear correctly. this game does NOT work on many plugins due to using more advanced techniques, if you are having issues ensure you're using the correct plugin, ",
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "194832",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-06T01:36:21.392Z"
      }
    },
    {
      "machineName": "Luigi's Mansion 64 (v1.4)",
      "description": "Luigi's Mansion 64 (v1.4)",
      "romName": "Luigi's Mansion 64 (v1.4).z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "1e74e566",
      "md5": "e267afda5ae35cb2e12529b16749a9c0",
      "sha1": "932f36b3237d6aac65738bd91a34f601bf8509bd",
      "details": {
        "hackName": "Luigi's Mansion 64",
        "version": "1.4",
        "versionChangelog": "\nNew update (1.4) includes a new level with 7 additional stars and newly improved touchups such as Luigi's buffed moveset.",
        "translationLanguages": [],
        "author": "LinCrash",
        "releaseYear": 2015,
        "releaseDate": "2015-05-31",
        "description": "Play as Luigi and explore this remixed spooky take on the classic levels. Multiplayer version available.",
        "tags": [
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          }
        ],
        "hackFamily": {
          "name": "Luigi's Mansion 64",
          "author": "LinCrash",
          "releaseYear": 2015,
          "releaseDate": "2015-05-31",
          "description": "Play as Luigi and explore this remixed spooky take on the classic levels. Multiplayer version available."
        },
        "patch": {
          "type": "BPS",
          "filename": "Luigi's Mansion 64 (v1.4).bps",
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      "sha1": "3e62017d79be30905a2fbc62a5a15bf7e163c004",
      "details": {
        "hackName": "Mario Tennis - All Nintendo Characters Unlocked",
        "version": "1.2",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "slurpeemachine",
        "releaseYear": 2022,
        "releaseDate": "2022-10-27",
        "description": "Mario Tennis is a fun portable tennis experience, but, despite him being in the title, the game does not even let you play with Mario from the beginning! It also has nearly half the roster locked behind antique DLC mechanics as you need a transfer pak and both the GBC version of Mario Tennis and the N64 version of Mario Tennis to unlock all Nintendo characters.\n\nThis hack will make all Nintendo characters available from the start of the game.\n\nIt is to be noted that this hack does not make any changes to your save file, so you could still go through the steps that would unlock Mario and Peach and retaining this progress (as well as other progress data) when switching back to an unpatched rom.\n\nThis patch has only been tested with the USA rom but should work with the European rom as the roms are identical except for some minor bytes.\n\nNote: Warehouse Court unlocks after beating all the other Mario characters with a Mario Character.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Mario Tennis - All Nintendo Characters Unlocked",
          "author": "slurpeemachine",
          "releaseYear": 2022,
          "releaseDate": "2022-10-27",
          "description": "Mario Tennis is a fun portable tennis experience, but, despite him being in the title, the game does not even let you play with Mario from the beginning! It also has nearly half the roster locked behind antique DLC mechanics as you need a transfer pak and both the GBC version of Mario Tennis and the N64 version of Mario Tennis to unlock all Nintendo characters.\n\nThis hack will make all Nintendo characters available from the start of the game.\n\nIt is to be noted that this hack does not make any changes to your save file, so you could still go through the steps that would unlock Mario and Peach and retaining this progress (as well as other progress data) when switching back to an unpatched rom.\n\nThis patch has only been tested with the USA rom but should work with the European rom as the roms are identical except for some minor bytes.\n\nNote: Warehouse Court unlocks after beating all the other Mario characters with a Mario Character."
        },
        "patch": {
          "type": "IPS",
          "filename": "Mario Tennis (USA) [All Nintendo Characters Unlocked v1.2].ips",
          "sha1": "c445d992b62331b701b15bd9ec8f9fc2bfa17c48",
          "storedSlug": "Mario-Tennis-All-Nintendo-Characters-Unlocked-1-2",
          "storedPath": "GBC/Mario Tennis (USA)/Mario Tennis - All Nintendo Characters Unlocked/Mario-Tennis-All-Nintendo-Characters-Unlocked-1-2__c445d992b62331b701b15bd9ec8f9fc2bfa17c48.ips"
        },
        "baseRom": {
          "name": "Mario Tennis (USA)",
          "platform": "GBC",
          "fileExtension": "gbc",
          "crc32": "a781c63c",
          "md5": "50af67f7321d84bd052f0e793ee0613c",
          "sha1": "414ba58340a27fc27b127bc01455b32764151ff0",
          "status": "APPROVED"
        },
        "franchise": null,
        "authorRef": {
          "name": "slurpeemachine",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/7212/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-15T05:38:04.357Z"
      }
    },
    {
      "machineName": "Mario Tennis - Two Game Tour (v1.0)",
      "description": "Mario Tennis - Two Game Tour (v1.0)",
      "romName": "Mario Tennis - Two Game Tour (v1.0) (Joker) [Hack].gbc",
      "platform": "GBC",
      "fileSize": "2097152",
      "crc32": "7c15baac",
      "md5": "774ee7d5fcf64cd8e7f53a9518706665",
      "sha1": "824e94c9d7df07b1ca7321c8eb718a1a2852cdd3",
      "details": {
        "hackName": "Mario Tennis - Two Game Tour",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Joker",
        "releaseYear": 2026,
        "releaseDate": "2026-08-05",
        "description": "Changes the Mario Tour story mode to be 2 games per set instead of 6 games per set. This fixes the long grind in story mode matches and overall makes the story mode completion three times faster while keeping the overall difficulty same. The two game sets follow same rules as the free play Exhibition mode rules: win by 2 (3-1 or 2-0) and 7 point tiebreak at 2-2. It still uses the normal number of sets depending on the match type so you will still get the longer best of 5 set matches during the Island Open.\n\n• Compatible with unmodified game save file.\n• Tested on mGBA and real hardware.",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          }
        ],
        "hackFamily": {
          "name": "Mario Tennis - Two Game Tour",
          "author": "Joker",
          "releaseYear": 2026,
          "releaseDate": "2026-08-05",
          "description": "Changes the Mario Tour story mode to be 2 games per set instead of 6 games per set. This fixes the long grind in story mode matches and overall makes the story mode completion three times faster while keeping the overall difficulty same. The two game sets follow same rules as the free play Exhibition mode rules: win by 2 (3-1 or 2-0) and 7 point tiebreak at 2-2. It still uses the normal number of sets depending on the match type so you will still get the longer best of 5 set matches during the Island Open.\n\n• Compatible with unmodified game save file.\n• Tested on mGBA and real hardware."
        },
        "patch": {
          "type": "IPS",
          "filename": "mario_tennis_two_game_tour_patch.ips",
          "sha1": "62bbfaef445e8e0e2f09247bb6c7c6656e38762c",
          "storedSlug": "Mario-Tennis-Two-Game-Tour-1-0",
          "storedPath": "GBC/Mario Tennis (USA)/Mario Tennis - Two Game Tour/Mario-Tennis-Two-Game-Tour-1-0__62bbfaef445e8e0e2f09247bb6c7c6656e38762c.ips"
        },
        "baseRom": {
          "name": "Mario Tennis (USA)",
          "platform": "GBC",
          "fileExtension": "gbc",
          "crc32": "a781c63c",
          "md5": "50af67f7321d84bd052f0e793ee0613c",
          "sha1": "414ba58340a27fc27b127bc01455b32764151ff0",
          "status": "APPROVED"
        },
        "franchise": null,
        "authorRef": {
          "name": "Joker",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhackplaza.org/romhacks/mario-tennis-two-game-tour-game-boy-color-romhack",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-15T05:37:54.507Z"
      }
    },
    {
      "machineName": "Mario in the Multiverse (v1.1.1)",
      "description": "Mario in the Multiverse (v1.1.1)",
      "romName": "Mario in the Multiverse (v1.1.1) (rovertronic) [Hack].z64",
      "platform": "N64",
      "fileSize": "39407888",
      "crc32": "faba1df4",
      "md5": "ad15b036ad90c8f86b57cca0b383f972",
      "sha1": "3e79fb109c5d3f890475b5698e2561c15e342bd1",
      "details": {
        "hackName": "Mario in the Multiverse",
        "version": "1.1.1",
        "versionChangelog": "• Course 4: Minor polish\n• Course 4: Undo Toad cage being invincible to shotgun\n• Course 3: Crane camera improvements\n• Esteemed Mortal now snaps to 45 degree angles\n• Final boss phase 5 hitboxes improved\n• Final boss music desync fixed",
        "translationLanguages": [],
        "author": "rovertronic, MitM Team",
        "releaseYear": 2025,
        "releaseDate": "2025-06-15",
        "description": "Enter the Multiverse\n\nAs Professor E. Gadd’s Multiverse Machine malfunctions, spacetime itself fractures! Fifteen realities collide, with the only hope of undoing this disaster being a wish upon the center of all things.\n\nFrom the haunting undersea city of Rapture to the rolling hills of Johto, MitM will take you on a ride through stages from the furthest corners of the Multiverse. Each with its own abilities and challenges, and each bringing you closer to reaching Atreus...\n\nMultiversatile\n\nMario is armed to the teeth with abilities. With everything from precognitive drugs to high-caliber guns at your disposal, the sky is the limit. Every ability opens new routes and challenges in its home level as well as in many others.\n\nEvery obstacle is an opportunity to express yourself by discovering your own solutions - with over 120 stars to obtain, you’ll have plenty of time to experiment with combos and synergies between the abilities!\n\nA Labor of Love\n\nMario in the Multiverse is a Collaborative Major Hack brought to you by an all-star team of ROMhackers, each representing a given series through a unique level and ability to make this a journey like no other.\n\nThrough cooperation and critique, the hack has become more than the sum of its parts – it’s a cohesive experience where seemingly disconnected elements can interact in novel and interesting ways.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Mario in the Multiverse",
          "author": "rovertronic, MitM Team",
          "releaseYear": 2025,
          "releaseDate": "2025-06-15",
          "description": "Enter the Multiverse\n\nAs Professor E. Gadd’s Multiverse Machine malfunctions, spacetime itself fractures! Fifteen realities collide, with the only hope of undoing this disaster being a wish upon the center of all things.\n\nFrom the haunting undersea city of Rapture to the rolling hills of Johto, MitM will take you on a ride through stages from the furthest corners of the Multiverse. Each with its own abilities and challenges, and each bringing you closer to reaching Atreus...\n\nMultiversatile\n\nMario is armed to the teeth with abilities. With everything from precognitive drugs to high-caliber guns at your disposal, the sky is the limit. Every ability opens new routes and challenges in its home level as well as in many others.\n\nEvery obstacle is an opportunity to express yourself by discovering your own solutions - with over 120 stars to obtain, you’ll have plenty of time to experiment with combos and synergies between the abilities!\n\nA Labor of Love\n\nMario in the Multiverse is a Collaborative Major Hack brought to you by an all-star team of ROMhackers, each representing a given series through a unique level and ability to make this a journey like no other.\n\nThrough cooperation and critique, the hack has become more than the sum of its parts – it’s a cohesive experience where seemingly disconnected elements can interact in novel and interesting ways."
        },
        "patch": {
          "type": "BPS",
          "filename": "mitm_1.1.1.bps",
          "sha1": "62a1cd933ee2125022e2ba8c267612c3accaa487",
          "storedSlug": "Mario-in-the-Multiverse-1-1-1",
          "storedPath": "N64/Super Mario 64 (U) [!]/Mario in the Multiverse/Mario-in-the-Multiverse-1-1-1__62a1cd933ee2125022e2ba8c267612c3accaa487.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "rovertronic, MitM Team",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/mario-in-the-multiverse",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "311318",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "420685",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5474877",
          "retroAchievements": "32649",
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-26T22:05:21.293Z"
      }
    },
    {
      "machineName": "Mario in the Multiverse (v1.1.2)",
      "description": "Mario in the Multiverse (v1.1.2)",
      "romName": "Mario in the Multiverse (v1.1.2) (rovertronic) [Hack].z64",
      "platform": "N64",
      "fileSize": "39408080",
      "crc32": "09ddaa7a",
      "md5": "1e8e6efbcf2e43291bf36e84ce0ab931",
      "sha1": "d1e8fdb85f86dfe95553bcab49720a1a0f04f709",
      "details": {
        "hackName": "Mario in the Multiverse",
        "version": "1.1.2",
        "versionChangelog": "• Course 3: Fixed broken paint gun camera from v1.1.1\n• Course 3: Fixed bug with orange targets not breaking",
        "translationLanguages": [],
        "author": "rovertronic, MitM Team",
        "releaseYear": 2025,
        "releaseDate": "2025-06-15",
        "description": "Enter the Multiverse\n\nAs Professor E. Gadd’s Multiverse Machine malfunctions, spacetime itself fractures! Fifteen realities collide, with the only hope of undoing this disaster being a wish upon the center of all things.\n\nFrom the haunting undersea city of Rapture to the rolling hills of Johto, MitM will take you on a ride through stages from the furthest corners of the Multiverse. Each with its own abilities and challenges, and each bringing you closer to reaching Atreus...\n\nMultiversatile\n\nMario is armed to the teeth with abilities. With everything from precognitive drugs to high-caliber guns at your disposal, the sky is the limit. Every ability opens new routes and challenges in its home level as well as in many others.\n\nEvery obstacle is an opportunity to express yourself by discovering your own solutions - with over 120 stars to obtain, you’ll have plenty of time to experiment with combos and synergies between the abilities!\n\nA Labor of Love\n\nMario in the Multiverse is a Collaborative Major Hack brought to you by an all-star team of ROMhackers, each representing a given series through a unique level and ability to make this a journey like no other.\n\nThrough cooperation and critique, the hack has become more than the sum of its parts – it’s a cohesive experience where seemingly disconnected elements can interact in novel and interesting ways.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Mario in the Multiverse",
          "author": "rovertronic, MitM Team",
          "releaseYear": 2025,
          "releaseDate": "2025-06-15",
          "description": "Enter the Multiverse\n\nAs Professor E. Gadd’s Multiverse Machine malfunctions, spacetime itself fractures! Fifteen realities collide, with the only hope of undoing this disaster being a wish upon the center of all things.\n\nFrom the haunting undersea city of Rapture to the rolling hills of Johto, MitM will take you on a ride through stages from the furthest corners of the Multiverse. Each with its own abilities and challenges, and each bringing you closer to reaching Atreus...\n\nMultiversatile\n\nMario is armed to the teeth with abilities. With everything from precognitive drugs to high-caliber guns at your disposal, the sky is the limit. Every ability opens new routes and challenges in its home level as well as in many others.\n\nEvery obstacle is an opportunity to express yourself by discovering your own solutions - with over 120 stars to obtain, you’ll have plenty of time to experiment with combos and synergies between the abilities!\n\nA Labor of Love\n\nMario in the Multiverse is a Collaborative Major Hack brought to you by an all-star team of ROMhackers, each representing a given series through a unique level and ability to make this a journey like no other.\n\nThrough cooperation and critique, the hack has become more than the sum of its parts – it’s a cohesive experience where seemingly disconnected elements can interact in novel and interesting ways."
        },
        "patch": {
          "type": "BPS",
          "filename": "mitm_1.1.2.bps",
          "sha1": "68a9cbb8eff07ed8fda177ae26e98d8541f1a2c7",
          "storedSlug": "Mario-in-the-Multiverse-1-1-2",
          "storedPath": "N64/Super Mario 64 (U) [!]/Mario in the Multiverse/Mario-in-the-Multiverse-1-1-2__68a9cbb8eff07ed8fda177ae26e98d8541f1a2c7.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "rovertronic, MitM Team",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/mario-in-the-multiverse",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Mario in the Multiverse",
          "igdb": {
            "id": "311318",
            "slug": "mario-in-the-multiverse"
          },
          "theGamesDB": "130329",
          "launchbox": "420685",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5474877",
          "retroAchievements": "32649",
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "345122"
        },
        "approvedAt": "2026-09-26T22:05:18.261Z"
      }
    },
    {
      "machineName": "MaternalBound - Redux (v1.1)",
      "description": "MaternalBound - Redux (v1.1)",
      "romName": "MaternalBound-Redux.sfc",
      "platform": "SNES",
      "fileSize": "4194304",
      "crc32": "28f31600",
      "md5": "8ef36bde416cb1d1c2fe1753cc14e29f",
      "sha1": "76641a39ad19709b12f2bdd1e03869ecd4b910c1",
      "details": {
        "hackName": "MaternalBound - Redux",
        "version": "1.1",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "ShadowOne333",
        "releaseYear": null,
        "releaseDate": null,
        "description": "MaternalBound Redux is a full revamp hack of the original EarthBound with tons of Quality of Life improvements. This project is also a fully fledged continuation hack from the original MaternalBound project.\n\n    What does this mean?\n\nThat everything you found in the original MaternalBound can also be found here, but with a much more polished detail and also with a ton of Quality of Life improvements made to it. The whole source code for the project is available as well! Be sure to check out the GitHub page for the project, alongside its release page for the patches, and more detailed info about the hack:\n\n    MaternalBound Redux Source Code at GitHub\n\nSo… What changes can you expect out of MaternalBound Redux in addition to the ones found in the original MaternalBound?\n\nThe changelog for this project is REALLY extensive, so it is suggested to go over the GitHub page for the project to read the main list of changes, since there are a ton of them, even under the hood.\n\n    MaternalBound Redux Changelog\n\n    Instructions\n\nGrab the .zip file and use either the BPS (recommended) or IPS patches into a clean EarthBound ROM by using FLIPS, Lunar IPS or Romhacking’s Online ROM Patcher. Additionally, the hack can be patched by using DeltaPatcher for the .xdelta patch. EBP patch has been removed in favour of the BPS patch, which is the recommended patch to be used to avoid glitched/undesired behaviour due to using the wrong base ROMs.\n\nIf you want to use the hack with MSU-1, grab the PCM pack released alongside this hack from the Zeldix page at the beginning of this page, or from the following link: https://archive.org/details/earthbound-msu-1-pack (with a mirror link from Zeldix.net here: https://app.box.com/s/fkmjx61w4m7xom1kmir5zk7xv6jx9u8f )\n\nSimply rename your ROM to “eb_msu1.smc” and place it in the same folder as all the .pcm/.msu files. You need to use Snes9x v1.54 or above in order for the MSU-1 hack to work.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "other-tweak",
            "name": "Other Tweak"
          }
        ],
        "hackFamily": {
          "name": "MaternalBound - Redux",
          "author": "ShadowOne333",
          "releaseYear": null,
          "releaseDate": null,
          "description": "MaternalBound Redux is a full revamp hack of the original EarthBound with tons of Quality of Life improvements. This project is also a fully fledged continuation hack from the original MaternalBound project.\n\n    What does this mean?\n\nThat everything you found in the original MaternalBound can also be found here, but with a much more polished detail and also with a ton of Quality of Life improvements made to it. The whole source code for the project is available as well! Be sure to check out the GitHub page for the project, alongside its release page for the patches, and more detailed info about the hack:\n\n    MaternalBound Redux Source Code at GitHub\n\nSo… What changes can you expect out of MaternalBound Redux in addition to the ones found in the original MaternalBound?\n\nThe changelog for this project is REALLY extensive, so it is suggested to go over the GitHub page for the project to read the main list of changes, since there are a ton of them, even under the hood.\n\n    MaternalBound Redux Changelog\n\n    Instructions\n\nGrab the .zip file and use either the BPS (recommended) or IPS patches into a clean EarthBound ROM by using FLIPS, Lunar IPS or Romhacking’s Online ROM Patcher. Additionally, the hack can be patched by using DeltaPatcher for the .xdelta patch. EBP patch has been removed in favour of the BPS patch, which is the recommended patch to be used to avoid glitched/undesired behaviour due to using the wrong base ROMs.\n\nIf you want to use the hack with MSU-1, grab the PCM pack released alongside this hack from the Zeldix page at the beginning of this page, or from the following link: https://archive.org/details/earthbound-msu-1-pack (with a mirror link from Zeldix.net here: https://app.box.com/s/fkmjx61w4m7xom1kmir5zk7xv6jx9u8f )\n\nSimply rename your ROM to “eb_msu1.smc” and place it in the same folder as all the .pcm/.msu files. You need to use Snes9x v1.54 or above in order for the MSU-1 hack to work."
        },
        "patch": {
          "type": "BPS",
          "filename": "MaternalBound-Redux.bps",
          "sha1": "5f2d701f7c4666d654b663ea1921d6b265b31180",
          "storedSlug": "MaternalBound-Redux-1-1",
          "storedPath": "SNES/EarthBound (USA)/MaternalBound - Redux/MaternalBound-Redux-1-1__5f2d701f7c4666d654b663ea1921d6b265b31180.bps"
        },
        "baseRom": {
          "name": "EarthBound (USA)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "dc9bb451",
          "md5": "a864b2e5c141d2dec1c4cbed75a42a85",
          "sha1": "d67a8ef36ef616bc39306aa1b486e1bd3047815a",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Earthbound",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "ShadowOne333",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhack.ing/database/content/entry/YdNu5JQBNs8FWu0CjGdA/maternalbound-redux",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-15T05:47:00.552Z"
      }
    },
    {
      "machineName": "Mobile Golf (v1.3 + DLC Unlocked)",
      "description": "Mobile Golf (v1.3 + DLC Unlocked)",
      "romName": "Mobile Golf (Japan) [T-En] (v1.3 + DLC Unlocked) [Hack].gbc",
      "platform": "GBC",
      "fileSize": "4194304",
      "crc32": "e003e26a",
      "md5": "84d4caec92aa22749ef5811571da0970",
      "sha1": "707456266268906c009fffdfc17631a87a411ec2",
      "details": {
        "hackName": "Mobile Golf",
        "version": "1.3 + DLC Unlocked",
        "versionChangelog": "Translated a lot of missing graphics and texts related to local multiplayer and Net Clubhouse",
        "translationLanguages": [
          "en"
        ],
        "author": "marc_max",
        "releaseYear": 2025,
        "releaseDate": "2025-12-30",
        "description": "Here it is the long-awaited translation for Mobile Golf, the obscure Japan only Mario Golf game that once had online play!\n\nNote: This version does not have the DLC changes. It is a translation only.",
        "tags": [
          {
            "slug": "translation",
            "name": "Translation"
          }
        ],
        "hackFamily": {
          "name": "Mobile Golf",
          "author": "marc_max",
          "releaseYear": 2025,
          "releaseDate": "2025-12-30",
          "description": "Here it is the long-awaited translation for Mobile Golf, the obscure Japan only Mario Golf game that once had online play!\n\nNote: This version does not have the DLC changes. It is a translation only."
        },
        "patch": {
          "type": "BPS",
          "filename": "mobile_golf_en.bps",
          "sha1": "b9b0ad638b19d882dc00d2d5f8c9b2c34044be6d",
          "storedSlug": "Mobile-Golf-1-3-DLC-Unlocked",
          "storedPath": "GBC/Mobile Golf (Japan)/Mobile Golf/Mobile-Golf-1-3-DLC-Unlocked__b9b0ad638b19d882dc00d2d5f8c9b2c34044be6d.bps"
        },
        "baseRom": {
          "name": "Mobile Golf (Japan)",
          "platform": "GBC",
          "fileExtension": null,
          "crc32": "35fc5b32",
          "md5": "fbf1ffe76883dffcca299228c81f171f",
          "sha1": "fde414fc9efef2c30d1a9e0a2ed35ad2efc0edee",
          "status": "APPROVED"
        },
        "franchise": null,
        "authorRef": {
          "name": "marc_max",
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        },
        "alternateFormats": [],
        "sourceUrl": "https://www.marcrobledo.com/game-boy/mobile-golf-english-translation/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Mobile Golf",
          "igdb": {
            "id": "3402",
            "slug": "mobile-golf"
          },
          "theGamesDB": "67752",
          "launchbox": "123698",
          "giantBomb": "29971",
          "screenScraper": null,
          "steamGridDB": "5436279",
          "retroAchievements": "17522",
          "steam": null,
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          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "240851"
        },
        "approvedAt": "2026-09-15T05:36:40.580Z"
      }
    },
    {
      "machineName": "Mobile Golf (v1.3)",
      "description": "Mobile Golf (v1.3)",
      "romName": "Mobile Golf (Japan) [T-En] (v1.3).gbc",
      "platform": "GBC",
      "fileSize": "4194304",
      "crc32": "7f92a948",
      "md5": "8bc1aaf4969b44c14bb8e8470e039b1d",
      "sha1": "1dd46f9391921f22b821e5d4168963bb4f0d1cbf",
      "details": {
        "hackName": "Mobile Golf",
        "version": "1.3",
        "versionChangelog": "Translated a lot of missing graphics and texts related to local multiplayer and Net Clubhouse",
        "translationLanguages": [
          "en"
        ],
        "author": "marc_max",
        "releaseYear": 2025,
        "releaseDate": "2025-12-30",
        "description": "Here it is the long-awaited translation for Mobile Golf, the obscure Japan only Mario Golf game that once had online play!\n\nNote: This version does not have the DLC changes. It is a translation only.",
        "tags": [
          {
            "slug": "translation",
            "name": "Translation"
          }
        ],
        "hackFamily": {
          "name": "Mobile Golf",
          "author": "marc_max",
          "releaseYear": 2025,
          "releaseDate": "2025-12-30",
          "description": "Here it is the long-awaited translation for Mobile Golf, the obscure Japan only Mario Golf game that once had online play!\n\nNote: This version does not have the DLC changes. It is a translation only."
        },
        "patch": {
          "type": "BPS",
          "filename": "mobile_golf_en_vanilla_unlock.bps",
          "sha1": "cca712c93dd694059f6f7c277997794501691a81",
          "storedSlug": "Mobile-Golf-1-3",
          "storedPath": "GBC/Mobile Golf (Japan)/Mobile Golf/Mobile-Golf-1-3__cca712c93dd694059f6f7c277997794501691a81.bps"
        },
        "baseRom": {
          "name": "Mobile Golf (Japan)",
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          "crc32": "35fc5b32",
          "md5": "fbf1ffe76883dffcca299228c81f171f",
          "sha1": "fde414fc9efef2c30d1a9e0a2ed35ad2efc0edee",
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        "alternateFormats": [],
        "sourceUrl": "https://www.marcrobledo.com/game-boy/mobile-golf-english-translation/",
        "releasePageUrl": null,
        "githubUrl": null,
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        "approvedAt": "2026-09-15T05:36:04.499Z"
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    },
    {
      "machineName": "Mother 2 Deluxe (v3.0)",
      "description": "Mother 2 Deluxe (v3.0)",
      "romName": "Mother 2 Deluxe v3.0.sfc",
      "platform": "SNES",
      "fileSize": "6291456",
      "crc32": "a805153b",
      "md5": "31ef2a593975bffc4203605666da7d50",
      "sha1": "89ef45acffba31a99b976f12664f5ca2338f276c",
      "details": {
        "hackName": "Mother 2 Deluxe",
        "version": "3.0",
        "versionChangelog": "MAJOR OVERARCHING CHANGES:\n\n- M2DX v3.0 features 4 difficulty options! \n - Original: This mode reverts most gameplay changes back to vanilla EB, but keeps the vast majority of the QoL changes.\n  - Examples of things removed from Casual/Deluxe/Insane for Original mode: All enemy stat changes, PSI changes, status changes, new enemies, optional content, Favorite Food, new items, item functionality, etc.\n  - Examples of things added back in for original mode: AUTO BATTLE, losing 50% of cash on hand upon death, Dad calling every 2 hours, Belch being immortal until Fly Honey is used.\n - Casual: This is a mode for those who find Deluxe too difficult. The enemies do less damage and use their weaker attacks. HP rolls down slowly. Optional content is enabled, but Upgraded Your Places and all achievements are disabled.\n - Deluxe: The standard difficulty this hack is built around. This mode includes EVERYTHING the hack has to offer, but it will challenge you.\n - Insane: For M2DX veterans who really want to push themselves to their limit! This is Deluxe mode but with double item costs, instant damage, and a few random surprises thrown in. ((thanks JTolmar and Catador for answering questions!)\n- You can also select 3 additional window colors: Grape, S'more, and Blueberry! You may also choose between thin and thick window borders! (thanks vittorio!)\n- Achievement system added! Certain things done in game will give a jingle and a window with some graphics will pop up giving you and achievement! (thanks, chalkmuncher!)\n- Xtras Mode available after completing the game once in non-Casual modes. This includes:\n - Credits area with NPCs representing people who have helped with the hack.\n - Boss Rush.\n - Jukebox to listen to music and sounds.\n - New Game+ (This does not add any content in itself) When starting NG+, Pencil Eraser, Eraser Eraser, and Simple Key Machine will be removed both from Escargo Express and your inventory to mitigate any game-breaking interactions. (thanks, phoenixbound!)\n - Accessing all your collected in-game achievements.\n - Fight enemy groups of your choosing.\n - Watch the credits and cast sequences.\n - Random senseless humor!\n- Added a Kindness system to the hack. Certain optional quests grant a point of Kindness. Each point increases the HP restored from Lifeup alpha/beta/omega by 2/3/4 AFTER the base heal is randomized +/- 25% and factored in.\n- Moonside now uses the entirety of Fourside's area, thus the layout is identical to Fourside. This was necessary to create more space for optional dungeons.\n- Jill (formerly the Magic Cake lady) reverted to her original role as masseuse with lots of cut dialogue and she appear on the beach now.\n- Pu can be gained in Scarabi via sleeping at the hotel if you skip getting him in Summers. This was an option from early M2 versions.\n- You can now have 6 letter names for party members! (thanks, vittorio!) ",
        "translationLanguages": [],
        "author": "Messianic",
        "releaseYear": 2026,
        "releaseDate": "2026-09-07",
        "description": "Mother 2 Deluxe v3.0!\n\nAfter almost a full year of public open beta testing, the long-awaited v3.0 patch is here! A small smattering of brand new features:\n\n    First hack to have a fully 1:1 moving Mother 2 Title screen in EB!\n    4 Difficulty options, ranging from vanilla EB, Easy mode M2DX, Normal mode M2DX, and Hard mode M2DX!\n    Brand new OPTIONAL dungeons, enemies, bosses, and items!\n    Fully animated enemy battle sprites! (Can be toggled on or off)\n    An in-game achievement system!\n    Dozens of wearable costumes!\n    New window colors and the ability to choose between thick or thin window borders!\n    Ability to run with new running sprites!\n    Special Goods (key items) and Tools (Jeff’s items) available straight from the main menu!\n    New PSI, New Tools, and new PSI/battle animations!\n    Shop item descriptions available before purchasing items!\n    New Kindness system inspired by M3!\n    Dynamic cutscene bars and restored unused cutscenes!\n    Party member sprites appear in battle a la M3, including in costumes!\n    New photo poses!\n\n…and much, much, more!",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          }
        ],
        "hackFamily": {
          "name": "Mother 2 Deluxe",
          "author": "Messianic",
          "releaseYear": 2026,
          "releaseDate": "2026-09-07",
          "description": "Mother 2 Deluxe v3.0!\n\nAfter almost a full year of public open beta testing, the long-awaited v3.0 patch is here! A small smattering of brand new features:\n\n    First hack to have a fully 1:1 moving Mother 2 Title screen in EB!\n    4 Difficulty options, ranging from vanilla EB, Easy mode M2DX, Normal mode M2DX, and Hard mode M2DX!\n    Brand new OPTIONAL dungeons, enemies, bosses, and items!\n    Fully animated enemy battle sprites! (Can be toggled on or off)\n    An in-game achievement system!\n    Dozens of wearable costumes!\n    New window colors and the ability to choose between thick or thin window borders!\n    Ability to run with new running sprites!\n    Special Goods (key items) and Tools (Jeff’s items) available straight from the main menu!\n    New PSI, New Tools, and new PSI/battle animations!\n    Shop item descriptions available before purchasing items!\n    New Kindness system inspired by M3!\n    Dynamic cutscene bars and restored unused cutscenes!\n    Party member sprites appear in battle a la M3, including in costumes!\n    New photo poses!\n\n…and much, much, more!"
        },
        "patch": {
          "type": "BPS",
          "filename": "Mother 2 Deluxe v3.0.bps",
          "sha1": "165cafdac14f0c1c95536c0bfc407efc4e67f027",
          "storedSlug": "Mother-2-Deluxe-3-0",
          "storedPath": "SNES/EarthBound (USA)/Mother 2 Deluxe/Mother-2-Deluxe-3-0__165cafdac14f0c1c95536c0bfc407efc4e67f027.bps"
        },
        "baseRom": {
          "name": "EarthBound (USA)",
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          "crc32": "dc9bb451",
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        },
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          "name": "Messianic",
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        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/9977/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
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          "canonicalName": "Mother 2 Deluxe",
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            "slug": "mother-2-deluxe"
          },
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          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "311242"
        },
        "approvedAt": "2026-09-09T13:45:53.370Z"
      }
    },
    {
      "machineName": "Ocarina of Time Redux (v2.2)",
      "description": "Ocarina of Time Redux (v2.2)",
      "romName": "Legend of Zelda, The - Ocarina of Time Redux.z64",
      "platform": "N64",
      "fileSize": "33554432",
      "crc32": "1823ef24",
      "md5": "ad1b472d69b5ec5d152528127a0dc095",
      "sha1": "be88a72e623a8c9d16a561d8880469392229424a",
      "details": {
        "hackName": "Ocarina of Time Redux",
        "version": "2.2",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Maroc",
        "releaseYear": 2020,
        "releaseDate": "2020-11-24",
        "description": "This hack aims at improving the original experience of Ocarina of Time by adding some QoL improvements by applying the ASM patches provided by the Ocarina of Time Randomizer project by Roman971 and its contributors. (NOTE: For a full list of the Credits per-dev, please check the ReadMe. Adult Link 3D model made by SkilarBabcock, with permission to use for this project: https://youtu.be/x6MIeEZIsPw)\n\nNB: Use an Ocarina of Time US 1.0 ROM for patching.\n\nMain Features:\n\n    Text speed now goes 2 times as fast as the original, matching Majora’s Mask and Ocarina of Time 3D.\n    Text revamp, restored and revised based on subsequent releases of Ocarina of Time.\n    Fixed graves behaviour like in subsequent versions.\n    Properly center the “Navi” text in the C-Up button.\n    Collecting Gold Skulltulla Tokens no longer freezes the player but allows it to continue moving. This is similar to what happens in Majora’s Mask spider houses.\n    D-PAD can be used to quickly access ocarina and iron/hover boots.\n    Rupee color of the rupee count indicator now changes in color to reflect the wallet upgrade possessed.\n    Stone of Agony now works even without rumble. An icon will appear over the rupee count when in proximity of a hidden grotto.\n    Farore’s Wind does not get dispelled through time travel and can be used independently by child and adult Link.\n    The bunny hood now works like in Majora’s Mask boosting movement speed when worn.\n    Bombchu Bowling prizes now appear in fixed order instead of random (Rotation being: piece of heart, purple rupee, bomb bag capacity upgrade, bombs).\n    Fishing made easier by guaranteeing biting, but keeps the fish size RNG from the original game.\n    Biggoron has you wait 2 days instead of 3 to forge the Biggoron Sword.\n    Default Z-targeting is automatically set to HOLD by default.\n    Burning Kakariko cutscene now starts by entering Kakariko from any entrance instead of only the main one.\n    Song of Storms cooldown is removed, additionally it can be used in every ambient.\n    Warp songs and Farore’s Wind can now be used inside Gerudo Training Grounds and Ganon’s Castle.\n    Lab diving heart piece can now be obtained at all times.\n    Increased speed of block pushing.\n    Subscreen delay fix\n    Extended draw distance.\n    Requires All Medallions to unlock the bridge for Ganon’s Castle (original game only requires Shadow and Spirit).\n    Unlocked Tunics for Young Link.\n    Updated Young and Adult Link 3D models. Young Link is based on his MM 3D model, and Adult Link is a custom MM Adult Link 3D model made by SkilarBabcock, given permission by him to use for this project: https://youtu.be/x6MIeEZIsPw.\n    All other vanilla features (Rewards, Cutscenes and Animations) are retained.\n\nMaster Quest Redux:\n\n    Same features as Ocarina of Time Redux by default\n    All Dungeons set to Master Quest layouts\n    Custom Master Quest title screen\n    MQ text dialogue colors\n    Change Button Colors: GC OoT Button Colors\n    Censored Fire Temple song from v1.2 and GC releases\n    Censored Gerudo textures from v1.2 and GC releases\n    Censored blood (Green) from v1.2 and GC releases\n\nBut what if you want to have the censored Fire Temple in OoT Redux, and not exclusive to the Master Quest patch? Or you want the censored Gerudo textures, or you want a higher text speed (like 3x) or want certain features, and not others?\n\nThat can easily be changed, thanks to an amazing software called Patcher64+ Tool, which allows you to toggle whatever feature you want on or off according to your liking, so you can create your own custom Ocarina of Time / Master Quest Redux ROM! You can download the software here if you want to customize your own ROM patch:\n\n    Patcher64+ Tool\n\nThe tool depends on a computer with PowerShell support. Windows 10 is recommended, but other OS that can install PowerShell could also be used.",
        "tags": [],
        "hackFamily": {
          "name": "Ocarina of Time Redux",
          "author": "Maroc",
          "releaseYear": 2020,
          "releaseDate": "2020-11-24",
          "description": "This hack aims at improving the original experience of Ocarina of Time by adding some QoL improvements by applying the ASM patches provided by the Ocarina of Time Randomizer project by Roman971 and its contributors. (NOTE: For a full list of the Credits per-dev, please check the ReadMe. Adult Link 3D model made by SkilarBabcock, with permission to use for this project: https://youtu.be/x6MIeEZIsPw)\n\nNB: Use an Ocarina of Time US 1.0 ROM for patching.\n\nMain Features:\n\n    Text speed now goes 2 times as fast as the original, matching Majora’s Mask and Ocarina of Time 3D.\n    Text revamp, restored and revised based on subsequent releases of Ocarina of Time.\n    Fixed graves behaviour like in subsequent versions.\n    Properly center the “Navi” text in the C-Up button.\n    Collecting Gold Skulltulla Tokens no longer freezes the player but allows it to continue moving. This is similar to what happens in Majora’s Mask spider houses.\n    D-PAD can be used to quickly access ocarina and iron/hover boots.\n    Rupee color of the rupee count indicator now changes in color to reflect the wallet upgrade possessed.\n    Stone of Agony now works even without rumble. An icon will appear over the rupee count when in proximity of a hidden grotto.\n    Farore’s Wind does not get dispelled through time travel and can be used independently by child and adult Link.\n    The bunny hood now works like in Majora’s Mask boosting movement speed when worn.\n    Bombchu Bowling prizes now appear in fixed order instead of random (Rotation being: piece of heart, purple rupee, bomb bag capacity upgrade, bombs).\n    Fishing made easier by guaranteeing biting, but keeps the fish size RNG from the original game.\n    Biggoron has you wait 2 days instead of 3 to forge the Biggoron Sword.\n    Default Z-targeting is automatically set to HOLD by default.\n    Burning Kakariko cutscene now starts by entering Kakariko from any entrance instead of only the main one.\n    Song of Storms cooldown is removed, additionally it can be used in every ambient.\n    Warp songs and Farore’s Wind can now be used inside Gerudo Training Grounds and Ganon’s Castle.\n    Lab diving heart piece can now be obtained at all times.\n    Increased speed of block pushing.\n    Subscreen delay fix\n    Extended draw distance.\n    Requires All Medallions to unlock the bridge for Ganon’s Castle (original game only requires Shadow and Spirit).\n    Unlocked Tunics for Young Link.\n    Updated Young and Adult Link 3D models. Young Link is based on his MM 3D model, and Adult Link is a custom MM Adult Link 3D model made by SkilarBabcock, given permission by him to use for this project: https://youtu.be/x6MIeEZIsPw.\n    All other vanilla features (Rewards, Cutscenes and Animations) are retained.\n\nMaster Quest Redux:\n\n    Same features as Ocarina of Time Redux by default\n    All Dungeons set to Master Quest layouts\n    Custom Master Quest title screen\n    MQ text dialogue colors\n    Change Button Colors: GC OoT Button Colors\n    Censored Fire Temple song from v1.2 and GC releases\n    Censored Gerudo textures from v1.2 and GC releases\n    Censored blood (Green) from v1.2 and GC releases\n\nBut what if you want to have the censored Fire Temple in OoT Redux, and not exclusive to the Master Quest patch? Or you want the censored Gerudo textures, or you want a higher text speed (like 3x) or want certain features, and not others?\n\nThat can easily be changed, thanks to an amazing software called Patcher64+ Tool, which allows you to toggle whatever feature you want on or off according to your liking, so you can create your own custom Ocarina of Time / Master Quest Redux ROM! You can download the software here if you want to customize your own ROM patch:\n\n    Patcher64+ Tool\n\nThe tool depends on a computer with PowerShell support. Windows 10 is recommended, but other OS that can install PowerShell could also be used."
        },
        "patch": {
          "type": "BPS",
          "filename": "Ocarina of Time Redux.bps",
          "sha1": "2406116a0f98b7f9b9c19e4b91645cd38523da21",
          "storedSlug": "Ocarina-of-Time-Redux-2-2",
          "storedPath": "N64/Legend of Zelda, The - Ocarina of Time (USA)/Ocarina of Time Redux/Ocarina-of-Time-Redux-2-2__2406116a0f98b7f9b9c19e4b91645cd38523da21.bps"
        },
        "baseRom": {
          "name": "Legend of Zelda, The - Ocarina of Time (USA)",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "cd16c529",
          "md5": "5bd1fe107bf8106b2ab6650abecd54d6",
          "sha1": "ad69c91157f6705e8ab06c79fe08aad47bb57ba7",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "The Legend Of Zelda",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Maroc",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/5138/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Ocarina of Time Redux",
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          "hasheousId": "667790"
        },
        "approvedAt": "2026-09-05T13:31:53.775Z"
      }
    },
    {
      "machineName": "Oracle of Hours (v1.1.5)",
      "description": "Oracle of Hours (v1.1.5)",
      "romName": "Oracle of Hours.gbc",
      "platform": "GBC",
      "fileSize": "4194304",
      "crc32": "1292fc8d",
      "md5": "2848d3678508845e6129f52f756eb1c2",
      "sha1": "d2c67abc18c3caf36406d73216cecbd9cac287a3",
      "details": {
        "hackName": "Oracle of Hours",
        "version": "1.1.5",
        "versionChangelog": "https://www.youtube.com/watch?v=CiAlcgl7TuQ",
        "translationLanguages": [],
        "author": "Luigi1000",
        "releaseYear": 2018,
        "releaseDate": "2018-11-04",
        "description": "Made by Luigi, and based on the maps from an April Fools joke by Jon Leung. 4 dungeons finished. ",
        "tags": [],
        "hackFamily": {
          "name": "Oracle of Hours",
          "author": "Luigi1000",
          "releaseYear": 2018,
          "releaseDate": "2018-11-04",
          "description": "Made by Luigi, and based on the maps from an April Fools joke by Jon Leung. 4 dungeons finished. "
        },
        "patch": {
          "type": "IPS",
          "filename": "Oracle_of_Hours.ips",
          "sha1": "ff25ee520b587dc1fef088573fb06e2a69183196",
          "storedSlug": "Oracle-of-Hours-1-1-5",
          "storedPath": "GBC/Legend of Zelda, The - Oracle of Ages (USA, Australia)/Oracle of Hours/Oracle-of-Hours-1-1-5__ff25ee520b587dc1fef088573fb06e2a69183196.ips"
        },
        "baseRom": {
          "name": "Legend of Zelda, The - Oracle of Ages (USA, Australia)",
          "platform": "GBC",
          "fileExtension": null,
          "crc32": "3800a387",
          "md5": "c4639cc61c049e5a085526bb6cac03bb",
          "sha1": "880374fb978b18af4aa529e2e32f7ffb4d7dd2f4",
          "status": "APPROVED"
        },
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          "name": "The Legend Of Zelda",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Luigi1000",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://wiki.zeldahacking.net/oracle/List_of_hacks#Oracle_of_Hours_(Demo)",
        "releasePageUrl": null,
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        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "The Legend of Zelda: Oracle of Hours",
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          },
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          "hasheousId": "661091"
        },
        "approvedAt": "2026-09-03T09:11:16.671Z"
      }
    },
    {
      "machineName": "Pokemon PureBlue (v2.7.5)",
      "description": "Pokemon PureBlue (v2.7.5)",
      "romName": "Pokémon PureBlue (v2.7.5) [Hack].gb",
      "platform": "GB",
      "fileSize": "1048576",
      "crc32": "5399f40c",
      "md5": "65455bcb0e44c3a31b638a2febeefd77",
      "sha1": "4e654a73b8a22d1c3603b5f5aeb09fc3fcf6eb97",
      "details": {
        "hackName": "Pokemon PureBlue",
        "version": "2.7.5",
        "versionChangelog": "• Re-talking to the pokemon center nurse after healing your pokemon will not trigger her dialog again, instead she will just quickly bow to you. This resets after you move off of the coordinate that you talked to the pokemon center nurse. Avoids accidental re-triggering of nurse dialog.\n• Added a \"Currently selected pokemon\" info box to the deposit/withdraw/release PC menus. This will show the pokemon's party icon, its species name (in case you nicknamed it) and its types. Just useful for people who sometimes forget which pokemon they gave which nickname.\n• Created a new CopyVideoData function that can copy during HBlank as well as VBlank. It can copy >2x the tiles per frame than CopyVideoData can, so many graphics will load considerably faster than before. Improves the snappiness of menus, talking to NPCs, and most things in general in the game.\n• Outside of battle, you can more quickly use items on your pokemon. The party menu will stay open if you have more of the item you're trying to use. The party menu will show how many you have left, and will automatically close when:\nIt cannot be used on any other pokemon after you used it (like Antidote with no poisoned pokemon in your party)\nYou used your last of the item\nFixes for Bugs in the original game:\n• BUG: Using Mimic on a pokemon after the opponent switches will always copy the move to move slot 2 which can cause other issues. FIX: Back up the move slot data so it isn't overwritten by opponent switching\n• BUG: Using Mimic on a pokemon after the opponent switches will cause incorrect tiles to be reloaded after displaying the player's mimic move selection menu. FIX: back up tiles in a better spot so they reflect the correct switched pokemon.\n• BUG: After displaying the diploma for catching all the pokemon, there is a quick flash of previously-printed text before it disappears. FIX: Move the \"Congratulations!\" message to after the diploma is displayed to prevent this minor issue.\n• BUG: In some cases, TownMapCoordsToOAMCoords function can try to write data to the game's ROM (which is not possible) FIX: stop that from being attempted\n• BUG: Garbage tiles can display for 1 frame at the end of the credits when rebooting the game. FIX: reboot in a slightly different way that doesn't do that.\n• BUG: Uncapitalized \"until i fix\" in fossil guy's text. FIX: Capitalize it \"until I fix\"\n• BUG: Using Mimic on a pokemon that has no moves other than MIMIC can get you stuck in a loop FIX: Make mimic fail in this specific scenario, and block Mimic'ing MIMIC in general. Randomized MIMIC (when opponent uses mimic or when it is used in a link battle) will never choose to mimic MIMIC.\n• BUG: Accessing the player's PC directly (player's house PC) can incorrectly re-enable text delay while viewing the menu. FIX: Keep the correct text delays in this menu.\n• BUG: In rare cases option menus won't set their options due to a code typo. FIX: fix the typo",
        "translationLanguages": [],
        "author": "Vortiene",
        "releaseYear": 2026,
        "releaseDate": "2026-08-17",
        "description": "This is a purist's enhancement of Pokemon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games. \n\n• It makes the bulk of the 151 original pokemon all more obtainable and usable in the early game, with better movesets and more balanced stats. \n• Many moves in the game were rebalanced or modified. When I say \"rebalanced\", I mean \"the useless things were made more useful!\" \n• There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single pokemon in the game. \n• Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\n• All 151 pokemon are obtainable in all versions of this hack.\n• HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\n• Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don't like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23.\n• Many small quality-of-life tweaks and bugfixes were made. \n• Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \n• Mew is under the truck as expected!\n• Missingno and the item duplication glitch are intact - but won't corrupt your save anymore!\n• Multiple entirely new pokedex modes were added, such as the MOVEDEX, unlockable learnsets, and town map wild pokemon data were added! You can unlock the MOVEDEX in viridian city, and can upgrade your town map with wild data in fuchsia city.\n• CINNABAR VOLCANO was added (an area based on unused map data). It's accessible from Route 21. You can turn it off from your PC if you don't want this new area.\n• In CERULEAN CITY, you can meet the POKE BALL DESIGNER! She needs help designing new POKE BALLs! Take pictures with her CAMERA of interesting things, and help her design new poke balls! Then, with the most in depth poke ball designing system in a pokemon game, design your own custom poke balls with their own custom audiovisual effects! Switch your pokemon's poke balls around if you want! Reuse your great balls and ultra balls if you want!\n• There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\n• Train up low level pokemon to a level cap quickly at CLUBS! You can find these in Vermilion City, Celadon City, and Saffron City. You can turn off this feature.\n• There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\n\n• If you're playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\n\n• There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\n  ◦ An NPC who can permanently remove CUT trees.\n  ◦ An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil pokemon a bit earlier.\n  ◦ An NPC who will give you LAPRAS a bit earlier in the game.\n  ◦ An NPC who will teach you how to DIG in between towns just like you can FLY in between towns.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          }
        ],
        "hackFamily": {
          "name": "Pokemon PureBlue",
          "author": "Vortiene",
          "releaseYear": 2026,
          "releaseDate": "2026-08-17",
          "description": "This is a purist's enhancement of Pokemon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games. \n\n• It makes the bulk of the 151 original pokemon all more obtainable and usable in the early game, with better movesets and more balanced stats. \n• Many moves in the game were rebalanced or modified. When I say \"rebalanced\", I mean \"the useless things were made more useful!\" \n• There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single pokemon in the game. \n• Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\n• All 151 pokemon are obtainable in all versions of this hack.\n• HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\n• Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don't like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23.\n• Many small quality-of-life tweaks and bugfixes were made. \n• Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \n• Mew is under the truck as expected!\n• Missingno and the item duplication glitch are intact - but won't corrupt your save anymore!\n• Multiple entirely new pokedex modes were added, such as the MOVEDEX, unlockable learnsets, and town map wild pokemon data were added! You can unlock the MOVEDEX in viridian city, and can upgrade your town map with wild data in fuchsia city.\n• CINNABAR VOLCANO was added (an area based on unused map data). It's accessible from Route 21. You can turn it off from your PC if you don't want this new area.\n• In CERULEAN CITY, you can meet the POKE BALL DESIGNER! She needs help designing new POKE BALLs! Take pictures with her CAMERA of interesting things, and help her design new poke balls! Then, with the most in depth poke ball designing system in a pokemon game, design your own custom poke balls with their own custom audiovisual effects! Switch your pokemon's poke balls around if you want! Reuse your great balls and ultra balls if you want!\n• There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\n• Train up low level pokemon to a level cap quickly at CLUBS! You can find these in Vermilion City, Celadon City, and Saffron City. You can turn off this feature.\n• There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\n\n• If you're playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\n\n• There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\n  ◦ An NPC who can permanently remove CUT trees.\n  ◦ An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil pokemon a bit earlier.\n  ◦ An NPC who will give you LAPRAS a bit earlier in the game.\n  ◦ An NPC who will teach you how to DIG in between towns just like you can FLY in between towns."
        },
        "patch": {
          "type": "BPS",
          "filename": "Pokemon_PureBlue_v2.7.5.bps",
          "sha1": "01ce5b5018b62b3c13977f1c540886c85b1af2ad",
          "storedSlug": "Pokemon-PureBlue-2-7-5",
          "storedPath": "GB/Pokemon - Blue Version (USA, Europe) (SGB Enhanced)/Pokemon PureBlue/Pokemon-PureBlue-2-7-5__01ce5b5018b62b3c13977f1c540886c85b1af2ad.bps"
        },
        "baseRom": {
          "name": "Pokemon - Blue Version (USA, Europe) (SGB Enhanced)",
          "platform": "GB",
          "fileExtension": null,
          "crc32": "d6da8a1a",
          "md5": "50927e843568814f7ed45ec4f944bd8b",
          "sha1": "d7037c83e1ae5b39bde3c30787637ba1d4c48ce2",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Pokémon",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Vortiene",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://github.com/Vortyne/pureRGB",
        "releasePageUrl": null,
        "githubUrl": "https://github.com/Vortyne/pureRGB/releases/tag/v2.7.5",
        "notes": "Re-submitting PureBlue uploading the correct file's hashes this time hopefully!",
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
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            "slug": null
          },
          "theGamesDB": null,
          "launchbox": "436271",
          "giantBomb": null,
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          "steamGridDB": null,
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        "approvedAt": "2026-09-02T15:11:14.846Z"
      }
    },
    {
      "machineName": "Pokemon PureGreen (v2.7.5)",
      "description": "Pokemon PureGreen (v2.7.5)",
      "romName": "Pokémon PureGreen (v2.7.5) [Hack].gb",
      "platform": "GB",
      "fileSize": "1048576",
      "crc32": "3b67e972",
      "md5": "6fe6970daeda85f9d7b3542a4305fc94",
      "sha1": "909f27e4a55637e239aaf7c8a4356912fdeca035",
      "details": {
        "hackName": "Pokemon PureGreen",
        "version": "2.7.5",
        "versionChangelog": "• Re-talking to the pokemon center nurse after healing your pokemon will not trigger her dialog again, instead she will just quickly bow to you. This resets after you move off of the coordinate that you talked to the pokemon center nurse. Avoids accidental re-triggering of nurse dialog.\n• Added a \"Currently selected pokemon\" info box to the deposit/withdraw/release PC menus. This will show the pokemon's party icon, its species name (in case you nicknamed it) and its types. Just useful for people who sometimes forget which pokemon they gave which nickname.\n• Created a new CopyVideoData function that can copy during HBlank as well as VBlank. It can copy >2x the tiles per frame than CopyVideoData can, so many graphics will load considerably faster than before. Improves the snappiness of menus, talking to NPCs, and most things in general in the game.\n• Outside of battle, you can more quickly use items on your pokemon. The party menu will stay open if you have more of the item you're trying to use. The party menu will show how many you have left, and will automatically close when:\nIt cannot be used on any other pokemon after you used it (like Antidote with no poisoned pokemon in your party)\nYou used your last of the item\nFixes for Bugs in the original game:\n• BUG: Using Mimic on a pokemon after the opponent switches will always copy the move to move slot 2 which can cause other issues. FIX: Back up the move slot data so it isn't overwritten by opponent switching\n• BUG: Using Mimic on a pokemon after the opponent switches will cause incorrect tiles to be reloaded after displaying the player's mimic move selection menu. FIX: back up tiles in a better spot so they reflect the correct switched pokemon.\n• BUG: After displaying the diploma for catching all the pokemon, there is a quick flash of previously-printed text before it disappears. FIX: Move the \"Congratulations!\" message to after the diploma is displayed to prevent this minor issue.\n• BUG: In some cases, TownMapCoordsToOAMCoords function can try to write data to the game's ROM (which is not possible) FIX: stop that from being attempted\n• BUG: Garbage tiles can display for 1 frame at the end of the credits when rebooting the game. FIX: reboot in a slightly different way that doesn't do that.\n• BUG: Uncapitalized \"until i fix\" in fossil guy's text. FIX: Capitalize it \"until I fix\"\n• BUG: Using Mimic on a pokemon that has no moves other than MIMIC can get you stuck in a loop FIX: Make mimic fail in this specific scenario, and block Mimic'ing MIMIC in general. Randomized MIMIC (when opponent uses mimic or when it is used in a link battle) will never choose to mimic MIMIC.\n• BUG: Accessing the player's PC directly (player's house PC) can incorrectly re-enable text delay while viewing the menu. FIX: Keep the correct text delays in this menu.\n• BUG: In rare cases option menus won't set their options due to a code typo. FIX: fix the typo",
        "translationLanguages": [],
        "author": "Vortiene",
        "releaseYear": 2026,
        "releaseDate": "2026-08-17",
        "description": "This is a purist's enhancement of Pokemon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games. \n\n• It makes the bulk of the 151 original pokemon all more obtainable and usable in the early game, with better movesets and more balanced stats. \n• Many moves in the game were rebalanced or modified. When I say \"rebalanced\", I mean \"the useless things were made more useful!\" \n• There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single pokemon in the game. \n• Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\n• All 151 pokemon are obtainable in all versions of this hack.\n• HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\n• Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don't like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23.\n• Many small quality-of-life tweaks and bugfixes were made. \n• Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \n• Mew is under the truck as expected!\n• Missingno and the item duplication glitch are intact - but won't corrupt your save anymore!\n• Multiple entirely new pokedex modes were added, such as the MOVEDEX, unlockable learnsets, and town map wild pokemon data were added! You can unlock the MOVEDEX in viridian city, and can upgrade your town map with wild data in fuchsia city.\n• CINNABAR VOLCANO was added (an area based on unused map data). It's accessible from Route 21. You can turn it off from your PC if you don't want this new area.\n• In CERULEAN CITY, you can meet the POKE BALL DESIGNER! She needs help designing new POKE BALLs! Take pictures with her CAMERA of interesting things, and help her design new poke balls! Then, with the most in depth poke ball designing system in a pokemon game, design your own custom poke balls with their own custom audiovisual effects! Switch your pokemon's poke balls around if you want! Reuse your great balls and ultra balls if you want!\n• There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\n• Train up low level pokemon to a level cap quickly at CLUBS! You can find these in Vermilion City, Celadon City, and Saffron City. You can turn off this feature.\n• There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\n\n• If you're playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\n\n• There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\n  ◦ An NPC who can permanently remove CUT trees.\n  ◦ An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil pokemon a bit earlier.\n  ◦ An NPC who will give you LAPRAS a bit earlier in the game.\n  ◦ An NPC who will teach you how to DIG in between towns just like you can FLY in between towns.",
        "tags": [],
        "hackFamily": {
          "name": "Pokemon PureGreen",
          "author": "Vortiene",
          "releaseYear": 2026,
          "releaseDate": "2026-08-17",
          "description": "This is a purist's enhancement of Pokemon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games. \n\n• It makes the bulk of the 151 original pokemon all more obtainable and usable in the early game, with better movesets and more balanced stats. \n• Many moves in the game were rebalanced or modified. When I say \"rebalanced\", I mean \"the useless things were made more useful!\" \n• There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single pokemon in the game. \n• Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\n• All 151 pokemon are obtainable in all versions of this hack.\n• HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\n• Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don't like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23.\n• Many small quality-of-life tweaks and bugfixes were made. \n• Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \n• Mew is under the truck as expected!\n• Missingno and the item duplication glitch are intact - but won't corrupt your save anymore!\n• Multiple entirely new pokedex modes were added, such as the MOVEDEX, unlockable learnsets, and town map wild pokemon data were added! You can unlock the MOVEDEX in viridian city, and can upgrade your town map with wild data in fuchsia city.\n• CINNABAR VOLCANO was added (an area based on unused map data). It's accessible from Route 21. You can turn it off from your PC if you don't want this new area.\n• In CERULEAN CITY, you can meet the POKE BALL DESIGNER! She needs help designing new POKE BALLs! Take pictures with her CAMERA of interesting things, and help her design new poke balls! Then, with the most in depth poke ball designing system in a pokemon game, design your own custom poke balls with their own custom audiovisual effects! Switch your pokemon's poke balls around if you want! Reuse your great balls and ultra balls if you want!\n• There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\n• Train up low level pokemon to a level cap quickly at CLUBS! You can find these in Vermilion City, Celadon City, and Saffron City. You can turn off this feature.\n• There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\n\n• If you're playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\n\n• There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\n  ◦ An NPC who can permanently remove CUT trees.\n  ◦ An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil pokemon a bit earlier.\n  ◦ An NPC who will give you LAPRAS a bit earlier in the game.\n  ◦ An NPC who will teach you how to DIG in between towns just like you can FLY in between towns."
        },
        "patch": {
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          "sha1": "1240d68806add26f8a2e7ab5ce2437e93710fbdc",
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        "sourceUrl": "https://github.com/Vortyne/pureRGB",
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        "approvedAt": "2026-09-01T04:10:26.286Z"
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    },
    {
      "machineName": "Pokemon UnBound (v2.1.1.1)",
      "description": "Pokemon UnBound (v2.1.1.1)",
      "romName": "Pokemon UnBound.gba",
      "platform": "GBA",
      "fileSize": "33554432",
      "crc32": "4b3d4957",
      "md5": "9cad8e771940e7f7094d13911552cef0",
      "sha1": "b4776b82a4c7915d0fadeaa27e013523f99dfd94",
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        "translationLanguages": [],
        "author": "Skeli",
        "releaseYear": 2022,
        "releaseDate": null,
        "description": "Pokémon Unbound is a fan-made ROM hack of Pokémon FireRed that offers an enriched and modernized Pokémon experience. Set in the Borrius region—a land with a tumultuous history marked by a past war with the Kalos region—the game follows your journey to prevent the resurgence of a sealed dark force that once threatened the land.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
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          "author": "Skeli",
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        },
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        "sourceUrl": "https://www.pokecommunity.com/threads/pok%C3%A9mon-unbound-completed.382178/",
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        "approvedAt": "2026-09-01T07:12:21.296Z"
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        "translationLanguages": [],
        "author": "Vesly",
        "releaseYear": 2026,
        "releaseDate": "2026-08-08",
        "description": "Re-live your journey through Kanto in this reimagining of Pokémon. Battle with your whole party at once, and devise strategies to take down the toughest foes. Catch and evolve the original 151 Pokémon as you train up your favorites. Enjoy balanced gameplay where grinding has little effect and swapping out team members may be the key if you're struggling. You play your way in this fun, fast-paced game.",
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        "approvedAt": "2026-09-02T15:14:22.013Z"
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    {
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        "versionChangelog": "This release introduces many sizeable QoL changes and bug fixes, as well as introducing the new Divergent Species feature. After upgrading, players will need to double check their preferred diffculty and level cap settings.\n\nNew Features\n• Adds Divergent Species mode, which revamps all wild encounters and trainer teams to provide a fresh experience\n• All encounters and trainer definitions are hand-curated\n  ◦ This can be set in new games, or toggled midgame when using a new game modifier\n  ◦ Dex entries 1-300 (minus Rotom, Ditto, Victini, and Jirachi) change when in this mode\n  ◦ The pokedex, DexNav, and dex assessment reflect the current mode\n  ◦ The habitat list always shows all Pokemon encountered, with those not in the current mode appearing as #000 (this only applies when toggling between modes)\n  ◦ Gift Pokemon do not change, but trades do\n  ◦ Mega Stones and held items are restored when flipping between modes\n  ◦ Certain shops stock changes depending on the mode\n• Added an option to skip the nicknaming prompt when catching a pokemon\n• Elevated the old Hard Caps (-2 below next boss's ace) to be Extra Hard Caps, and introduced a new Hard Cap (= next boss's ace)\n• Added Extra Hard difficulty, which gives all trainers max IVs and maxes out their best 2 stats' EVs\n• Added an EV/IV Viewer as a game modifier, which can be accessed from a Pokemon's summary screen\n• Added the ability to move a Pokemon to the first slot of the party by pressing Start on it\n• Added a system that allows players to interact with TVs to get hints toward their next story objective\n• Reordered PC options so the order is Move Pokemon > Move Items > Withdraw Pokemon > Deposit Pokemon",
        "translationLanguages": [],
        "author": "duck_caper",
        "releaseYear": 2026,
        "releaseDate": "2026-07-11",
        "description": "Welcome to Kulure!\nPokemon Amethyst features a new story in the new Kulure region, with an emphasis set on feeling familiar yet new. As you adventure, you'll discover rare Pokemon, face challenging battles, and strive to become the next Unbeatable Champion.\n\nThis game is built from CFRU and as such contains many of it's core enhancements (fairy type, physical/special split, expanded Pokedex, Mega evolution, etc.).\n\nKey Features\n• Designed to be a comfortable experience for people most familiar with official games\n• A curated Pokedex of Pokemon ranging from generations 1 to 8\n• Challenging but fair boss battles, with optional casual and hard modes\n• Game modifiers (akin to cheats) unlocked through in-game accomplishments, which can be used in new saves\n• A new currency, PokeChips, incentivize wild battles and are used for unique shops\n• Many daily events and postgame challenges\n• New gameplay systems and minigames introduced consistently",
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      "machineName": "Pokémon Brown 20th Anniversary Edition (v6.1.2)",
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        "hackName": "Pokémon Brown 20th Anniversary Edition",
        "version": "6.1.2",
        "versionChangelog": "Bugfixes\n• Mt. Boulder’s B1F static encounter NPC was hidden by mistake when TM14 was added. This prevented Pokédex completion in version 6.1.1.\n• The other player’s selected Pokémon at the trading selection screen was incorrectly displayerd.\n• The Pokéball icon when changing boxes wasn’t loaded from the start menu.\n• Azalea’s Gym still had some leftover hidden objects that could be accessed after getting the gift Pokémon.\n• Event at the final cave was being reset everytime the player beat the Rijon League.\n• A King’s Rock could be used on Politoed to evolve it into Politoed (old Brown leftover).\n• False Swipe Move tutor NPC has been moved to “fix” a collision issue in Azalea Town.\n• When beating the Elite 4, the blackout/teleport/dig/escape rope map was incorrectly set (normally it should be set to Seashore City). Blacking out or using teleport/dig/escape rope would end up on a glitched map.\n• There was an specific frame window for a Rocket in Final Island that could trigger a corrupted battle.\n\nNew Features\n• Before releasing a Pokémon from the PC, a menu displays allowing to view the Pokémon’s stats, just like the withdrawn and deposit menus. This helps identifying Nicknamed or Shiny Pokémon before releasing.\n• Pokéballs can’t be used when the enemy Pokémon is Flying/Digging.\n\nTweaks\n• Bugsy’s text slightly modified to clarify the 8th Gym Leader not being able to be rematched (Bugsy is the 8th rematch).\n• Wild encounters for Power Plant and Botan City Cave have been tweaked to increase the rare 1% encounters to 5%.\n• Tyrogue has been added as a 5% encounter to route 54 (previously only available as 1% encounter until post-game).\n• The girl at Hayward looking for her Slowbro now randomly turns around instead of just looking to her left.\n• Rocket at route 34 has had its engage distance reduced to 1.\n• The scientist NPC at Route 34 Gate now only moves left to right to prevent him going into the door.\n• Text has been added to the “notebook” on the table at the map house lady at Hayward City.\n• Minor text fixes.",
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      "machineName": "Pokémon FireRed: Rocket Edition (v1.0.2)",
      "description": "Pokémon FireRed: Rocket Edition (v1.0.2)",
      "romName": "Pokémon FireRed - Rocket Edition (v1.0.2) (colonelsalt) [Hack].gba",
      "platform": "GBA",
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        "versionChangelog": "Minor dialogue edit",
        "translationLanguages": [],
        "author": "colonelsalt",
        "releaseYear": 2021,
        "releaseDate": "2021-07-11",
        "description": "Play as a member of Team Rocket!\n\nIn Pokémon FireRed: Rocket Edition, you will cheat, lie and steal your way to the top as you engage with the thriving gang scene of the Kanto region. Featuring a story that takes place at the same time as the original FireRed, Rocket Edition will play with your expectations and allow you to experience the classic story from a whole new perspective. Along your journey, you will unravel secret conspiracies, explore a side of Kanto you’ve never seen before, engage with familiar characters in unfamiliar situations – and, most importantly: steal their Pokémon!\n\n• Steal Pokémon from every single Trainer in the game. Unlike other Team Rocket-based hacks, Rocket Edition allows you to steal a Pokémon from every single Trainer in the game once you’ve defeated them in battle. As you rise up the ranks of Team Rocket, you will gain the opportunity to steal from more and more Trainer classes.\n\n• Experience the true story behind Red’s adventures. The game’s story runs parallel to the original FireRed, revealing hidden secrets about what goes on in the Kanto region when Red is not around. Incorporating numerous popular fan theories about the Pokémon universe, Rocket Edition presents an original take on the classic FireRed narrative that is filled with twists and surprising revelations.\n\n• Engage well-known characters in Pokémon battle. All of the significant characters from the original game make their appearance in Rocket Edition, and many of them will challenge you to battle as well. Depending on your rank within Team Rocket, you may even be able to steal one of their Pokémon for yourself!\n\n• Morality system and branching sidequests. Although you are a Rocket, you are free to choose whether to play it nice or to go out on a villainous rampage – the game will reward you for either. Many of Kanto's citizens, innocents and criminals alike, will request your help for independent criminal missions, offering additional perks and bonus items. Whom you decide to help and whom you decide to double-cross may turn out to have far-reaching consequences as your journey continues...\n\n• Overall improved interface and gameplay. Run – inside or outside – from the very start of the game, or use the HM for Fly at your leisure from the moment you step outside. The game features Gen. VI-style mechanics and presentation, and encounter rates in caves and in water have been significantly reduced.",
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      "machineName": "Pokémon Heart & Soul (v2.0.4)",
      "description": "Pokémon Heart & Soul (v2.0.4)",
      "romName": "Pokémon Heart & Soul (v2.0.4) [Hack].gba",
      "platform": "GBA",
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        "hackName": "Pokémon Heart & Soul",
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        "versionChangelog": "• Added gen1-3 vs gen1-9 randomizer setting. Defaults to gen1-3, can be changed freely after starting the game at the PC challenge menu.\n• EXP multiplier setting can be changed freely after starting the game at the PC challenge menu.\n• Time of day ranges have been adjusted and consolidated: Night starts at 7pm (see docs)\n• Gen1-9 Randomizer only: Gave new evolution methods to man gen 5+ pokemon that were not evolveable in the previous version\n• New Alt Shiny sprite for Dragonite thanks Nettorizo\n• Credits update\n• Added back Kanto level caps (forgot to port from 1.2)\n• Trainer rematch parties will now scale based on number of badges. Call frequency is unchanged. Basically, now you can reasonably farm rematches no matter what level you are.\n• Added move deleter to Goldenrod\n• Type effectiveness indicator will appear regardless of if you've seen the enemy pokemon\n• When running mono-type challenge, nuzlocke encounters will not be used up if the species doesn't have the correct type\n• Mono-type challenge is now aware of a pokemon's evolutionarily family, and takes their types into consideration\n• Mono-type run's random starters will respond to the gen1-9 vs gen1-3 randomizer setting. Turn on random starters and toggle that setting for old behavior of gen1-9 starters on mono type run\n• Static encounters now respond to static randomizer setting (forgot to port from 1.2)\n• Unredacted bonus content from documentation",
        "translationLanguages": [],
        "author": "Lil Dill",
        "releaseYear": 2026,
        "releaseDate": "2026-09-16",
        "description": "Pokémon Heart & Soul brings the classic Johto Region and its iconic story to the world of modern GBA decomp hacking. Built on the Modern Emerald decomp, this project offers a fresh take on the GSC/HGSS experience, blending key aspects of the Gen 2 and Gen 4 games, while incorporating many modern QoL features, as well as some familiar Gen 3 mechanics. Not only is Heart & Soul (HnS) a first-of-its-kind, fully completed, playtested, and largely faithful GSC remake / HGSS demake, it's also completely open source, and is intended to be a base for a new generation of Johto rom hacks.​",
        "tags": [
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        ],
        "hackFamily": {
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        "patch": {
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        "sourceUrl": "https://www.hackdex.app/hack/pokemon-heart-and-soul",
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        "approvedAt": "2026-08-31T02:26:52.438Z"
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    },
    {
      "machineName": "Pokémon Heart & Soul (v2.0.6)",
      "description": "Pokémon Heart & Soul (v2.0.6)",
      "romName": "Pokémon Heart & Soul (v2.0.6) (Lil Dill) [Hack].gba",
      "platform": "GBA",
      "fileSize": "33554432",
      "crc32": "01713508",
      "md5": "068c1784d3e695d85f81c7836c70df10",
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        "hackName": "Pokémon Heart & Soul",
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        "versionChangelog": "• Fixed battle background tilemaps\n• Fixed ice ball animation\n• Fixed synchronize on static encounters\n• Updated version number\n• Vacuumed the floors\n• Walked the dog\n• Closed the windows\n• Did the laundry\n• Fixed the leaky sink\n• Watered the plants",
        "translationLanguages": [],
        "author": "Lil Dill",
        "releaseYear": 2026,
        "releaseDate": "2026-09-16",
        "description": "Pokémon Heart & Soul brings the classic Johto Region and its iconic story to the world of modern GBA decomp hacking. Built on the Modern Emerald decomp, this project offers a fresh take on the GSC/HGSS experience, blending key aspects of the Gen 2 and Gen 4 games, while incorporating many modern QoL features, as well as some familiar Gen 3 mechanics. Not only is Heart & Soul (HnS) a first-of-its-kind, fully completed, playtested, and largely faithful GSC remake / HGSS demake, it's also completely open source, and is intended to be a base for a new generation of Johto rom hacks.​",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
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          "name": "Pokémon Heart & Soul",
          "author": "Lil Dill",
          "releaseYear": 2026,
          "releaseDate": "2026-09-16",
          "description": "Pokémon Heart & Soul brings the classic Johto Region and its iconic story to the world of modern GBA decomp hacking. Built on the Modern Emerald decomp, this project offers a fresh take on the GSC/HGSS experience, blending key aspects of the Gen 2 and Gen 4 games, while incorporating many modern QoL features, as well as some familiar Gen 3 mechanics. Not only is Heart & Soul (HnS) a first-of-its-kind, fully completed, playtested, and largely faithful GSC remake / HGSS demake, it's also completely open source, and is intended to be a base for a new generation of Johto rom hacks.​"
        },
        "patch": {
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        "approvedAt": "2026-09-19T00:50:34.815Z"
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    },
    {
      "machineName": "Pokémon Odyssey (v4.1.1)",
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      "platform": "GBA",
      "fileSize": "33554432",
      "crc32": "6c5ee1b2",
      "md5": "c1a19efc331c0489912e70178bda1004",
      "sha1": "8745ddbdbfadf6abaf66de4e9055923b62eb4668",
      "details": {
        "hackName": "Pokémon Odyssey",
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        "versionChangelog": "• Fixed an issue with the battle against Olympia in Etria where the teams for Normal and Hard mode were swapped;\n• Fixed the issue with Triple Axel damage. It should now scale correctly;\n• Fixed an issue where some F.O.E.s would not respawn when resting at the Guild (they respawned correctly when resting elsewhere);\n• Added \"Fake Out\" to Politoed's learnset;\n• Added \"Weather Ball\" to Roserade's learnset;\n• Buffed \"Iron Tail\" accuracy from 75 to 85;\n• Fixed some typos.",
        "translationLanguages": [],
        "author": "Yggdrasil Project",
        "releaseYear": 2025,
        "releaseDate": "2025-09-23",
        "description": "On an island in the middle of the sea stands a massive maze known as the \"Yggdrasil Labyrinth\", which has been attracting adventurers from all over the world for years.\n\nNo one knows how deep it goes, or if there's anything at its end.\n\nSome say there's a treasure of immeasurable value hidden within, while others claim the remnants of a lost civilization lie there.\n\nIn the game you'll play as Nyx, a young adventurer who joins the guild of Talrega with the goal of unraveling the Labyrinth's mysteries.\n\nBut something goes terribly wrong…",
        "tags": [],
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          "author": "Yggdrasil Project",
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        },
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        "approvedAt": "2026-08-30T15:02:13.279Z"
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    },
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      "machineName": "Pokémon Pinball: Generations (v1.5)",
      "description": "Pokémon Pinball: Generations (v1.5)",
      "romName": "Pokémon Pinball - Generations (v1.5) [Hack].gbc",
      "platform": "GBC",
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      "crc32": "8b04a66f",
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        "versionChangelog": "Some small bug fixes, including the following:\n• Fix bug where water stone and leaf stone graphics were buggy in the top-half of all boards",
        "translationLanguages": [],
        "author": "RainbowDevs",
        "releaseYear": 2023,
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          },
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    {
      "machineName": "Pokémon PureRed (v2.7.5)",
      "description": "Pokémon PureRed (v2.7.5)",
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      "platform": "GB",
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      "crc32": "0175d30b",
      "md5": "8dc1087c1f378f12430319fdafc2e800",
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      "details": {
        "hackName": "Pokémon PureRed",
        "version": "2.7.5",
        "versionChangelog": "• Re-talking to the pokemon center nurse after healing your pokemon will not trigger her dialog again, instead she will just quickly bow to you. This resets after you move off of the coordinate that you talked to the pokemon center nurse. Avoids accidental re-triggering of nurse dialog.\n• Added a \"Currently selected pokemon\" info box to the deposit/withdraw/release PC menus. This will show the pokemon's party icon, its species name (in case you nicknamed it) and its types. Just useful for people who sometimes forget which pokemon they gave which nickname.\n• Created a new CopyVideoData function that can copy during HBlank as well as VBlank. It can copy >2x the tiles per frame than CopyVideoData can, so many graphics will load considerably faster than before. Improves the snappiness of menus, talking to NPCs, and most things in general in the game.\n• Outside of battle, you can more quickly use items on your pokemon. The party menu will stay open if you have more of the item you're trying to use. The party menu will show how many you have left, and will automatically close when:\nIt cannot be used on any other pokemon after you used it (like Antidote with no poisoned pokemon in your party)\nYou used your last of the item\nFixes for Bugs in the original game:\n• BUG: Using Mimic on a pokemon after the opponent switches will always copy the move to move slot 2 which can cause other issues. FIX: Back up the move slot data so it isn't overwritten by opponent switching\n• BUG: Using Mimic on a pokemon after the opponent switches will cause incorrect tiles to be reloaded after displaying the player's mimic move selection menu. FIX: back up tiles in a better spot so they reflect the correct switched pokemon.\n• BUG: After displaying the diploma for catching all the pokemon, there is a quick flash of previously-printed text before it disappears. FIX: Move the \"Congratulations!\" message to after the diploma is displayed to prevent this minor issue.\n• BUG: In some cases, TownMapCoordsToOAMCoords function can try to write data to the game's ROM (which is not possible) FIX: stop that from being attempted\n• BUG: Garbage tiles can display for 1 frame at the end of the credits when rebooting the game. FIX: reboot in a slightly different way that doesn't do that.\n• BUG: Uncapitalized \"until i fix\" in fossil guy's text. FIX: Capitalize it \"until I fix\"\n• BUG: Using Mimic on a pokemon that has no moves other than MIMIC can get you stuck in a loop FIX: Make mimic fail in this specific scenario, and block Mimic'ing MIMIC in general. Randomized MIMIC (when opponent uses mimic or when it is used in a link battle) will never choose to mimic MIMIC.\n• BUG: Accessing the player's PC directly (player's house PC) can incorrectly re-enable text delay while viewing the menu. FIX: Keep the correct text delays in this menu.\n• BUG: In rare cases option menus won't set their options due to a code typo. FIX: fix the typo",
        "translationLanguages": [],
        "author": "Vortiene",
        "releaseYear": 2026,
        "releaseDate": "2026-08-17",
        "description": "This is a purist's enhancement of Pokemon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games. \n\n• It makes the bulk of the 151 original pokemon all more obtainable and usable in the early game, with better movesets and more balanced stats. \n• Many moves in the game were rebalanced or modified. When I say \"rebalanced\", I mean \"the useless things were made more useful!\" \n• There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single pokemon in the game. \n• Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\n• All 151 pokemon are obtainable in all versions of this hack.\n• HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\n• Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don't like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23.\n• Many small quality-of-life tweaks and bugfixes were made. \n• Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \n• Mew is under the truck as expected!\n• Missingno and the item duplication glitch are intact - but won't corrupt your save anymore!\n• Multiple entirely new pokedex modes were added, such as the MOVEDEX, unlockable learnsets, and town map wild pokemon data were added! You can unlock the MOVEDEX in viridian city, and can upgrade your town map with wild data in fuchsia city.\n• CINNABAR VOLCANO was added (an area based on unused map data). It's accessible from Route 21. You can turn it off from your PC if you don't want this new area.\n• In CERULEAN CITY, you can meet the POKE BALL DESIGNER! She needs help designing new POKE BALLs! Take pictures with her CAMERA of interesting things, and help her design new poke balls! Then, with the most in depth poke ball designing system in a pokemon game, design your own custom poke balls with their own custom audiovisual effects! Switch your pokemon's poke balls around if you want! Reuse your great balls and ultra balls if you want!\n• There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\n• Train up low level pokemon to a level cap quickly at CLUBS! You can find these in Vermilion City, Celadon City, and Saffron City. You can turn off this feature.\n• There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\n\n• If you're playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\n\n• There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\n  ◦ An NPC who can permanently remove CUT trees.\n  ◦ An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil pokemon a bit earlier.\n  ◦ An NPC who will give you LAPRAS a bit earlier in the game.\n  ◦ An NPC who will teach you how to DIG in between towns just like you can FLY in between towns.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          }
        ],
        "hackFamily": {
          "name": "Pokémon PureRed",
          "author": "Vortiene",
          "releaseYear": 2026,
          "releaseDate": "2026-08-17",
          "description": "This is a purist's enhancement of Pokemon Red/Blue/Green. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games. \n\n• It makes the bulk of the 151 original pokemon all more obtainable and usable in the early game, with better movesets and more balanced stats. \n• Many moves in the game were rebalanced or modified. When I say \"rebalanced\", I mean \"the useless things were made more useful!\" \n• There are more bug, poison, and ghost type moves available. The focus is on getting a useful set of moves available for every single pokemon in the game. \n• Front sprites were updated to be just about the best set of sprites from Red/Green/Blue/Spaceworld 1997 overall.\n• All 151 pokemon are obtainable in all versions of this hack.\n• HMs are deletable anytime you like and new code to prevent softlocks by deleting them was introduced.\n• Some pokemon have additional types, for example, Ninetales is now FIRE/GHOST instead of FIRE. If you don't like specific type changes, you can change any specific pokemon or all of them back to normal type-wise at an NPC in indigo plateau route 23.\n• Many small quality-of-life tweaks and bugfixes were made. \n• Game bugs that can be used to your own advantage (like the leech seed/toxic bug, the hyper beam no recharge on faint bug, etc.) are unchanged, because they are quirks of the battle engine that you can use as your own tool. \n• Mew is under the truck as expected!\n• Missingno and the item duplication glitch are intact - but won't corrupt your save anymore!\n• Multiple entirely new pokedex modes were added, such as the MOVEDEX, unlockable learnsets, and town map wild pokemon data were added! You can unlock the MOVEDEX in viridian city, and can upgrade your town map with wild data in fuchsia city.\n• CINNABAR VOLCANO was added (an area based on unused map data). It's accessible from Route 21. You can turn it off from your PC if you don't want this new area.\n• In CERULEAN CITY, you can meet the POKE BALL DESIGNER! She needs help designing new POKE BALLs! Take pictures with her CAMERA of interesting things, and help her design new poke balls! Then, with the most in depth poke ball designing system in a pokemon game, design your own custom poke balls with their own custom audiovisual effects! Switch your pokemon's poke balls around if you want! Reuse your great balls and ultra balls if you want!\n• There is an arena to rematch gym leaders and other important trainers after becoming CHAMP.\n• Train up low level pokemon to a level cap quickly at CLUBS! You can find these in Vermilion City, Celadon City, and Saffron City. You can turn off this feature.\n• There are multiple secret areas to be found after becoming CHAMP. Bills Garden, Team Rocket / Mewtwo lore, and more...\n\n• If you're playing on GBC and have the palettes set to SGB or GBC mode, move animations will have colors! Surf will be blue, ember will be red, etc.\n\n• There are a couple entirely new things added into the game to facilitate quality of life fixes. Including:\n  ◦ An NPC who can permanently remove CUT trees.\n  ◦ An NPC who can revive fossils for you in SAFFRON CITY so you can get fossil pokemon a bit earlier.\n  ◦ An NPC who will give you LAPRAS a bit earlier in the game.\n  ◦ An NPC who will teach you how to DIG in between towns just like you can FLY in between towns."
        },
        "patch": {
          "type": "BPS",
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        },
        "baseRom": {
          "name": "Pokemon - Red Version (USA, Europe) (SGB Enhanced)",
          "platform": "GB",
          "fileExtension": null,
          "crc32": "9f7fdd53",
          "md5": "3d45c1ee9abd5738df46d2bdda8b57dc",
          "sha1": "ea9bcae617fdf159b045185467ae58b2e4a48b9a",
          "status": "APPROVED"
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          "name": "Pokémon",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Vortiene",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://github.com/Vortyne/pureRGB",
        "releasePageUrl": null,
        "githubUrl": "https://github.com/Vortyne/pureRGB/releases/tag/v2.7.5",
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        "approvedAt": "2026-08-31T02:59:57.858Z"
      }
    },
    {
      "machineName": "Pokémon SoulGold (v1.1)",
      "description": "Pokémon SoulGold (v1.1)",
      "romName": "Pokémon SoulGold (v1.1) [Hack].gba",
      "platform": "GBA",
      "fileSize": "33554432",
      "crc32": "34a77ed6",
      "md5": "4fccb85551c220f7c8a94f790f1bf284",
      "sha1": "c75f52b1ab75687a865624dba45498c03544681b",
      "details": {
        "hackName": "Pokémon SoulGold",
        "version": "1.1",
        "versionChangelog": "• PC Box count increased to 19. Existing saves are compatible assuming you have not done some truly heinous things to it that would corrupt the storage data. (This has been tested on MGBA, Hardware and Pizza Boy, non-compatible emulator status unknown.) Once you save on this version, you cannot go back to old 16 box versions! Forward compatible only!\n• Added option to mass release Pokémon or Eggs from PC box by clicking on the box number.\n• Added Dark Mode battle UI settings option.\n• Innates are now independent from Classic and Chaos modes and can be toggled in the facility settings. Chaos mode is specifically for legendaries now.\n• Added Mega Lucario Z's new Champions ability: Aura Guard, and Sharpness for Absol Z and Levitate for Garchomp Z.\n• New level 95 innate for Serperior: Like a Dragon. Serperior can also learn Draco Meteor now.\n• Revised Ampharos innates.\n• Added follower and surf sprites for Mega Rayquaza.\n• Fixed dexnav star and item graphic colors.\n• Sinistea and Poltchageist evolve into either form depending on the item used.\n• Adjusted Battle frontier sets and trainer generation logic to include auto trick room and tailwind setters.\n• Optional areas no longer enforce trainer scaling.\n• Rock Climb requires 8th badge to use.\n• Removed vanilla Emerald protection against releasing your only Surf mon.\n• L=A Mode disables quick swap in custom party menu.\n• Removed deprecated Arceus plates, if they return in future, it will be as a all-in-one key item plate.\n• Removed Emerald Sketch protection in Battle Pyramid.\n• Fixed defiant bug after form change bug.\n• Nerfed time spiral.",
        "translationLanguages": [],
        "author": "Rahtak",
        "releaseYear": 2026,
        "releaseDate": "2026-09-01",
        "description": "Explore expanded johto with new areas and experiences\n• Play through the traditional Pokémon adventure in the main game and experience learning multiple abilities in the postgame.\n• Various battle tempo improvements, such as combining stat up/drop messages into one, and playing them while the stat animation happens.\n• Main game and postgame battle facilities with Pokémon from all generations! Factory accessible after Gym 3!\n• Hidden Grottos, which contain rare items and Pokémon, resetting daily\n• Boss Pokemon, some legendary fights have multiple health bars and are more powerful, but you are guaranteed to catch them with any ball once defeated\n• Achievement system with over 100 trophies to chase, including milestone rewards!\n• 9 starters to choose from with new Mega Evolutions for starters that are missing them (Typhlosion, Meowscarada, Primarina)\n• Fresh new tileset for the entirety of Johto\n• Title Defense system: No longer will you face only the same champion at the end of E4.\n• All mega evolutions are available; megastones have been turned into type-generic stones.\n• Rocket Arcade, where you win money instead of BP\n• Multiple legendaries to find in the main game and postgame!\n• Fishing for items, including IV-raising feathers!\n• Many HGSS features, such as Cameron the Cameraman, Buena's password, Pokégear, and Rock Smashing for fossils, make their return!\n• Unique battle frame color for shiny Pokémon\n• Music resumes from where it left off after battles instead of starting over\n• Multiple pages of options to customize your playthrough style\n• Various quality of life features and gameplay feel improvements",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
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          "releaseYear": 2026,
          "releaseDate": "2026-09-01",
          "description": "Explore expanded johto with new areas and experiences\n• Play through the traditional Pokémon adventure in the main game and experience learning multiple abilities in the postgame.\n• Various battle tempo improvements, such as combining stat up/drop messages into one, and playing them while the stat animation happens.\n• Main game and postgame battle facilities with Pokémon from all generations! Factory accessible after Gym 3!\n• Hidden Grottos, which contain rare items and Pokémon, resetting daily\n• Boss Pokemon, some legendary fights have multiple health bars and are more powerful, but you are guaranteed to catch them with any ball once defeated\n• Achievement system with over 100 trophies to chase, including milestone rewards!\n• 9 starters to choose from with new Mega Evolutions for starters that are missing them (Typhlosion, Meowscarada, Primarina)\n• Fresh new tileset for the entirety of Johto\n• Title Defense system: No longer will you face only the same champion at the end of E4.\n• All mega evolutions are available; megastones have been turned into type-generic stones.\n• Rocket Arcade, where you win money instead of BP\n• Multiple legendaries to find in the main game and postgame!\n• Fishing for items, including IV-raising feathers!\n• Many HGSS features, such as Cameron the Cameraman, Buena's password, Pokégear, and Rock Smashing for fossils, make their return!\n• Unique battle frame color for shiny Pokémon\n• Music resumes from where it left off after battles instead of starting over\n• Multiple pages of options to customize your playthrough style\n• Various quality of life features and gameplay feel improvements"
        },
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        },
        "baseRom": {
          "name": "Pokemon - Emerald Version (USA, Europe)",
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        },
        "franchise": {
          "name": "Pokémon",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Rahtak",
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        "alternateFormats": [],
        "sourceUrl": "https://www.hackdex.app/hack/soulgold",
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        "githubUrl": null,
        "notes": null,
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        "approvedAt": "2026-09-02T15:17:00.455Z"
      }
    },
    {
      "machineName": "Pokémon Yellow Legacy (v1.0.10)",
      "description": "Pokémon Yellow Legacy (v1.0.10)",
      "romName": "Pokemon Yellow Legacy ( v1.0.10) [Hack].gbc",
      "platform": "GB",
      "fileSize": "2097152",
      "crc32": "e7d07a3f",
      "md5": "1891782030c2583075ce593167ec46c3",
      "sha1": "2ac87de42afc70ef6016805acb3b206644417f97",
      "details": {
        "hackName": "Pokémon Yellow Legacy",
        "version": "1.0.10",
        "versionChangelog": "Yellow Legacy Changelog 1.0.10:\n\n• Fixed Viridian Gym music bug after speaking to Giovanni post battle\n• Exeggcute and Exeggutor now learn dream eater by TM\n• Cubone and Marowak now learn swords dance by TM\n• Ndorina gets Sludge and Earthquake to closer match Nidoqueen\n• Move parity changes with CL:\n     ◦ Fury attack 15bp to 18\n     ◦ Dig 15pp to 20\n     ◦ Fury swipes 15pp to 20\n     ◦ Ice beam to 10pp to 15\n     ◦ Psychic to 10pp to 15\n     ◦ Double edge to 10pp to 15\n     ◦ Egg bomb 10pp to 15\n     ◦ Sky attack 5pp to 10\n     ◦ Explosion 130bp to 250\n     ◦ Selfdestruct 170bp to 200\n• Credit rjd1922\n     ◦ Corrected Trainer Tips description of Guard Spec.\n     ◦ Fixed a sign in the Area 1 of the Safari Zone mistakenly labeling it as \"Central Area\".\n     ◦ Made PP restoring items account for PP Ups used\n     ◦ Fixed assuming all transformed Pokemon to be Ditto\n     ◦ Bug fixes from https://github.com/pret/pokered/wiki/%5BARCHIVED%5D-Bugs-and-Glitches:\n            ▪ HP draining moves and Dream Eater may hit when they shouldn't\n            ▪ Bide damage doesn't get cleared properly in link battles if you are the host\n            ▪ Removed comments about screen tearing bug which was already fixed",
        "translationLanguages": [],
        "author": "TheSmithPlays",
        "releaseYear": 2024,
        "releaseDate": "2024-07-03",
        "description": "The Yellow Legacy project is the prequel to Crystal Legacy by content creator Patrick Smith (TheSmithPlays), and the second project in his planned Legacy series. It is based on the Pokémon Yellow Disassembly. The Legacy project is focused on changing the base game in a way that adds quality of life additions and better balancing with the benefit of twenty years of hindsight. The primary goal of each mod is to keep the original feeling of the game while still making meaningful improvements for the player. This means that certain idiosyncrasies of the first generation of Pokémon games will remain, as they are considered an essential aspect to the core experience.\n\nPokémon Yellow exists in a unique role in the Pokémon franchise – it was the first truly significant revision of existing Pokémon games, and it still exists as the only core Pokémon game to be influenced by the anime. Furthermore, Pokémon Yellow introduced greater use of color, more challenging boss fights, availability for all three starters, and Pikachu as your companion. As a project to improve this game, Yellow Legacy seeks to find balance between furthering the unique niche of anime-influence while still representing the first generation of Pokémon as a whole.\n\nYellow Legacy aims to give each Pokémon a special niche. Balance changes were made with the intent to keep the first generation of Pokémon feeling similar to their original incarnations, while also guaranteeing that using your favorite Pokémon will not significantly handicap your journey through Kanto. As the intent is to maintain the feeling of the Generation 1 games, Yellow Legacy will not change core aspects of the battle system such as the sleep status, critical hit chance being based off of speed, or the overpowered functionality of trapping moves such as Wrap or Fire Spin.\n\nWhile Yellow Legacy is not designed as a “Kaizo” project, Pokémon trainer fights (especially bosses) throughout the game have been made more difficult. Difficulty is used as a tool to make the game as engaging as possible to the most amount of players. It will not be difficult for the sake of being difficult, but rather, to provide you with a challenge that gives reaching the title of Champion a feeling of genuine earned satisfaction. Major trainers will have Pokémon and attacks designed to counter players attempting to easily sweep through the fight with a single super-effective Pokémon. However, players will also have more opportunities to create unique teams of stellar Pokémon to tackle each major fight. Pokémon availability has also been altered throughout the world to provide appropriately-powerful Pokémon based on your progression through the game. Finally, all 151 Pokémon will be obtainable in a single playthrough, and a small amount of post-game content has been added as well.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          }
        ],
        "hackFamily": {
          "name": "Pokémon Yellow Legacy",
          "author": "TheSmithPlays",
          "releaseYear": 2024,
          "releaseDate": "2024-07-03",
          "description": "The Yellow Legacy project is the prequel to Crystal Legacy by content creator Patrick Smith (TheSmithPlays), and the second project in his planned Legacy series. It is based on the Pokémon Yellow Disassembly. The Legacy project is focused on changing the base game in a way that adds quality of life additions and better balancing with the benefit of twenty years of hindsight. The primary goal of each mod is to keep the original feeling of the game while still making meaningful improvements for the player. This means that certain idiosyncrasies of the first generation of Pokémon games will remain, as they are considered an essential aspect to the core experience.\n\nPokémon Yellow exists in a unique role in the Pokémon franchise – it was the first truly significant revision of existing Pokémon games, and it still exists as the only core Pokémon game to be influenced by the anime. Furthermore, Pokémon Yellow introduced greater use of color, more challenging boss fights, availability for all three starters, and Pikachu as your companion. As a project to improve this game, Yellow Legacy seeks to find balance between furthering the unique niche of anime-influence while still representing the first generation of Pokémon as a whole.\n\nYellow Legacy aims to give each Pokémon a special niche. Balance changes were made with the intent to keep the first generation of Pokémon feeling similar to their original incarnations, while also guaranteeing that using your favorite Pokémon will not significantly handicap your journey through Kanto. As the intent is to maintain the feeling of the Generation 1 games, Yellow Legacy will not change core aspects of the battle system such as the sleep status, critical hit chance being based off of speed, or the overpowered functionality of trapping moves such as Wrap or Fire Spin.\n\nWhile Yellow Legacy is not designed as a “Kaizo” project, Pokémon trainer fights (especially bosses) throughout the game have been made more difficult. Difficulty is used as a tool to make the game as engaging as possible to the most amount of players. It will not be difficult for the sake of being difficult, but rather, to provide you with a challenge that gives reaching the title of Champion a feeling of genuine earned satisfaction. Major trainers will have Pokémon and attacks designed to counter players attempting to easily sweep through the fight with a single super-effective Pokémon. However, players will also have more opportunities to create unique teams of stellar Pokémon to tackle each major fight. Pokémon availability has also been altered throughout the world to provide appropriately-powerful Pokémon based on your progression through the game. Finally, all 151 Pokémon will be obtainable in a single playthrough, and a small amount of post-game content has been added as well."
        },
        "patch": {
          "type": "BPS",
          "filename": "Pokemon Yellow Legacy V1.0.10 Patch.bps",
          "sha1": "da2caceed7ec044c35c17fc44b67ec08b209326b",
          "storedSlug": "Pokemon-Yellow-Legacy-1-0-10",
          "storedPath": "GB/Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanc/Pokémon Yellow Legacy/Pokemon-Yellow-Legacy-1-0-10__da2caceed7ec044c35c17fc44b67ec08b209326b.bps"
        },
        "baseRom": {
          "name": "Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (CGB+SGB Enhanced)",
          "platform": "GB",
          "fileExtension": null,
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          "md5": "d9290db87b1f0a23b89f99ee4469e34b",
          "sha1": "cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1",
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        "franchise": {
          "name": "Pokémon",
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        },
        "authorRef": {
          "name": "TheSmithPlays",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://github.com/cRz-Shadows/Pokemon_Yellow_Legacy",
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        "githubUrl": "https://github.com/cRz-Shadows/Pokemon_Yellow_Legacy/releases/tag/V1.0.10",
        "notes": null,
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          "screenScraper": "493556",
          "steamGridDB": null,
          "retroAchievements": "18444",
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        },
        "approvedAt": "2026-08-30T15:04:18.567Z"
      }
    },
    {
      "machineName": "Rhythm Heaven Touchless (v1.0)",
      "description": "Rhythm Heaven Touchless (v1.0)",
      "romName": "Rhythm Heaven Touchless (v1.0) [Hack].nds",
      "platform": "NDS",
      "fileSize": "134217728",
      "crc32": "a01a6198",
      "md5": "f2e6e59db132f0e8e380968f8bd59212",
      "sha1": "16891d2e5f2c9a23dafdc9c708f706a4b427b1e1",
      "details": {
        "hackName": "Rhythm Heaven Touchless",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Skelux Core",
        "releaseYear": 2018,
        "releaseDate": "2018-08-31",
        "description": "This patch allows for Rhythm Heaven (DS) to be played with buttons instead of requiring touch pad controls.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          }
        ],
        "hackFamily": {
          "name": "Rhythm Heaven Touchless",
          "author": "Skelux Core",
          "releaseYear": 2018,
          "releaseDate": "2018-08-31",
          "description": "This patch allows for Rhythm Heaven (DS) to be played with buttons instead of requiring touch pad controls."
        },
        "patch": {
          "type": "PPF",
          "filename": "RHTL_GPSI.ppf",
          "sha1": "245e05014054559a634ad75e4aabcbbf3508a338",
          "storedSlug": "Rhythm-Heaven-Touchless-1-0",
          "storedPath": "NDS/Rhythm Heaven (USA)/Rhythm Heaven Touchless/Rhythm-Heaven-Touchless-1-0__245e05014054559a634ad75e4aabcbbf3508a338.ppf"
        },
        "baseRom": {
          "name": "Rhythm Heaven (USA)",
          "platform": "NDS",
          "fileExtension": null,
          "crc32": "13c65089",
          "md5": "6e17aafdb7bd8765f1b666b6ee1cec7d",
          "sha1": "1a941fb6d518a0f74ade8a119bf632851c3d800a",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Rythm Heaven",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Skelux Core",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/4824/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Rhythm Heaven Touchless",
          "igdb": {
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            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
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          "retroAchievements": null,
          "steam": null,
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          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "667800"
        },
        "approvedAt": "2026-08-31T03:30:17.904Z"
      }
    },
    {
      "machineName": "Rockman 2 Plus (v1.0)",
      "description": "Rockman 2 Plus (v1.0)",
      "romName": "Rockman 2 Plus.nes",
      "platform": "NES",
      "fileSize": "265680",
      "crc32": "df1ef305",
      "md5": "045b421a51fcdd232fd433b0778ba6c7",
      "sha1": "185ebfaa3dbece67c1c52774dfc4a5d1a07dabd9",
      "details": {
        "hackName": "Rockman 2 Plus",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "AYCNN",
        "releaseYear": 2008,
        "releaseDate": "2008-03-31",
        "description": "Rockman 2: Plus! is a level hack of Rockman 2. Environment graphics and some minor enemy sprites are edited. Robot Master sprites and even their behavior are modified.",
        "tags": [],
        "hackFamily": {
          "name": "Rockman 2 Plus",
          "author": "AYCNN",
          "releaseYear": 2008,
          "releaseDate": "2008-03-31",
          "description": "Rockman 2: Plus! is a level hack of Rockman 2. Environment graphics and some minor enemy sprites are edited. Robot Master sprites and even their behavior are modified."
        },
        "patch": {
          "type": "IPS",
          "filename": "RM2.ips",
          "sha1": "126cbc88872af0540ea33227c290c71f6436fa52",
          "storedSlug": "Rockman-2-Plus-1-0",
          "storedPath": "NES/Rockman 2 - Dr. Wily no Nazo (J)/Rockman 2 Plus/Rockman-2-Plus-1-0__126cbc88872af0540ea33227c290c71f6436fa52.ips"
        },
        "baseRom": {
          "name": "Rockman 2 - Dr. Wily no Nazo (J)",
          "platform": "NES",
          "fileExtension": null,
          "crc32": "30b91650",
          "md5": "055fb8dc626fb1fbadc0a193010a3e3f",
          "sha1": "fb51875d1ff4b0deee97e967e6434ff514f3c2f2",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "MegaMan",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "AYCNN",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/3970/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-26T22:27:56.297Z"
      }
    },
    {
      "machineName": "Rockman 4 DX (v1.0)",
      "description": "Rockman 4 DX (v1.0)",
      "romName": "Rockman 4 DX.nes",
      "platform": "NES",
      "fileSize": "524304",
      "crc32": "c589a2c1",
      "md5": "6156d6d17278853adceec972e41de202",
      "sha1": "4807fdcb2214af55ef45289a134401a779bafda5",
      "details": {
        "hackName": "Rockman 4 DX",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "CHIKO",
        "releaseYear": 2009,
        "releaseDate": "2009-11-06",
        "description": "Here is a complete level hack for Rock Man IV. All levels have been changed. This patch is meant for applying to the Rockman 4 - Aratanaru Yabou!!. Apply to a Mega Man IV English ROM at your own risk.",
        "tags": [],
        "hackFamily": {
          "name": "Rockman 4 DX",
          "author": "CHIKO",
          "releaseYear": 2009,
          "releaseDate": "2009-11-06",
          "description": "Here is a complete level hack for Rock Man IV. All levels have been changed. This patch is meant for applying to the Rockman 4 - Aratanaru Yabou!!. Apply to a Mega Man IV English ROM at your own risk."
        },
        "patch": {
          "type": "IPS",
          "filename": "ROCKMAN4 dx.ips",
          "sha1": "fe6cd3d084501aef3ffd8bc43204a6271a7611af",
          "storedSlug": "Rockman-4-DX-1-0",
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        "baseRom": {
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          "name": "MegaMan",
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        },
        "authorRef": {
          "name": "CHIKO",
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        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/1183/",
        "releasePageUrl": null,
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        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Mega Man 4",
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          },
          "theGamesDB": "363",
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          "giantBomb": "8141",
          "screenScraper": "1317",
          "steamGridDB": "38199",
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          "wikipedia": "https://en.wikipedia.org/wiki/Mega_Man_4",
          "hasheousId": "21975"
        },
        "approvedAt": "2026-09-26T22:27:47.512Z"
      }
    },
    {
      "machineName": "Rockman RX (v1.0)",
      "description": "Rockman RX (v1.0)",
      "romName": "Rockman RX.nes",
      "platform": "NES",
      "fileSize": "131088",
      "crc32": "0ac2774a",
      "md5": "69ad239fbe783675772e1bed7f48e724",
      "sha1": "18293141d40def083d4c2b6798b83377ac334d26",
      "details": {
        "hackName": "Rockman RX",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Tokkan Kouji",
        "releaseYear": 2003,
        "releaseDate": "2003-07-17",
        "description": "This is a hack of the JP version of Megaman called Rockman.\n\nRockman RX has new level designs, background graphics and changes some enemy sprites.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Rockman RX",
          "author": "Tokkan Kouji",
          "releaseYear": 2003,
          "releaseDate": "2003-07-17",
          "description": "This is a hack of the JP version of Megaman called Rockman.\n\nRockman RX has new level designs, background graphics and changes some enemy sprites."
        },
        "patch": {
          "type": "IPS",
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        },
        "baseRom": {
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        },
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          "name": "MegaMan",
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        },
        "authorRef": {
          "name": "Tokkan Kouji",
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        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/1123/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Rockman RX",
          "igdb": {
            "id": null,
            "slug": null
          },
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          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "669434"
        },
        "approvedAt": "2026-09-26T22:28:00.381Z"
      }
    },
    {
      "machineName": "SNK vs. Capcom - Card Fighters 2 - Expand Edition (vv1.25.17)",
      "description": "SNK vs. Capcom - Card Fighters 2 - Expand Edition (vv1.25.17)",
      "romName": "SNK vs. Capcom - Card Fighters 2 - Expand Edition (English v1-25-17).ngc",
      "platform": "NGPC",
      "fileSize": "2097152",
      "crc32": "0cc88d96",
      "md5": "3c6c6e42d10b76bbccacf125f5d2b769",
      "sha1": "5d5c95bad71e32cd80a9993ed46f621f2df74874",
      "details": {
        "hackName": "SNK vs. Capcom - Card Fighters 2 - Expand Edition",
        "version": "v1.25.17",
        "versionChangelog": null,
        "translationLanguages": [
          "en"
        ],
        "author": "The CFC2 Translation Team",
        "releaseYear": 2017,
        "releaseDate": "2017-01-25",
        "description": "Card Fighters Clash 2 is a cool NeoGeo Pocket game, which has sadly only been released in Japanese. Since we like this game so much and since there is no chance of SNK releasing an English version of CFC2, we decided to start the translation ourselves.\n\nAs of 1-25-17, all in-game “text” (except the on-card “flavor” text) is translated. There are some graphics that are still in Japanese. The card flavor text has not been translated yet.\n\nKnown issues:\n\nThe “flavor” text shown on each card is completely missing. This is because it has not been translated. If you would like to translate it, please contact us.\nThe name entry screen (where you enter your name or your deck name) is imperfect.\nThe status screens (when you save your game or when your get battle status) have graphical glitches.",
        "tags": [
          {
            "slug": "translation",
            "name": "Translation"
          }
        ],
        "hackFamily": {
          "name": "SNK vs. Capcom - Card Fighters 2 - Expand Edition",
          "author": "The CFC2 Translation Team",
          "releaseYear": 2017,
          "releaseDate": "2017-01-25",
          "description": "Card Fighters Clash 2 is a cool NeoGeo Pocket game, which has sadly only been released in Japanese. Since we like this game so much and since there is no chance of SNK releasing an English version of CFC2, we decided to start the translation ourselves.\n\nAs of 1-25-17, all in-game “text” (except the on-card “flavor” text) is translated. There are some graphics that are still in Japanese. The card flavor text has not been translated yet.\n\nKnown issues:\n\nThe “flavor” text shown on each card is completely missing. This is because it has not been translated. If you would like to translate it, please contact us.\nThe name entry screen (where you enter your name or your deck name) is imperfect.\nThe status screens (when you save your game or when your get battle status) have graphical glitches."
        },
        "patch": {
          "type": "UPS",
          "filename": "CFC2English_1-25-17.ups",
          "sha1": "bc55250737a437eaedf953a9905a7f0072297986",
          "storedSlug": "SNK-vs-Capcom-Card-Fighters-2-Expand-Edition-v1-25-17",
          "storedPath": "NGPC/SNK vs. Capcom - Card Fighters 2 - Expand Edition (Japan)/SNK vs. Capcom - Card Fighters 2 - Expand Edition/SNK-vs-Capcom-Card-Fighters-2-Expand-Edition-v1-25-17__bc55250737a437eaedf953a9905a7f0072297986.ups"
        },
        "baseRom": {
          "name": "SNK vs. Capcom - Card Fighters 2 - Expand Edition (Japan)",
          "platform": "NGPC",
          "fileExtension": null,
          "crc32": "ccbcfda7",
          "md5": "ebc0e8c33d1a5e5be5457ad988233feb",
          "sha1": "2c4fc8594f8ba2bf39e62fe8bcb79fc2df5a83b6",
          "status": "APPROVED"
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        "franchise": null,
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          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/translations/82/",
        "releasePageUrl": null,
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        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "SNK vs. Capcom - Card Fighters Clash 2 - Expand Edition",
          "igdb": {
            "id": "75441",
            "slug": "snk-vs-capcom-card-fighters-2-expand-edition"
          },
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          "hasheousId": "248017"
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        "approvedAt": "2026-08-31T02:23:50.988Z"
      }
    },
    {
      "machineName": "Shotgun Mario 64 (v1.0.5)",
      "description": "Shotgun Mario 64 (v1.0.5)",
      "romName": "Shotgun Mario 64 (v1.0.5) [Hack].z64",
      "platform": "N64",
      "fileSize": "7220720",
      "crc32": "c7e2bf06",
      "md5": "5104073c930d866287e733c1e7b1c7f5",
      "sha1": "873153812eb569cbea48800bea68a2f3fd696d96",
      "details": {
        "hackName": "Shotgun Mario 64",
        "version": "1.0.5",
        "versionChangelog": "* can shoot rotating wooden platform in WF\n* updated credits",
        "translationLanguages": [],
        "author": "Dorrieal",
        "releaseYear": 2024,
        "releaseDate": "2024-08-12",
        "description": "Blast your way through good ol' Mario 64 with a SHOTGUN!  A completely new shotgun mechanic complete with firing, a jump-boost, an aiming mode with a crosshair, and many unique interactions to make for a fresh SM64 experience.  This initial version game took around 200 hours of work to make.\nBe sure to check back regularly, as I update this game pretty often!  From new interactions & bug fixes to completely new dynamics.\n\n* Use ParaLLEl with its native graphics plug-in,  otherwise you will encounter graphical issues.  If you can't use ParaLLEl's default plug-in for whatever reason, use GlideN64\n\n* I'm not working on making this better on N64, don't play it on there, it's unstable\n\nNote for speedrunners: hold R, Z and B during the intro to skip the tutorial",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          }
        ],
        "hackFamily": {
          "name": "Shotgun Mario 64",
          "author": "Dorrieal",
          "releaseYear": 2024,
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          "description": "Blast your way through good ol' Mario 64 with a SHOTGUN!  A completely new shotgun mechanic complete with firing, a jump-boost, an aiming mode with a crosshair, and many unique interactions to make for a fresh SM64 experience.  This initial version game took around 200 hours of work to make.\nBe sure to check back regularly, as I update this game pretty often!  From new interactions & bug fixes to completely new dynamics.\n\n* Use ParaLLEl with its native graphics plug-in,  otherwise you will encounter graphical issues.  If you can't use ParaLLEl's default plug-in for whatever reason, use GlideN64\n\n* I'm not working on making this better on N64, don't play it on there, it's unstable\n\nNote for speedrunners: hold R, Z and B during the intro to skip the tutorial"
        },
        "patch": {
          "type": "BPS",
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          "sha1": "0f9b3d4d0e15e4cbc8a3b7e5afa13c1012d3a1d7",
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          "storedPath": "N64/Super Mario 64 (U) [!]/Shotgun Mario 64/Shotgun-Mario-64-1-0-5__0f9b3d4d0e15e4cbc8a3b7e5afa13c1012d3a1d7.bps"
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        },
        "franchise": {
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        },
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        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/shotgun-mario-64",
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          "retroAchievements": "27577",
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          "hasheousId": null
        },
        "approvedAt": "2026-09-03T09:34:28.582Z"
      }
    },
    {
      "machineName": "Smash Remix (v2.0.0)",
      "description": "Smash Remix (v2.0.0)",
      "romName": "Smash Remix (v2.0.0) [Hack].z64",
      "platform": "N64",
      "fileSize": "65536000",
      "crc32": "d445da30",
      "md5": "43571020fa5ddb138bbd7f64a8c9c0d4",
      "sha1": "78ce0534dafeead75ad8863521eb711e9fe7712b",
      "details": {
        "hackName": "Smash Remix",
        "version": "2.0.0",
        "versionChangelog": "Crash added\nPeach added\nRoy added to \"bonus\" slot\nDr. Luigi added to \"bonus\" slot\nLanky added to \"bonus\" slot\nPolygon Crash added\nPolygon Peach added\n\nDiscovery Falls & Discovery Falls Remix added\nTime Twister added; N. Sanity Beach, Snow Go, and Future Frenzy added as Remix variants\nDream Land Beta 1 DL added as DL variant of Dream Land Beta 1\nLMAO Castle added as Remix variant of Peach's Castle\nN64 Remix added as a Remix variant of N64\nPigmask Fortress replaces Osohe Castle\nRaid Blue replaces Corneria City\nBowser’s Keep reworked\nDr. Mario reworked\nCorneria moved to Remix variant of Sector Z\nWorld 1-1 moved to Remix variant of Mushroom Kingdom\n\nBehind-the-scenes RAM re-allocation for crash prevention\n'You Are Proud’ 1P Victory Image updated\nCredits updated\nDisclaimer screen updated\nVersion number updated to V2.0.0\nThe beta phase of development has now concluded\nRemix announcer calls updated with new recordings from Jeff Manning",
        "translationLanguages": [],
        "author": "Smash Remix Team",
        "releaseYear": 2025,
        "releaseDate": "2025-06-25",
        "description": "Smash Remix is a free, fan-made mod which expands Smash 64 with new characters, stages, music and features, all while staying faithful to the original game.",
        "tags": [
          {
            "slug": "expansion",
            "name": "Expansion"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          },
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Smash Remix",
          "author": "Smash Remix Team",
          "releaseYear": 2026,
          "releaseDate": "2026-03-08",
          "description": "Smash Remix is a free, fan-made mod which expands Smash 64 with new characters, stages, music and features, all while staying faithful to the original game."
        },
        "patch": {
          "type": "XDELTA",
          "filename": "smashremix2.0.0.xdelta",
          "sha1": "d859f66b3f88f23b45d6b63b353a01ffd23f69de",
          "storedSlug": "Smash-Remix-2-0-0",
          "storedPath": "N64/Super Smash Bros. (USA)/Smash Remix/Smash-Remix-2-0-0__d859f66b3f88f23b45d6b63b353a01ffd23f69de.xdelta"
        },
        "baseRom": {
          "name": "Super Smash Bros. (USA)",
          "platform": "N64",
          "fileExtension": null,
          "crc32": "eb97929e",
          "md5": "f7c52568a31aadf26e14dc2b6416b2ed",
          "sha1": "e2929e10fccc0aa84e5776227e798abc07cedabf",
          "status": "APPROVED"
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        "authorRef": {
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          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://smashremix.net/",
        "releasePageUrl": null,
        "githubUrl": "https://github.com/JSsixtyfour/smashremix/releases",
        "notes": "Retroachievements compatible version as of 9/4/26",
        "gameDatabaseLinks": {
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          "retroAchievements": "15964",
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          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-06T20:51:25.753Z"
      }
    },
    {
      "machineName": "Smash Remix (v2.0.1)",
      "description": "Smash Remix (v2.0.1)",
      "romName": "Smash Remix (v2.0.1) [Hack].z64",
      "platform": "N64",
      "fileSize": "65536000",
      "crc32": "0ced62d7",
      "md5": "2b2d6b295106c54216b7fc7a2f14346e",
      "sha1": "13716381ed5e29be2606e0f4724b18fd00789d04",
      "details": {
        "hackName": "Smash Remix",
        "version": "2.0.1",
        "versionChangelog": "New costumes added:\n• Banjo & Kazooie\n• Bowser (blue team)\n• Mewtwo\n• Peach\n• Wario\n\nTug of War added to VS Remix Modes\n\nRespawn platform scales with character size\n\nMany adjustments to characters, moves, stages, music, options.",
        "translationLanguages": [],
        "author": "Smash Remix Team",
        "releaseYear": 2026,
        "releaseDate": "2026-03-08",
        "description": "Smash Remix is a free, fan-made mod which expands Smash 64 with new characters, stages, music and features, all while staying faithful to the original game.",
        "tags": [
          {
            "slug": "expansion",
            "name": "Expansion"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          },
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
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          "author": "Smash Remix Team",
          "releaseYear": 2026,
          "releaseDate": "2026-03-08",
          "description": "Smash Remix is a free, fan-made mod which expands Smash 64 with new characters, stages, music and features, all while staying faithful to the original game."
        },
        "patch": {
          "type": "XDELTA",
          "filename": "smashremix2.0.1.xdelta",
          "sha1": "3f6e2abb1ecfc4cee02564dea9d657c4920f80b0",
          "storedSlug": "Smash-Remix-2-0-1",
          "storedPath": "N64/Super Smash Bros. (USA)/Smash Remix/Smash-Remix-2-0-1__3f6e2abb1ecfc4cee02564dea9d657c4920f80b0.xdelta"
        },
        "baseRom": {
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          "fileExtension": null,
          "crc32": "eb97929e",
          "md5": "f7c52568a31aadf26e14dc2b6416b2ed",
          "sha1": "e2929e10fccc0aa84e5776227e798abc07cedabf",
          "status": "APPROVED"
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        "authorRef": {
          "name": "Smash Remix Team",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://smashremix.net/",
        "releasePageUrl": null,
        "githubUrl": "https://github.com/JSsixtyfour/smashremix/releases/tag/2.0.1",
        "notes": null,
        "gameDatabaseLinks": {
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          "hasheousId": null
        },
        "approvedAt": "2026-08-30T15:05:13.558Z"
      }
    },
    {
      "machineName": "Sonic 1 - Score Rush (vUnknown)",
      "description": "Sonic 1 - Score Rush (vUnknown)",
      "romName": "Sonic 1 - Score Rush.md",
      "platform": "GENESIS",
      "fileSize": "594358",
      "crc32": "14a4297e",
      "md5": "efc1afd811dc11b3cc61d2e8b8807fd9",
      "sha1": "31f1490d7295a23a0aca37c3c0c9edb8c1881ce6",
      "details": {
        "hackName": "Sonic 1 - Score Rush",
        "version": "Unknown",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Giovanni",
        "releaseYear": 2022,
        "releaseDate": "2022-10-10",
        "description": "Sonic 1 - Score Rush is a modification of Sonic the Hedgehog.\n\nThis ROM hack introduces three new gamemodes to the game, all focused around one central gimmick, that being the Score Rush.\n\nThe Score Rush is a gameplay gimmick in which your score, which starts from 5000 points, constantly goes down at a steady pace. Should it go down to 0, the player immediately fails the challenge. Most standard methods of obtaining points still work, but you can also obtain points through rings, checkpoints, and powerups. Finishing levels awards you a fixed 1000 point bonus, with the score tallies being completely removed.\n\nThe gamemodes featured within this ROM hack are the following:\n\n    Score Rush: A full playthrough of Sonic 1 from start to finish, with the Score Rush gimmick. The objective is beating the game with the highest score possible. Running out of points leads to an immediate, full restart of the playthrough.\n    Endless Rush: A playthrough of randomly selected Sonic 1 levels, increasing in difficulty as it goes on. The objective is beating the highest possible amount of levels in one sitting.\n    Quick Rush: The gamemode allows the player to select one level of their liking, and playing said level under the usual Score Rush gimmick.\n\nOther changes include:\n\n    A brand new main menu, from which all features of the game can be browsed;\n    The option to have a modernized moveset, including moves such as the Spin Dash, the Super Peel-Out, and the Drop Dash;\n    Leaderboards;\n    Complete, automatic SRAM support.\n\nNot all of the people directly (or indirectly) involved with the development of Sonic 1 - Score Rush could be credited in the appropriate form. You can see the extended credits list from within the game’s “VIEW CREDITS” option.",
        "tags": [],
        "hackFamily": {
          "name": "Sonic 1 - Score Rush",
          "author": "Giovanni",
          "releaseYear": 2022,
          "releaseDate": "2022-10-10",
          "description": "Sonic 1 - Score Rush is a modification of Sonic the Hedgehog.\n\nThis ROM hack introduces three new gamemodes to the game, all focused around one central gimmick, that being the Score Rush.\n\nThe Score Rush is a gameplay gimmick in which your score, which starts from 5000 points, constantly goes down at a steady pace. Should it go down to 0, the player immediately fails the challenge. Most standard methods of obtaining points still work, but you can also obtain points through rings, checkpoints, and powerups. Finishing levels awards you a fixed 1000 point bonus, with the score tallies being completely removed.\n\nThe gamemodes featured within this ROM hack are the following:\n\n    Score Rush: A full playthrough of Sonic 1 from start to finish, with the Score Rush gimmick. The objective is beating the game with the highest score possible. Running out of points leads to an immediate, full restart of the playthrough.\n    Endless Rush: A playthrough of randomly selected Sonic 1 levels, increasing in difficulty as it goes on. The objective is beating the highest possible amount of levels in one sitting.\n    Quick Rush: The gamemode allows the player to select one level of their liking, and playing said level under the usual Score Rush gimmick.\n\nOther changes include:\n\n    A brand new main menu, from which all features of the game can be browsed;\n    The option to have a modernized moveset, including moves such as the Spin Dash, the Super Peel-Out, and the Drop Dash;\n    Leaderboards;\n    Complete, automatic SRAM support.\n\nNot all of the people directly (or indirectly) involved with the development of Sonic 1 - Score Rush could be credited in the appropriate form. You can see the extended credits list from within the game’s “VIEW CREDITS” option."
        },
        "patch": {
          "type": "XDELTA",
          "filename": "Sonic 1 - Score Rush (REV02A) (Patch for Sonic 1 REV01).xdelta",
          "sha1": "b9deec1d77a2d8c7fa8cf481891eca835b780409",
          "storedSlug": "Sonic-1-Score-Rush-Unknown",
          "storedPath": "GENESIS/Sonic The Hedgehog (Japan, Europe, Korea) (En)/Sonic 1 - Score Rush/Sonic-1-Score-Rush-Unknown__b9deec1d77a2d8c7fa8cf481891eca835b780409.xdelta"
        },
        "baseRom": {
          "name": "Sonic The Hedgehog (Japan, Europe, Korea) (En)",
          "platform": "GENESIS",
          "fileExtension": null,
          "crc32": "afe05eee",
          "md5": "09dadb5071eb35050067a32462e39c5f",
          "sha1": "69e102855d4389c3fd1a8f3dc7d193f8eee5fe5b",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Sonic The Hedgehog",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Giovanni",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/7739/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-07T02:01:59.924Z"
      }
    },
    {
      "machineName": "Sonic 1.1 (vUnknown)",
      "description": "Sonic 1.1 (vUnknown)",
      "romName": "Sonic 1.1 by Rich Rogers (S1 Hack).gen",
      "platform": "GENESIS",
      "fileSize": "524288",
      "crc32": "3404169d",
      "md5": "243bc2e8f82d64e7264cb82813107675",
      "sha1": "4a4a682144ce798fb546b6c572839c66ebbb2b10",
      "details": {
        "hackName": "Sonic 1.1",
        "version": "Unknown",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Rich Rogers",
        "releaseYear": 2005,
        "releaseDate": "2005-06-11",
        "description": "An old, unfinished palette modification (ROM hack) of the original Sonic the Hedgehog game for the Sega Genesis/Mega Drive.",
        "tags": [
          {
            "slug": "new-levels",
            "name": "New Levels"
          },
          {
            "slug": "palette-color-swap",
            "name": "Palette/Color Swap"
          }
        ],
        "hackFamily": {
          "name": "Sonic 1.1",
          "author": "Rich Rogers",
          "releaseYear": 2005,
          "releaseDate": "2005-06-11",
          "description": "An old, unfinished palette modification (ROM hack) of the original Sonic the Hedgehog game for the Sega Genesis/Mega Drive."
        },
        "patch": {
          "type": "BPS",
          "filename": "Sonic 1.1 by Rich Rogers (S1 Hack).bps",
          "sha1": "2d78f8ed18d9502cce5cb258682457b6da008810",
          "storedSlug": "Sonic-1-1-Unknown",
          "storedPath": "GENESIS/Sonic The Hedgehog (Japan, Europe, Korea) (En)/Sonic 1.1/Sonic-1-1-Unknown__2d78f8ed18d9502cce5cb258682457b6da008810.bps"
        },
        "baseRom": {
          "name": "Sonic The Hedgehog (Japan, Europe, Korea) (En)",
          "platform": "GENESIS",
          "fileExtension": null,
          "crc32": "afe05eee",
          "md5": "09dadb5071eb35050067a32462e39c5f",
          "sha1": "69e102855d4389c3fd1a8f3dc7d193f8eee5fe5b",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Sonic The Hedgehog",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Rich Rogers",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://github.com/darkblood159/Custom-Romhack-Patches/blob/main/Sega%20Genesis/Sonic%20The%20Hedgehog%20(Japan%2C%20Europe%2C%20Korea)%20(En)/Sonic%201.1%20by%20Rich%20Rogers%20(S1%20Hack).bps",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": "The patch does not exist on its own; it exists as a pre-patched ROM.\n\nEdit\nAs of 8/6/2026 Darkblood159 has made an unofficial patch that matches the hashes 1:1 using the original baserom.",
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": "137392",
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": "https://steamcommunity.com/sharedfiles/filedetails/?id=1096463768",
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-26T22:28:54.782Z"
      }
    },
    {
      "machineName": "Sonic 2 - Score Rush (v1.0.1)",
      "description": "Sonic 2 - Score Rush (v1.0.1)",
      "romName": "Sonic 2 - Score Rush (v1.0.1).md",
      "platform": "GENESIS",
      "fileSize": "2097152",
      "crc32": "f018180f",
      "md5": "a687f29122d17250aa2d998cf04d2cae",
      "sha1": "4386520d9187d9385be98f6bb85d9d33cb4ccf9d",
      "details": {
        "hackName": "Sonic 2 - Score Rush",
        "version": "1.0.1",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Giovanni",
        "releaseYear": 2023,
        "releaseDate": "2023-09-11",
        "description": "Sonic 2 - Score Rush is a ROM hack of Sonic the Hedgehog 2 for the SEGA Mega Drive/Genesis.\n\nThis ROM hack is a direct sequel to the previously released Sonic 1 - Score Rush, and it brings all of its features to Sonic 2. This hack is also directly built on top of “Sonic 2 with Knuckles”.\n\nMuch like its predecessor, this ROM hack introduces three game modes to the game, all focused around one central gimmick, that being the Score Rush.\n\nThe Score Rush is a gameplay gimmick in which your score, which starts from 5000 points, constantly goes down at a steady pace. Should it go down to 0, the player immediately fails the challenge. Most standard methods of obtaining points still work, but you can also obtain points through rings, starposts, and certain powerups. Finishing levels awards you a fixed 1000 point bonus, with the score tallies being completely removed. Acquiring an invincibility monitor freezes the score, preventing it from running down. It may also freeze on certain instances where the player is not in control.\n\nThis ROM hack can be played as Sonic, who sports as additional optional moves the following:\n\n    the Drop Dash, from Sonic Mania;\n    the Super Peel-Out, from Sonic CD;\n    the Insta-Shield, from Sonic 3.\n\nIn addition, this hack can also be played as Tails and Knuckles, both of whom feature their movesets from Sonic 3 & Knuckles.\n\nFurthermore, it is possible to enable bullet deflection, a feature from Sonic 3 & Knuckles that protects characters from bullets, so long as they are using their air moves.\n\nAll of the above additions are optional, and it is possible to revert back to the original Sonic 2 moveset.\n\nSonic 2 - Score Rush features the same three game modes from Sonic 1 - Score Rush, them being the following:\n\n    Score Rush: A full playthrough of Sonic 2 from start to finish, with the Score Rush gimmick. The objective is beating the game with the highest score possible. Running out of points leads to an immediate Game Over.\n    Endless Rush: A playthrough of randomly selected Sonic 2 levels, increasing in difficulty as it goes on. The objective is beating the highest possible amount of levels in one sitting.\n    Quick Rush: The game mode allows the player to select one level of their liking, and playing said level under the usual Score Rush gimmick.\n\nDue to the sheer amount of people credited in the ROM hack for their contributions, the appropriate form could not be filled in. It is recommended that you make use of the “VIEW CREDITS” option provided in game.\n\nTo play Sonic 2 - Score Rush, you must apply the provided xdelta patch on a REV01 ROM. If you bought the Steam release prior to its delisting, the ROM in question should work just fine.",
        "tags": [],
        "hackFamily": {
          "name": "Sonic 2 - Score Rush",
          "author": "Giovanni",
          "releaseYear": 2023,
          "releaseDate": "2023-09-11",
          "description": "Sonic 2 - Score Rush is a ROM hack of Sonic the Hedgehog 2 for the SEGA Mega Drive/Genesis.\n\nThis ROM hack is a direct sequel to the previously released Sonic 1 - Score Rush, and it brings all of its features to Sonic 2. This hack is also directly built on top of “Sonic 2 with Knuckles”.\n\nMuch like its predecessor, this ROM hack introduces three game modes to the game, all focused around one central gimmick, that being the Score Rush.\n\nThe Score Rush is a gameplay gimmick in which your score, which starts from 5000 points, constantly goes down at a steady pace. Should it go down to 0, the player immediately fails the challenge. Most standard methods of obtaining points still work, but you can also obtain points through rings, starposts, and certain powerups. Finishing levels awards you a fixed 1000 point bonus, with the score tallies being completely removed. Acquiring an invincibility monitor freezes the score, preventing it from running down. It may also freeze on certain instances where the player is not in control.\n\nThis ROM hack can be played as Sonic, who sports as additional optional moves the following:\n\n    the Drop Dash, from Sonic Mania;\n    the Super Peel-Out, from Sonic CD;\n    the Insta-Shield, from Sonic 3.\n\nIn addition, this hack can also be played as Tails and Knuckles, both of whom feature their movesets from Sonic 3 & Knuckles.\n\nFurthermore, it is possible to enable bullet deflection, a feature from Sonic 3 & Knuckles that protects characters from bullets, so long as they are using their air moves.\n\nAll of the above additions are optional, and it is possible to revert back to the original Sonic 2 moveset.\n\nSonic 2 - Score Rush features the same three game modes from Sonic 1 - Score Rush, them being the following:\n\n    Score Rush: A full playthrough of Sonic 2 from start to finish, with the Score Rush gimmick. The objective is beating the game with the highest score possible. Running out of points leads to an immediate Game Over.\n    Endless Rush: A playthrough of randomly selected Sonic 2 levels, increasing in difficulty as it goes on. The objective is beating the highest possible amount of levels in one sitting.\n    Quick Rush: The game mode allows the player to select one level of their liking, and playing said level under the usual Score Rush gimmick.\n\nDue to the sheer amount of people credited in the ROM hack for their contributions, the appropriate form could not be filled in. It is recommended that you make use of the “VIEW CREDITS” option provided in game.\n\nTo play Sonic 2 - Score Rush, you must apply the provided xdelta patch on a REV01 ROM. If you bought the Steam release prior to its delisting, the ROM in question should work just fine."
        },
        "patch": {
          "type": "XDELTA",
          "filename": "Sonic 2 - Score Rush (v1.0.1).xdelta",
          "sha1": "df9512c3cacf3bdd42db4bcbb12ae3906dc534c6",
          "storedSlug": "Sonic-2-Score-Rush-1-0-1",
          "storedPath": "GENESIS/Sonic The Hedgehog 2 (World) (Rev A)/Sonic 2 - Score Rush/Sonic-2-Score-Rush-1-0-1__df9512c3cacf3bdd42db4bcbb12ae3906dc534c6.xdelta"
        },
        "baseRom": {
          "name": "Sonic The Hedgehog 2 (World) (Rev A)",
          "platform": "GENESIS",
          "fileExtension": null,
          "crc32": "7b905383",
          "md5": "9feeb724052c39982d432a7851c98d3e",
          "sha1": "8bca5dcef1af3e00098666fd892dc1c2a76333f9",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Sonic The Hedgehog",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Giovanni",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/8076/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-07T02:03:23.227Z"
      }
    },
    {
      "machineName": "Sonic 3 Complete (v130810)",
      "description": "Sonic 3 Complete (v130810)",
      "romName": "Sonic 3 Complete.md",
      "platform": "GENESIS",
      "fileSize": "3932160",
      "crc32": "2bd564b1",
      "md5": "153b6d32026993569b16ff89c53197a3",
      "sha1": "4461ed4a94b93653905c08e201f7c11a128e5a47",
      "details": {
        "hackName": "Sonic 3 Complete",
        "version": "130810",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Tiddles",
        "releaseYear": 2013,
        "releaseDate": "2013-08-10",
        "description": "This is a hack of Sonic the Hedgehog 3 & Knuckles. It is a new feature, Sonic 3-ification, and bugfix patch. The game has been altered to restore changes made to Sonic 3 levels so the levels play and sound like they did in Sonic 3. There is also a game selection screen allowing for Sonic 3 Alone, Sonic & Knuckles, Sonic 3 & Knuckles, and Blue Sphere to be played. Several bugs have been fixed and there is a option screen to reverse some changes made. The hack can be modified further with the included ips patches.\n\nCheat codes can be found in the read me. It is encouraged to read the readme as it has an exhaustive list of changes made in this hack.\n\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. Make sure to use the Sonic and Knuckles & Sonic 3 ROM which is about 4,096 kb in size. The ROM should be in BIN format.",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Sonic 3 Complete",
          "author": "Tiddles",
          "releaseYear": 2013,
          "releaseDate": "2013-08-10",
          "description": "This is a hack of Sonic the Hedgehog 3 & Knuckles. It is a new feature, Sonic 3-ification, and bugfix patch. The game has been altered to restore changes made to Sonic 3 levels so the levels play and sound like they did in Sonic 3. There is also a game selection screen allowing for Sonic 3 Alone, Sonic & Knuckles, Sonic 3 & Knuckles, and Blue Sphere to be played. Several bugs have been fixed and there is a option screen to reverse some changes made. The hack can be modified further with the included ips patches.\n\nCheat codes can be found in the read me. It is encouraged to read the readme as it has an exhaustive list of changes made in this hack.\n\nThe patch is in xdelta format due to shifted data resulting in IPS patches containing original code. Make sure to use the Sonic and Knuckles & Sonic 3 ROM which is about 4,096 kb in size. The ROM should be in BIN format."
        },
        "patch": {
          "type": "XDELTA",
          "filename": "Sonic3Complete_v130810.xdelta",
          "sha1": "c1d78bd8097d253b0db2d8e163da5bab0e28a802",
          "storedSlug": "Sonic-3-Complete-130810",
          "storedPath": "GENESIS/Sonic & Knuckles + Sonic The Hedgehog 3 (USA) (Lock-on Combination)/Sonic 3 Complete/Sonic-3-Complete-130810__c1d78bd8097d253b0db2d8e163da5bab0e28a802.xdelta"
        },
        "baseRom": {
          "name": "Sonic & Knuckles + Sonic The Hedgehog 3 (USA) (Lock-on Combination)",
          "platform": "GENESIS",
          "fileExtension": null,
          "crc32": "63522553",
          "md5": "c5b1c655c19f462ade0ac4e17a844d10",
          "sha1": "cfbf98c36c776677290a872547ac47c53d2761d6",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Sonic The Hedgehog",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Tiddles",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/1056/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-06T01:46:31.191Z"
      }
    },
    {
      "machineName": "Sonic 3D Blast Directors Cut (v1.0)",
      "description": "Sonic 3D Blast Directors Cut (v1.0)",
      "romName": "Sonic 3D Blast Directors Cut.md",
      "platform": "GENESIS",
      "fileSize": "4191682",
      "crc32": "9767e840",
      "md5": "742dd5c98d143ff6716800dee6a25dc5",
      "sha1": "4072d34e119e199131b839d338f1fc38e472203a",
      "details": {
        "hackName": "Sonic 3D Blast Directors Cut",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "GameHut",
        "releaseYear": 2017,
        "releaseDate": "2017-12-25",
        "description": "Sonic 3D Blast: Director’s Cut (also known as Sonic 3D Blast DX) is a project to update Sonic 3D Blast on the MegaDrive/Genesis by the original creator, Jon Burton. It attempts to solve long standing issues affecting gameplay, as well as adding new features and gameplay modes.\n\nIncludes:\n\n    Overworld Map Screen\n    Time Challenge Mode\n    New Enemy\n    Improved Controls\n    Super Sonic\n    Level Editor\n    Save Game Password System\n    Many other gameplay changes\n    Bug Fixes\n\nFind out all about the project here: https://ttjontt.wixsite.com/gamehut/sonic-3d-blast-dx\n\n    Thanks to SuperMoonKnight for all the hard work figuring out what the Time Challenge benchmarks should be\n\n(You’ll need to use “DeltaPatcher” to apply the patch to your ROM)",
        "tags": [],
        "hackFamily": {
          "name": "Sonic 3D Blast Directors Cut",
          "author": "GameHut",
          "releaseYear": 2017,
          "releaseDate": "2017-12-25",
          "description": "Sonic 3D Blast: Director’s Cut (also known as Sonic 3D Blast DX) is a project to update Sonic 3D Blast on the MegaDrive/Genesis by the original creator, Jon Burton. It attempts to solve long standing issues affecting gameplay, as well as adding new features and gameplay modes.\n\nIncludes:\n\n    Overworld Map Screen\n    Time Challenge Mode\n    New Enemy\n    Improved Controls\n    Super Sonic\n    Level Editor\n    Save Game Password System\n    Many other gameplay changes\n    Bug Fixes\n\nFind out all about the project here: https://ttjontt.wixsite.com/gamehut/sonic-3d-blast-dx\n\n    Thanks to SuperMoonKnight for all the hard work figuring out what the Time Challenge benchmarks should be\n\n(You’ll need to use “DeltaPatcher” to apply the patch to your ROM)"
        },
        "patch": {
          "type": "XDELTA",
          "filename": "SONICDX.xdelta",
          "sha1": "5f460e0aa70a9c3f1e61bf994ac0265b25a15444",
          "storedSlug": "Sonic-3D-Blast-Directors-Cut-1-0",
          "storedPath": "GENESIS/Sonic 3D Blast ~ Sonic 3D Flickies' Island (USA, Europe)/Sonic 3D Blast Directors Cut/Sonic-3D-Blast-Directors-Cut-1-0__5f460e0aa70a9c3f1e61bf994ac0265b25a15444.xdelta"
        },
        "baseRom": {
          "name": "Sonic 3D Blast ~ Sonic 3D Flickies' Island (USA, Europe)",
          "platform": "GENESIS",
          "fileExtension": null,
          "crc32": "44a2ca44",
          "md5": "50acbea2461d179b2bf11460a1cc6409",
          "sha1": "89957568386a5023d198ac2251ded9dfb2ab65e7",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Sonic The Hedgehog",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "GameHut",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/3810/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Sonic 3D Blast - Director's Cut",
          "igdb": {
            "id": "129174",
            "slug": "sonic-3d-blast"
          },
          "theGamesDB": "52912",
          "launchbox": "92748",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "236980"
        },
        "approvedAt": "2026-09-07T01:57:29.110Z"
      }
    },
    {
      "machineName": "Sonic 3D DX Plus (v1.1)",
      "description": "Sonic 3D DX Plus (v1.1)",
      "romName": "Sonic 3D DX Plus 1.1.md",
      "platform": "GENESIS",
      "fileSize": "4191682",
      "crc32": "3909c53f",
      "md5": "9909acd907dc7daf98ff44156f32385d",
      "sha1": "417e654c56b4f889415dd908da7ef0353625531a",
      "details": {
        "hackName": "Sonic 3D DX Plus",
        "version": "1.1",
        "versionChangelog": "- Fixed an issue where the Green Grove emerald (orange) displays as green in the special stage results screen\n- Fixed the Panic Puppet background being grey instead of black\n\nVarious colour palette improvements:\n- Opening - Sega logo returned to original colour, mountains/temples made\n\t  grey, blues improved\n- Green Grove - Blues in water improved, increased green saturation slightly\n- Rusty Ruins - Brickwork darkened, increased green saturation slightly\n- Spring Stadium - Shadows darkened/blue tint removed, increased yellow saturation slightly\n- Volcano Valley - Magma scenery darkened, lava highlights improved\n- Gene Gadget - Blue tint in shadows removed, brightened blue scenery\n- Panic Puppet - Improved shadows\n- Final Fight - All greys on Robotnik machine made darker",
        "translationLanguages": [],
        "author": "OlivusPrime",
        "releaseYear": 2024,
        "releaseDate": "2024-04-28",
        "description": "In 2017, Jon Burton released his director’s cut of Sonic 3D Blast, which provided an improved way of playing a game that pushed the Sega Mega Drive to its limits. Since Burton didn’t possess the source code for the Sega Saturn port of Sonic 3D Blast, he was unable to apply the same changes to that version of the game.\n\nThe aim of this hack is to apply some of the stylistic changes of the Sega Saturn version of the game to the Mega Drive Director’s Cut, within the limits of the Mega Drive hardware. Namely, this hack adjusts almost every colour palette in the game to match the more realistic/nuanced visuals of the Saturn version.\n\nEvery scenario in the game has been painstakingly visually compared to their counterparts in the Saturn version to create visuals as accurate to that version as possible. The Saturn version’s special effects were turned off using an emulator in order to determine the most authentic look. Of course, the changes had to be done a) within the Mega Drive’s limited colour reproduction abilities, which meant that some palettes are not a direct match, and b) with respect to elements in the game which share the same palettes, meaning compromises were sometimes made to ensure that other elements in a level, such as enemies or items, didn’t look too far off from their original appearances.\n\nTwo patches are included - the standard DX Plus patch, as well as an extra version with most of the music in the game removed, allowing you to listen to the Saturn version’s soundtrack (or indeed, any music of your choice) on an external device without having to mute the game entirely.\n\nApply the desired xdelta patch to an unmodified Sonic 3D Blast/Flickies Island ROM. These patches should not be applied to a ROM that has had the original Director’s Cut patch previously applied.\n\nUpdates in v1.1:\n\n    Fixed the Green Grove emerald (orange) displaying as green in the special stage results screen\n\n    Fixed the Panic Puppet background being grey instead of black\n\n    Various colour palette improvements (see readme)\n",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          }
        ],
        "hackFamily": {
          "name": "Sonic 3D DX Plus",
          "author": "OlivusPrime",
          "releaseYear": 2024,
          "releaseDate": "2024-04-28",
          "description": "In 2017, Jon Burton released his director’s cut of Sonic 3D Blast, which provided an improved way of playing a game that pushed the Sega Mega Drive to its limits. Since Burton didn’t possess the source code for the Sega Saturn port of Sonic 3D Blast, he was unable to apply the same changes to that version of the game.\n\nThe aim of this hack is to apply some of the stylistic changes of the Sega Saturn version of the game to the Mega Drive Director’s Cut, within the limits of the Mega Drive hardware. Namely, this hack adjusts almost every colour palette in the game to match the more realistic/nuanced visuals of the Saturn version.\n\nEvery scenario in the game has been painstakingly visually compared to their counterparts in the Saturn version to create visuals as accurate to that version as possible. The Saturn version’s special effects were turned off using an emulator in order to determine the most authentic look. Of course, the changes had to be done a) within the Mega Drive’s limited colour reproduction abilities, which meant that some palettes are not a direct match, and b) with respect to elements in the game which share the same palettes, meaning compromises were sometimes made to ensure that other elements in a level, such as enemies or items, didn’t look too far off from their original appearances.\n\nTwo patches are included - the standard DX Plus patch, as well as an extra version with most of the music in the game removed, allowing you to listen to the Saturn version’s soundtrack (or indeed, any music of your choice) on an external device without having to mute the game entirely.\n\nApply the desired xdelta patch to an unmodified Sonic 3D Blast/Flickies Island ROM. These patches should not be applied to a ROM that has had the original Director’s Cut patch previously applied.\n\nUpdates in v1.1:\n\n    Fixed the Green Grove emerald (orange) displaying as green in the special stage results screen\n\n    Fixed the Panic Puppet background being grey instead of black\n\n    Various colour palette improvements (see readme)\n"
        },
        "patch": {
          "type": "XDELTA",
          "filename": "Sonic 3D DX Plus 1.1.xdelta",
          "sha1": "cbb475f5cc3f4da806b10990e72ada34d3067f52",
          "storedSlug": "Sonic-3D-DX-Plus-1-1",
          "storedPath": "GENESIS/Sonic 3D Blast ~ Sonic 3D Flickies' Island (USA, Europe)/Sonic 3D DX Plus/Sonic-3D-DX-Plus-1-1__cbb475f5cc3f4da806b10990e72ada34d3067f52.xdelta"
        },
        "baseRom": {
          "name": "Sonic 3D Blast ~ Sonic 3D Flickies' Island (USA, Europe)",
          "platform": "GENESIS",
          "fileExtension": null,
          "crc32": "44a2ca44",
          "md5": "50acbea2461d179b2bf11460a1cc6409",
          "sha1": "89957568386a5023d198ac2251ded9dfb2ab65e7",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Sonic The Hedgehog",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "OlivusPrime",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhack.ing/database/content/entry/19Nu5JQBNs8FWu0Ck2lD/sonic-3d-dx-plus",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-08T13:54:27.589Z"
      }
    },
    {
      "machineName": "Star Fox Nightmare A (vUnknown)",
      "description": "Star Fox Nightmare A (vUnknown)",
      "romName": "Star Fox Nightmare A (Hack).smc",
      "platform": "SNES",
      "fileSize": "1048576",
      "crc32": "1e9f34f4",
      "md5": "a99b350d54648fd7103e0b31be342dde",
      "sha1": "ed1cb65e4914b66df687dee57c9a63ea506b2cfe",
      "details": {
        "hackName": "Star Fox Nightmare A",
        "version": "Unknown",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": null,
        "releaseYear": 2016,
        "releaseDate": "2016-10-18",
        "description": "The first part of a two-part hack that corrupts the geometry of the models.",
        "tags": [
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          }
        ],
        "hackFamily": {
          "name": "Star Fox Nightmare A",
          "author": null,
          "releaseYear": 2016,
          "releaseDate": "2016-10-18",
          "description": "The first part of a two-part hack that corrupts the geometry of the models."
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Fox Nightmare A (Hack).bps",
          "sha1": "545b5977b8a6ee7b998cc4bf01dc38692846153f",
          "storedSlug": "Star-Fox-Nightmare-A-Unknown",
          "storedPath": "SNES/Star Fox (USA) (1.0)/Star Fox Nightmare A/Star-Fox-Nightmare-A-Unknown__545b5977b8a6ee7b998cc4bf01dc38692846153f.bps"
        },
        "baseRom": {
          "name": "Star Fox (USA) (1.0)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "0bae0941",
          "md5": "9dce6a9dcbe4e304d67b9e8fd8999e7e",
          "sha1": "1f5355534ccfaf26ae6c8f055f3e4768f9d72a7e",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Star Fox",
          "status": "APPROVED"
        },
        "authorRef": null,
        "alternateFormats": [],
        "sourceUrl": "https://github.com/darkblood159/Custom-Romhack-Patches/blob/main/Super%20Nintendo/Star%20Fox%20(USA)%20(1.0)/Star%20Fox%20Nightmare%20A%20(Hack).bps",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": "This hack does not have a standalone patch.\n\nEdit\nAs of 8/6/2026 Darkblood159 has made an unofficial patch that matches the hashes 1:1 using the original baserom.",
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-07T01:44:20.034Z"
      }
    },
    {
      "machineName": "Star Fox Nightmare B (vUnknown)",
      "description": "Star Fox Nightmare B (vUnknown)",
      "romName": "Star Fox Nightmare B (Hack).smc",
      "platform": "SNES",
      "fileSize": "1048576",
      "crc32": "9e60da76",
      "md5": "70908d702fde572a23ef303da183f9f1",
      "sha1": "b963f450446e404bd0e28131c83047cf15426011",
      "details": {
        "hackName": "Star Fox Nightmare B",
        "version": "Unknown",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": null,
        "releaseYear": 2016,
        "releaseDate": "2016-10-18",
        "description": "The second part of a two-part hack that corrupts the geometry of the models.",
        "tags": [
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          }
        ],
        "hackFamily": {
          "name": "Star Fox Nightmare B",
          "author": null,
          "releaseYear": 2016,
          "releaseDate": "2016-10-18",
          "description": "The second part of a two-part hack that corrupts the geometry of the models."
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Fox Nightmare B (Hack).bps",
          "sha1": "7efe7b30da44d6fcc2f9808b0985faf304f486bd",
          "storedSlug": "Star-Fox-Nightmare-B-Unknown",
          "storedPath": "SNES/Star Fox (USA) (1.0)/Star Fox Nightmare B/Star-Fox-Nightmare-B-Unknown__7efe7b30da44d6fcc2f9808b0985faf304f486bd.bps"
        },
        "baseRom": {
          "name": "Star Fox (USA) (1.0)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "0bae0941",
          "md5": "9dce6a9dcbe4e304d67b9e8fd8999e7e",
          "sha1": "1f5355534ccfaf26ae6c8f055f3e4768f9d72a7e",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Star Fox",
          "status": "APPROVED"
        },
        "authorRef": null,
        "alternateFormats": [],
        "sourceUrl": "https://github.com/darkblood159/Custom-Romhack-Patches/blob/main/Super%20Nintendo/Star%20Fox%20(USA)%20(1.0)/Star%20Fox%20Nightmare%20B%20(Hack).bps",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": "This hack does not have a standalone patch.\n\nedit\nAs of 9/12/2026 DarkBlood has made a custom patch for this romhack that matches the hashes using the original baserom.",
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-12T17:28:19.515Z"
      }
    },
    {
      "machineName": "Star Revenge 0.5: The Unused Levels (v1.1.1)",
      "description": "Star Revenge 0.5: The Unused Levels (v1.1.1)",
      "romName": "Star Revenge 0.5 - Unused Levels v1.1.1.z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "317ddb28",
      "md5": "4fcc91c6c815dd367328865114b6e184",
      "sha1": "ac4332076bcbdd6176c92da6b198bfa06f9b7d22",
      "details": {
        "hackName": "Star Revenge 0.5: The Unused Levels",
        "version": "1.1.1",
        "versionChangelog": "2 of the extra meme Stars were removed, leaving the game with a different star total.",
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2014,
        "releaseDate": "2014-04-10",
        "description": "Mario got sent into the future and finds himself stuck in that time's Blue Realm.",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 0.5: The Unused Levels",
          "author": "BroDute",
          "releaseYear": 2014,
          "releaseDate": "2014-04-10",
          "description": "Mario got sent into the future and finds himself stuck in that time's Blue Realm."
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 0.5 - Unused Levels v1.1.1.bps",
          "sha1": "7daad6148854dfbcdd2759264c9319a4d3d15715",
          "storedSlug": "Star-Revenge-0-5-The-Unused-Levels-1-1-1",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 0.5- The Unused Levels/Star-Revenge-0-5-The-Unused-Levels-1-1-1__7daad6148854dfbcdd2759264c9319a4d3d15715.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/Star-revenge-05-unused-levels",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Star Revenge 0.5_ Unused Levels",
          "igdb": {
            "id": "260807",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "616616"
        },
        "approvedAt": "2026-08-30T07:32:38.856Z"
      }
    },
    {
      "machineName": "Star Revenge 1: Star Takeover (v1.2a)",
      "description": "Star Revenge 1: Star Takeover (v1.2a)",
      "romName": "Star Revenge 1 Star Takeover v1.2a.z64",
      "platform": "N64",
      "fileSize": "50331648",
      "crc32": "d0495579",
      "md5": "6bbf30e75a6c2fa2b71ae1e9009cbc4e",
      "sha1": "1f905f4ed33c7c28c1e073cb011f0168899c7f83",
      "details": {
        "hackName": "Star Revenge 1: Star Takeover",
        "version": "1.2a",
        "versionChangelog": "The game is given a new title screen logo rebrand.\nThe camera control is improved: it is set to Parallel Lakitu, but still goes on a overhead view when Mario Cam is used under the toxic gas effect.\nMinor gameplay additions and tweaks were added, including the HUD being adjusted to the QoL format. Plus, HUD icons and color palettes have been updated (Mario is reverted to red instead of light orange).\nFollowing the tweak patches: Mario will no longer succumb to fall damage and has infinite lives. In addition: Koopa Shells can now respawn.\nMost of the textboxes, level names and Star names are redacted, including -WC- and -MC- labels being included as indicator hints.\nExtended Cap timer: rather than 20 seconds, the Metal Cap lasts for 30 seconds while the Vanish Cap lasts for 40 seconds.\nSelecting Exit Cwill now allow the player to spawn back in front of any level instead of the main overworld, as such, level exits/warps were optimized.\nCouple music sequences were updated or replaced.\n6/8 reds and 80 coin Stars in all main levels.\nAn extra star was added: the 101st Star in the final overworld.\nThe player is given 10 starting lives by default instead of 4.\nRemoval of certain screens and cosmetics, as such, level intro/star milestone textboxes are removed, while smaller physics and level cosmetics were changed.\nNew Star placements/optimizations: for example, the water maze in C3 is blocked off, making it a new different mission; and the King Whomp fight in C6 is now replaced with a normal star.",
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2012,
        "releaseDate": "2012-09-03",
        "description": "Over 100 Stars, around 20 new areas, a new soundtrack, a unique storyline, a big amount of Mario-style humor, variety and a big range of difficulty.\n\nJump head on with Star Revenge, as Mario meets along old and new foes on a brand new adventure you've never seen before!\n\nFamiliar, happy-go-lucky Power Stars or menacing shards of dark power: which side are you on? As this game amounts to goofy humor, most of which is related to various internet memes or swearing, the difficulty has definitely been increased compared to the original SM64. And BroDute has more up his sleeves to get everyone surprised every single moment!",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 1: Star Takeover",
          "author": "BroDute",
          "releaseYear": 2012,
          "releaseDate": "2012-09-03",
          "description": "Over 100 Stars, around 20 new areas, a new soundtrack, a unique storyline, a big amount of Mario-style humor, variety and a big range of difficulty.\n\nJump head on with Star Revenge, as Mario meets along old and new foes on a brand new adventure you've never seen before!\n\nFamiliar, happy-go-lucky Power Stars or menacing shards of dark power: which side are you on? As this game amounts to goofy humor, most of which is related to various internet memes or swearing, the difficulty has definitely been increased compared to the original SM64. And BroDute has more up his sleeves to get everyone surprised every single moment!"
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 1 Star Takeover v1.2a.bps",
          "sha1": "f6113701727c39cc72644f83258879795d6a87e6",
          "storedSlug": "Star-Revenge-1-Star-Takeover-1-2a",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 1- Star Takeover/Star-Revenge-1-Star-Takeover-1-2a__f6113701727c39cc72644f83258879795d6a87e6.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/star-revenge-1-star-takeover",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": "Imported from DAT \"Nintendo 64 - RomHacks - HackHash - Detailed - 2026-08-28 0641.json\" on 2026-08-28 by DarkBlood159.",
        "gameDatabaseLinks": {
          "canonicalName": "Star Revenge 1: Star Takeover",
          "igdb": {
            "id": "132841",
            "slug": "star-revenge-1-star-takeover"
          },
          "theGamesDB": null,
          "launchbox": "375911",
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": "5281487",
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "614696"
        },
        "approvedAt": "2026-08-28T07:57:24.233Z"
      }
    },
    {
      "machineName": "Star Revenge 2: Act 1 to the Moon (v1.3.a)",
      "description": "Star Revenge 2: Act 1 to the Moon (v1.3.a)",
      "romName": "Star Revenge 2 - To the Moon v1.3.a.z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "acd4c630",
      "md5": "66b2217f4529ed9fb4bb06753d8dd2df",
      "sha1": "0f24be587c59ac7359f6e561e3da6518623af102",
      "details": {
        "hackName": "Star Revenge 2: Act 1 to the Moon",
        "version": "1.3.a",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2017,
        "releaseDate": "2017-07-15",
        "description": "Mario finds himself in a strange valley of a weird looking moon, which Bowser seems to be wanting to take control over.",
        "tags": [
          {
            "slug": "new-levels",
            "name": "New Levels"
          },
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 2: Act 1 to the Moon",
          "author": "BroDute",
          "releaseYear": 2017,
          "releaseDate": "2017-07-15",
          "description": "Mario finds himself in a strange valley of a weird looking moon, which Bowser seems to be wanting to take control over."
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 2 - To the Moon v1.3.a.bps",
          "sha1": "c202f2b92d1fec4320a215023879ab4efa98eff6",
          "storedSlug": "Star-Revenge-2-Act-1-to-the-Moon-1-3-a",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 2- Act 1 to the Moon/Star-Revenge-2-Act-1-to-the-Moon-1-3-a__c202f2b92d1fec4320a215023879ab4efa98eff6.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/Star-revenge-2-act-1-to-the-moon",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Star Revenge 2: Act 1 to the Moon",
          "igdb": {
            "id": "180248",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "669476"
        },
        "approvedAt": "2026-09-15T05:51:57.198Z"
      }
    },
    {
      "machineName": "Star Revenge 3.5: Vacation of Cursed Dreams  (v1.2a)",
      "description": "Star Revenge 3.5: Vacation of Cursed Dreams  (v1.2a)",
      "romName": "Star Revenge 3.5 VoCD v1.2a.z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "d35b8131",
      "md5": "f4ba203179a5c12f4a4bcac88bbce70e",
      "sha1": "df86ee7916167706c8f07698920107e19c2cf516",
      "details": {
        "hackName": "Star Revenge 3.5: Vacation of Cursed Dreams",
        "version": "1.2a",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2018,
        "releaseDate": "2018-11-19",
        "description": "After the many troubles he is been through in Star Revenge 2/2.5, Mario gets an invitation from Peach to come visit an island called An Saoire for a relaxing vacation.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 3.5: Vacation of Cursed Dreams",
          "author": "BroDute",
          "releaseYear": 2018,
          "releaseDate": "2018-11-19",
          "description": "After the many troubles he is been through in Star Revenge 2/2.5, Mario gets an invitation from Peach to come visit an island called An Saoire for a relaxing vacation."
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 3.5 VoCD v1.2a.bps",
          "sha1": "88a58f6bdb0d6a6f8943877920ae94bb7ed2782b",
          "storedSlug": "Star-Revenge-3-5-Vacation-of-Cursed-Dreams-1-2a",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 3.5- Vacation of Cursed Dreams/Star-Revenge-3-5-Vacation-of-Cursed-Dreams-1-2a__88a58f6bdb0d6a6f8943877920ae94bb7ed2782b.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/star-revenge-35-vacation-of-cursed-dreams",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "194729",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-15T05:51:39.083Z"
      }
    },
    {
      "machineName": "Star Revenge 3.9: Dreamish Block Beats  (v1.1)",
      "description": "Star Revenge 3.9: Dreamish Block Beats  (v1.1)",
      "romName": "Star Revenge 3.9 - Dreamish Block Beats v1.1.z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "02f0e30a",
      "md5": "16245ec3845c22e7d15bd9f4f3ade65b",
      "sha1": "294d4affdef93a23cb563784f9f3b0ff93eb245a",
      "details": {
        "hackName": "Star Revenge 3.9: Dreamish Block Beats",
        "version": "1.1",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2019,
        "releaseDate": "2019-01-24",
        "description": "Star Revenge 3.9: Dreamish Block Beats is a ROM hack made by BroDute, and is a sequel/extension to Star Revenge 3.5: Vacation of Cursed Dreams with 2.5D side-scrolling levels based around Beat Blocks. ",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 3.9: Dreamish Block Beats",
          "author": "BroDute",
          "releaseYear": 2019,
          "releaseDate": "2019-01-24",
          "description": "Star Revenge 3.9: Dreamish Block Beats is a ROM hack made by BroDute, and is a sequel/extension to Star Revenge 3.5: Vacation of Cursed Dreams with 2.5D side-scrolling levels based around Beat Blocks. "
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 3.9 - Dreamish Block Beats v1.1.bps",
          "sha1": "bc352dbd4fcee1376190fbc14c25b11af1d01f31",
          "storedSlug": "Star-Revenge-3-9-Dreamish-Block-Beats-1-1",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 3.9- Dreamish Block Beats/Star-Revenge-3-9-Dreamish-Block-Beats-1-1__bc352dbd4fcee1376190fbc14c25b11af1d01f31.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/star-revenge-39-dreamish-block-beats",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "260828",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-15T05:51:35.904Z"
      }
    },
    {
      "machineName": "Star Revenge 3: Mario on an Saoire  (v1.2)",
      "description": "Star Revenge 3: Mario on an Saoire  (v1.2)",
      "romName": "Star Revenge 3 - Mario on An Saoire (v1.2).z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "2b0c8462",
      "md5": "e9b1afb391fa4312c62be8cbc5c3771d",
      "sha1": "35f55a6a62bc9322fdf8c15f227165ba3ef4c076",
      "details": {
        "hackName": "Star Revenge 3: Mario on an Saoire",
        "version": "1.2",
        "versionChangelog": "The title screen design is slightly updated, with colors on the title being altered. Likewise, the demo screen and star milestone messages have been removed.\nInfinite lives and full heal 1-up mushrooms were added, along with updated HUD and power meter positions.\nIn Course 1, fire spitters in the palm tree park section are turned into Goombas.\nSeveral fire spitters have been removed in Courses 2, 5, 7 and 8.\nSeveral red coins have been relocated in Courses 2, 3 and 7.\nSquish death respawn cutscene is fixed in Course 7 (won't anymore cause a softlock/force to exit course).\nThis version's exclusive update adds an extra meme star known as Star 66 in The Ending Isle. By finding the hidden secret pipe, the player is rewarded with a Troll Star.",
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2013,
        "releaseDate": "2013-09-19",
        "description": "The plot of this game is not very serious and has very little purpose other than to have a plot at all. The story takes place on An Saoire Island, a vacation spot for Mario, Princess Peach, and her servants. The island seems to be ran by a race of blue Bob-omb Buddies, who are very comforting to Mario being there. After Mario takes a pipe in a boat to the island next to Peach's renovated castle, he is free to explore the island at his own comfort. While exploring he will find various Rainbow Stars, which he may choose to collect. After collect your first Star, the game will make the player wonder what the purpose of these Stars are and why they are here. Sadly, the game never truly elaborates on the purpose of the Stars. After he goes through the initial harbor, beach, and bob-omb village, he will arrive at the local castle of the island. In here he finds a hidden volcanic cavern in the basement where he find the first boss that exclaims that it doesn't matter how many Rainbow Stars the player has, and he wants them himself. Also within these caverns are rainbow color glitter. With the key to the rest of the island, Mario travels through a factory, desert, and finally a volcanic island where an evil Wiggler seems to be wreaking havoc, and also exclaims that it does not matter how many Stars Mario has collected. If Mario loses the fight to this Wiggler, though, he lands in a warped version of the castle area where everything is dead, implying that this Wiggler plans on destroying everything. The princess is also never seen or mentioned outside the castle. The credits are also replaced with a playable level, where she is not present either.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 3: Mario on an Saoire",
          "author": "BroDute",
          "releaseYear": 2013,
          "releaseDate": "2013-09-19",
          "description": "The plot of this game is not very serious and has very little purpose other than to have a plot at all. The story takes place on An Saoire Island, a vacation spot for Mario, Princess Peach, and her servants. The island seems to be ran by a race of blue Bob-omb Buddies, who are very comforting to Mario being there. After Mario takes a pipe in a boat to the island next to Peach's renovated castle, he is free to explore the island at his own comfort. While exploring he will find various Rainbow Stars, which he may choose to collect. After collect your first Star, the game will make the player wonder what the purpose of these Stars are and why they are here. Sadly, the game never truly elaborates on the purpose of the Stars. After he goes through the initial harbor, beach, and bob-omb village, he will arrive at the local castle of the island. In here he finds a hidden volcanic cavern in the basement where he find the first boss that exclaims that it doesn't matter how many Rainbow Stars the player has, and he wants them himself. Also within these caverns are rainbow color glitter. With the key to the rest of the island, Mario travels through a factory, desert, and finally a volcanic island where an evil Wiggler seems to be wreaking havoc, and also exclaims that it does not matter how many Stars Mario has collected. If Mario loses the fight to this Wiggler, though, he lands in a warped version of the castle area where everything is dead, implying that this Wiggler plans on destroying everything. The princess is also never seen or mentioned outside the castle. The credits are also replaced with a playable level, where she is not present either."
        },
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          "type": "BPS",
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          "sha1": "4ed7330cdca7dd0fe9d9d3fa279219ae2dc67a7c",
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        "sourceUrl": "https://romhacking.com/hack/star-revenge-3-mario-on-an-saoire",
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        "approvedAt": "2026-09-15T05:51:48.025Z"
      }
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    {
      "machineName": "Star Revenge 4.5: The Kedama Takeover Rewritten (v1.2)",
      "description": "Star Revenge 4.5: The Kedama Takeover Rewritten (v1.2)",
      "romName": "Star Revenge 4.5 - The Kedama Takeover Rewritten V1.2.z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "f7aad577",
      "md5": "be3951d5b46e6670aa95c212d7dbda4b",
      "sha1": "c08d82984366c142db9ce7d726ab55348dea2261",
      "details": {
        "hackName": "Star Revenge 4.5: The Kedama Takeover Rewritten",
        "version": "1.2",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2016,
        "releaseDate": "2016-09-22",
        "description": "While Mario had his trip to An Saoire, white creatures called Kedamas took over the Mushroom Kingdom and stole the Stars of Peach's Castle and kidnapped the princess as well.\n\nThis hack takes place in the Muskroom Kingdom, and uses Peach's Castle as the hub world. ",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 4.5: The Kedama Takeover Rewritten",
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          "releaseDate": "2016-09-22",
          "description": "While Mario had his trip to An Saoire, white creatures called Kedamas took over the Mushroom Kingdom and stole the Stars of Peach's Castle and kidnapped the princess as well.\n\nThis hack takes place in the Muskroom Kingdom, and uses Peach's Castle as the hub world. "
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 4.5 - The Kedama Takeover Rewritten V1.2.bps",
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          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/star-revenge-45-the-kedama-takeover-rewritten",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
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        },
        "approvedAt": "2026-09-15T05:51:12.664Z"
      }
    },
    {
      "machineName": "Star Revenge 4.9: Adulterated Reality (v1.1)",
      "description": "Star Revenge 4.9: Adulterated Reality (v1.1)",
      "romName": "Star Revenge 4.9 - Adulterated Realty (v1.1).z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "8bc6b73f",
      "md5": "63b808504369affe2157e3ed8d96781e",
      "sha1": "ac863bf4cc251c9f19a8ec5873ea7c8b230cbebf",
      "details": {
        "hackName": "Star Revenge 4.9: Adulterated Reality",
        "version": "1.1",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2022,
        "releaseDate": "2022-08-11",
        "description": "Star Revenge 4.9: Adulterated Reality is a ROM hack made by BroDute, in collaboration with sizzlingmario4 and thebloody7.\n\nThis hack is an extension of Star Revenge 4.5: The Kedama Takeover Rewritten, serving as the sequel in the timeline and containing many remodeled assets of the previous hack, albeit very, very different in the wake of the Star Needle.\n\nLike Star Revenge 2.5, Remnant of Doom, this hack is designed to be hard in the light kaizo range, thus ranking as the second difficult game of the series counting more stars than its predecessors, and features unique gameplay elements inspired by other kaizo hacks. ",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 4.9: Adulterated Reality",
          "author": "BroDute",
          "releaseYear": 2022,
          "releaseDate": "2022-08-11",
          "description": "Star Revenge 4.9: Adulterated Reality is a ROM hack made by BroDute, in collaboration with sizzlingmario4 and thebloody7.\n\nThis hack is an extension of Star Revenge 4.5: The Kedama Takeover Rewritten, serving as the sequel in the timeline and containing many remodeled assets of the previous hack, albeit very, very different in the wake of the Star Needle.\n\nLike Star Revenge 2.5, Remnant of Doom, this hack is designed to be hard in the light kaizo range, thus ranking as the second difficult game of the series counting more stars than its predecessors, and features unique gameplay elements inspired by other kaizo hacks. "
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 4.9 - Adulterated Realty v1.1.bps",
          "sha1": "88ea5adc35fb53e5aeac1fb5a148f92ed4c7ad4e",
          "storedSlug": "Star-Revenge-4-9-Adulterated-Reality-1-1",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 4.9- Adulterated Reality/Star-Revenge-4-9-Adulterated-Reality-1-1__88ea5adc35fb53e5aeac1fb5a148f92ed4c7ad4e.bps"
        },
        "baseRom": {
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          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/Star-Revenge-4.9--Adulterated-Realty",
        "releasePageUrl": null,
        "githubUrl": null,
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        "approvedAt": "2026-09-15T05:51:07.003Z"
      }
    },
    {
      "machineName": "Star Revenge 4: The Kedama Takeover  (v1.1.2)",
      "description": "Star Revenge 4: The Kedama Takeover  (v1.1.2)",
      "romName": "Star Revenge 4 - The Kedama Takeover (v1.1.2).z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "8601b33e",
      "md5": "25f2ad2da5d07b05c7bbdbea2b902056",
      "sha1": "4343a90c23379549cfe71822361b833ba0d2be6a",
      "details": {
        "hackName": "Star Revenge 4: The Kedama Takeover",
        "version": "1.1.2",
        "versionChangelog": "An out of bounds Star which was used to set Koopa's pathfinding in the race was removed\nAll of the text script has been reverted back to normal, retaining their state from the initial version, along with fewer levels given a new name.\nThe secret warp in Musical Heights is relocated under the broken bridge",
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2014,
        "releaseDate": "2014-03-02",
        "description": "After Mario returns to the Mushroom Kingdom from his holiday on An Saoire, he finds the Kingdom being overuled by mysterious creatures called \"Kedamas\". Mario, understanding that the Kedamas are a dangerous threat since they are wreaking havoc, goes to stop them and their leader.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
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          "name": "Star Revenge 4: The Kedama Takeover",
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        },
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          "sha1": "edef4a9617269ae0fbba1b39da76e3d082df3b73",
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        "sourceUrl": "https://romhacking.com/hack/star-revenge-4-the-kedama-takeover",
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        "approvedAt": "2026-09-15T05:51:23.847Z"
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    },
    {
      "machineName": "Star Revenge 5: Neo Blue Realm  (v1.2)",
      "description": "Star Revenge 5: Neo Blue Realm  (v1.2)",
      "romName": "Star Revenge 5 Neo Blue Realm v1.2.z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "b65baaea",
      "md5": "2302a0493e4db970ab0da12a98a6a669",
      "sha1": "38db884c70beebe6d9130c925b0a5923aa37a619",
      "details": {
        "hackName": "Star Revenge 5: Neo Blue Realm",
        "version": "1.2",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2019,
        "releaseDate": "2019-04-13",
        "description": "Star Revenge 5: Neo Blue Realm is set ten years after Mario's disappearance from the main timeline following Kedowser's defeat, during which Luigi had to step up and perform his role. Reverse Mario makes a sudden appearance at Castle Blaudia in the Blue Realm, much to the surprise of the Toads living there.\n\nAs explained by a Toad in the main lobby of the castle, in the years since Mario's disappearance some of the Toads moved to the Blue Realm and started working at Castle Blaudia. Supposedly, the kitchen in Peach's Castle required 75 Power Stars to enter, thus leading to at least one frustrated Toad moving to Castle Blaudia, where the kitchen requires only five Stars to enter. The Toads living in Castle Blaudia have one room they're allowed to sleep in, which is located on the second floor, where they all have to share one very long bed.\n\nTalking to the Toads in the castle can reveal a significant amount of information. In a hidden chamber on the second floor, a Toad expresses pure befuddlement at Mario's presence, stating that the Mario it knew died a long time ago. It goes on to debate whether or not it has \"found the right place\" based on the number of Toads around. The Toad finishes by saying \"What if they put me back into that pipe... no, I stay in here!\". This seems to allude to this Toad's origin being that of the reverse timeline, and that the Toad is afraid of being sent back.\n\nThere are two iterations of BroDute present in this hack and working together- something which is only possible due to Timerock doing something. The Toad on the third floor that explains this also states that \"he\" (later confirmed to be Timerock) built a park somewhere in the Mushroom Kingdom and that he is trying to bring someone back to life.\n\nThe BroDute that is encountered in many of the areas and courses is Future BroDute, who is presumably the same BroDute that can be found in Missingno's Park. Talking to him will have him explain that in the ten years since Kedowser's defeat, he had been \"wasting his time\" trying to figure out how to enter parallel universes. Despite still being in the testing phase, he offers for Mario to try entering one of the reverse pipes dotted around that will warp him to the parallel universe.\n\nThe other BroDute, who has his own room up on the third floor, can be found near the starting point in the V A P O R S P A C E course behind the 30 Star door. Also on the third floor is a Star-shaped gateway, which later reveals itself to be a portal back to the Mushroom Kingdom. ",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
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          "name": "Star Revenge 5: Neo Blue Realm",
          "author": "BroDute",
          "releaseYear": 2019,
          "releaseDate": "2019-04-13",
          "description": "Star Revenge 5: Neo Blue Realm is set ten years after Mario's disappearance from the main timeline following Kedowser's defeat, during which Luigi had to step up and perform his role. Reverse Mario makes a sudden appearance at Castle Blaudia in the Blue Realm, much to the surprise of the Toads living there.\n\nAs explained by a Toad in the main lobby of the castle, in the years since Mario's disappearance some of the Toads moved to the Blue Realm and started working at Castle Blaudia. Supposedly, the kitchen in Peach's Castle required 75 Power Stars to enter, thus leading to at least one frustrated Toad moving to Castle Blaudia, where the kitchen requires only five Stars to enter. The Toads living in Castle Blaudia have one room they're allowed to sleep in, which is located on the second floor, where they all have to share one very long bed.\n\nTalking to the Toads in the castle can reveal a significant amount of information. In a hidden chamber on the second floor, a Toad expresses pure befuddlement at Mario's presence, stating that the Mario it knew died a long time ago. It goes on to debate whether or not it has \"found the right place\" based on the number of Toads around. The Toad finishes by saying \"What if they put me back into that pipe... no, I stay in here!\". This seems to allude to this Toad's origin being that of the reverse timeline, and that the Toad is afraid of being sent back.\n\nThere are two iterations of BroDute present in this hack and working together- something which is only possible due to Timerock doing something. The Toad on the third floor that explains this also states that \"he\" (later confirmed to be Timerock) built a park somewhere in the Mushroom Kingdom and that he is trying to bring someone back to life.\n\nThe BroDute that is encountered in many of the areas and courses is Future BroDute, who is presumably the same BroDute that can be found in Missingno's Park. Talking to him will have him explain that in the ten years since Kedowser's defeat, he had been \"wasting his time\" trying to figure out how to enter parallel universes. Despite still being in the testing phase, he offers for Mario to try entering one of the reverse pipes dotted around that will warp him to the parallel universe.\n\nThe other BroDute, who has his own room up on the third floor, can be found near the starting point in the V A P O R S P A C E course behind the 30 Star door. Also on the third floor is a Star-shaped gateway, which later reveals itself to be a portal back to the Mushroom Kingdom. "
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 5 Neo Blue Realm v1.2.bps",
          "sha1": "7774d6450c1a9b8cfd292ddf71c9744c274032ea",
          "storedSlug": "Star-Revenge-5-Neo-Blue-Realm-1-2",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 5- Neo Blue Realm/Star-Revenge-5-Neo-Blue-Realm-1-2__7774d6450c1a9b8cfd292ddf71c9744c274032ea.bps"
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          "status": "APPROVED"
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        "sourceUrl": "https://romhacking.com/hack/star-revenge-5-neo-blue-realm",
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        "approvedAt": "2026-09-15T05:39:01.700Z"
      }
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    {
      "machineName": "Star Revenge 5: Neo Blue Realm (v1.3)",
      "description": "Star Revenge 5: Neo Blue Realm (v1.3)",
      "romName": "Star Revenge 5 - Neo Blue Realm (v1.3) (BroDute) [Hack].z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "281f5bf8",
      "md5": "f2006e902bea8392f73de4c21a09b49a",
      "sha1": "fca30a0558d3feac3e7c26c82927cff9f5188cb7",
      "details": {
        "hackName": "Star Revenge 5: Neo Blue Realm",
        "version": "1.3",
        "versionChangelog": "General:\n- Fixed Poles\n- Patched infinite lives\n- Moved the HP bard\n- locked all pause screen cameras\n- did the f3d thing\n\nInside Castle:\n- Improved some stuff here and there\n\nCourse 6 Area 1:\n- Changed the rotating stone section\n\nCourse 6 Area 2:\n- Dying here now puts you outside the temple",
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2019,
        "releaseDate": "2019-04-13",
        "description": "Star Revenge 5: Neo Blue Realm is set ten years after Mario's disappearance from the main timeline following Kedowser's defeat, during which Luigi had to step up and perform his role. Reverse Mario makes a sudden appearance at Castle Blaudia in the Blue Realm, much to the surprise of the Toads living there.\n\nAs explained by a Toad in the main lobby of the castle, in the years since Mario's disappearance some of the Toads moved to the Blue Realm and started working at Castle Blaudia. Supposedly, the kitchen in Peach's Castle required 75 Power Stars to enter, thus leading to at least one frustrated Toad moving to Castle Blaudia, where the kitchen requires only five Stars to enter. The Toads living in Castle Blaudia have one room they're allowed to sleep in, which is located on the second floor, where they all have to share one very long bed.\n\nTalking to the Toads in the castle can reveal a significant amount of information. In a hidden chamber on the second floor, a Toad expresses pure befuddlement at Mario's presence, stating that the Mario it knew died a long time ago. It goes on to debate whether or not it has \"found the right place\" based on the number of Toads around. The Toad finishes by saying \"What if they put me back into that pipe... no, I stay in here!\". This seems to allude to this Toad's origin being that of the reverse timeline, and that the Toad is afraid of being sent back.\n\nThere are two iterations of BroDute present in this hack and working together- something which is only possible due to Timerock doing something. The Toad on the third floor that explains this also states that \"he\" (later confirmed to be Timerock) built a park somewhere in the Mushroom Kingdom and that he is trying to bring someone back to life.\n\nThe BroDute that is encountered in many of the areas and courses is Future BroDute, who is presumably the same BroDute that can be found in Missingno's Park. Talking to him will have him explain that in the ten years since Kedowser's defeat, he had been \"wasting his time\" trying to figure out how to enter parallel universes. Despite still being in the testing phase, he offers for Mario to try entering one of the reverse pipes dotted around that will warp him to the parallel universe.\n\nThe other BroDute, who has his own room up on the third floor, can be found near the starting point in the V A P O R S P A C E course behind the 30 Star door. Also on the third floor is a Star-shaped gateway, which later reveals itself to be a portal back to the Mushroom Kingdom. ",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Star Revenge 5: Neo Blue Realm",
          "author": "BroDute",
          "releaseYear": 2019,
          "releaseDate": "2019-04-13",
          "description": "Star Revenge 5: Neo Blue Realm is set ten years after Mario's disappearance from the main timeline following Kedowser's defeat, during which Luigi had to step up and perform his role. Reverse Mario makes a sudden appearance at Castle Blaudia in the Blue Realm, much to the surprise of the Toads living there.\n\nAs explained by a Toad in the main lobby of the castle, in the years since Mario's disappearance some of the Toads moved to the Blue Realm and started working at Castle Blaudia. Supposedly, the kitchen in Peach's Castle required 75 Power Stars to enter, thus leading to at least one frustrated Toad moving to Castle Blaudia, where the kitchen requires only five Stars to enter. The Toads living in Castle Blaudia have one room they're allowed to sleep in, which is located on the second floor, where they all have to share one very long bed.\n\nTalking to the Toads in the castle can reveal a significant amount of information. In a hidden chamber on the second floor, a Toad expresses pure befuddlement at Mario's presence, stating that the Mario it knew died a long time ago. It goes on to debate whether or not it has \"found the right place\" based on the number of Toads around. The Toad finishes by saying \"What if they put me back into that pipe... no, I stay in here!\". This seems to allude to this Toad's origin being that of the reverse timeline, and that the Toad is afraid of being sent back.\n\nThere are two iterations of BroDute present in this hack and working together- something which is only possible due to Timerock doing something. The Toad on the third floor that explains this also states that \"he\" (later confirmed to be Timerock) built a park somewhere in the Mushroom Kingdom and that he is trying to bring someone back to life.\n\nThe BroDute that is encountered in many of the areas and courses is Future BroDute, who is presumably the same BroDute that can be found in Missingno's Park. Talking to him will have him explain that in the ten years since Kedowser's defeat, he had been \"wasting his time\" trying to figure out how to enter parallel universes. Despite still being in the testing phase, he offers for Mario to try entering one of the reverse pipes dotted around that will warp him to the parallel universe.\n\nThe other BroDute, who has his own room up on the third floor, can be found near the starting point in the V A P O R S P A C E course behind the 30 Star door. Also on the third floor is a Star-shaped gateway, which later reveals itself to be a portal back to the Mushroom Kingdom. "
        },
        "patch": {
          "type": "BPS",
          "filename": "Star Revenge 5 Neo Blue Realm v1.3.bps",
          "sha1": "5452a7e8ae69012466222e1227b61be9fe57e1d2",
          "storedSlug": "Star-Revenge-5-Neo-Blue-Realm-1-3",
          "storedPath": "N64/Super Mario 64 (U) [!]/Star Revenge 5- Neo Blue Realm/Star-Revenge-5-Neo-Blue-Realm-1-3__5452a7e8ae69012466222e1227b61be9fe57e1d2.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/star-revenge-5-neo-blue-realm",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "260806",
            "slug": null
          },
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          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-15T05:43:52.964Z"
      }
    },
    {
      "machineName": "Super Mario 64: Decades Later (v1.1h2)",
      "description": "Super Mario 64: Decades Later (v1.1h2)",
      "romName": "Super Mario 64 - Decades Later (v1.1h2) (BroDute) [Hack].z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "a1e3589b",
      "md5": "87ef6db345cb9c97c8089b7fdf6300ac",
      "sha1": "cd73edfc90e10f57a36f91b14d79bfeb6e198468",
      "details": {
        "hackName": "Super Mario 64: Decades Later",
        "version": "1.1h2",
        "versionChangelog": "- Fixed course 2 related crashes",
        "translationLanguages": [],
        "author": "BroDute",
        "releaseYear": 2024,
        "releaseDate": "2024-05-12",
        "description": "Ever wondered what SM64's levels would look like after a few years, maybe even 2 decades after the events the original when Bowser took over the Castle with now 150 new stars to collect?\nWell, this hack aims to recreate and reimagine vanilla SM64 levels from memory to an extend where some levels will feel familiar yet new and others that have been turned into fully new levels.\nStars or sections that felt too repetitive or just weren't fun in the eyes of the hack creator have been replaced with newer stars or been reworked to play out differently.\n\nSo in short, don't expect this to be a 1 to 1 remake of sm64.\n\nIf you desire new stuff, the endgame close to 100% is filled with new original stages.\n\nGood luck and have fun!",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "Super Mario 64: Decades Later",
          "author": "BroDute",
          "releaseYear": 2024,
          "releaseDate": "2024-05-12",
          "description": "Ever wondered what SM64's levels would look like after a few years, maybe even 2 decades after the events the original when Bowser took over the Castle with now 150 new stars to collect?\nWell, this hack aims to recreate and reimagine vanilla SM64 levels from memory to an extend where some levels will feel familiar yet new and others that have been turned into fully new levels.\nStars or sections that felt too repetitive or just weren't fun in the eyes of the hack creator have been replaced with newer stars or been reworked to play out differently.\n\nSo in short, don't expect this to be a 1 to 1 remake of sm64.\n\nIf you desire new stuff, the endgame close to 100% is filled with new original stages.\n\nGood luck and have fun!"
        },
        "patch": {
          "type": "BPS",
          "filename": "SM64 - Decades Later v1.1h2.bps",
          "sha1": "a5013e862b555f6f260fb3e9ab8335a974f0bc12",
          "storedSlug": "Super-Mario-64-Decades-Later-1-1h2",
          "storedPath": "N64/Super Mario 64 (U) [!]/Super Mario 64- Decades Later/Super-Mario-64-Decades-Later-1-1h2__a5013e862b555f6f260fb3e9ab8335a974f0bc12.bps"
        },
        "baseRom": {
          "name": "Super Mario 64 (U) [!]",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "3ce60709",
          "md5": "20b854b239203baf6c961b850a4a51a2",
          "sha1": "9bef1128717f958171a4afac3ed78ee2bb4e86ce",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "BroDute",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhacking.com/hack/sm64--decades-later",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": null,
          "igdb": {
            "id": "294611",
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": "29579",
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": null
        },
        "approvedAt": "2026-09-26T22:05:27.780Z"
      }
    },
    {
      "machineName": "Super Mario RPG Demake Project (v1.0)",
      "description": "Super Mario RPG Demake Project (v1.0)",
      "romName": "Super Mario RPG Demake Project (v1.0) [Hack].sfc",
      "platform": "SNES",
      "fileSize": "4194304",
      "crc32": "9567ac74",
      "md5": "b1538831119c014fa6936d929a8df87d",
      "sha1": "ae97c1db742bee231a648654466b0ab8a69c019e",
      "details": {
        "hackName": "Super Mario RPG Demake Project",
        "version": "1.0",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "AnAxemRanger, Pidgezero_one",
        "releaseYear": 2026,
        "releaseDate": "2026-09-06",
        "description": "This is a romhack/hack/mod of Super Mario RPG (SNES) that adds various content that was previously exclusive to the Super Mario RPG remake released on the Nintendo Switch.\n\nFeatures include:\n• Additional story events related to the postgame content.\n• Rematches of previous bosses with similar mechanics to the remake (Bundt, Belome, Punchinello, Jinx, Booster, Johnny, and Culex).\n• New ultimate weapons for Geno, Mallow, and Bowser (the Stella 023, Sage Stick, and Wonder Chomp, respectively).\n• New accessories and items.\n• Red, quick moving barrels have been added to Booster Hill.\n• Fast travel options have been added to quickly warp to the start and end of certain levels after progressing to certain points within them: Booster Tower, Sunken Ship, Factory, Bowser's Keep\n• New story scenes in the main game previously exclusive to the remake\n• You can now hold B to auto scroll through text.",
        "tags": [
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "improvement",
            "name": "Improvement"
          }
        ],
        "hackFamily": {
          "name": "Super Mario RPG Demake Project",
          "author": "AnAxemRanger, Pidgezero_one",
          "releaseYear": 2026,
          "releaseDate": "2026-09-06",
          "description": "This is a romhack/hack/mod of Super Mario RPG (SNES) that adds various content that was previously exclusive to the Super Mario RPG remake released on the Nintendo Switch.\n\nFeatures include:\n• Additional story events related to the postgame content.\n• Rematches of previous bosses with similar mechanics to the remake (Bundt, Belome, Punchinello, Jinx, Booster, Johnny, and Culex).\n• New ultimate weapons for Geno, Mallow, and Bowser (the Stella 023, Sage Stick, and Wonder Chomp, respectively).\n• New accessories and items.\n• Red, quick moving barrels have been added to Booster Hill.\n• Fast travel options have been added to quickly warp to the start and end of certain levels after progressing to certain points within them: Booster Tower, Sunken Ship, Factory, Bowser's Keep\n• New story scenes in the main game previously exclusive to the remake\n• You can now hold B to auto scroll through text."
        },
        "patch": {
          "type": "IPS",
          "filename": "SMRPG Demake Project V1.0.ips",
          "sha1": "304d52d42921e4b0131d450eefa8ea745d76fd69",
          "storedSlug": "Super-Mario-RPG-Demake-Project-1-0",
          "storedPath": "SNES/Super Mario RPG - Legend of the Seven Stars (USA)/Super Mario RPG Demake Project/Super-Mario-RPG-Demake-Project-1-0__304d52d42921e4b0131d450eefa8ea745d76fd69.ips"
        },
        "baseRom": {
          "name": "Super Mario RPG - Legend of the Seven Stars (USA)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "1b8a0625",
          "md5": "d0b68d68d9efc0558242f5476d1c5b81",
          "sha1": "a4f7539054c359fe3f360b0e6b72e394439fe9df",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "AnAxemRanger, Pidgezero_one",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://github.com/AnAxemRanger/SMRPG-Demake-Project",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Super Mario RPG Demake Project",
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "667965"
        },
        "approvedAt": "2026-09-15T05:37:13.217Z"
      }
    },
    {
      "machineName": "Super Mario World - The Definitive Edition (v1.2)",
      "description": "Super Mario World - The Definitive Edition (v1.2)",
      "romName": "Super Mario World - The Definitive Edition.smc",
      "platform": "SNES",
      "fileSize": "4194816",
      "crc32": "5d2b3714",
      "md5": "badd73d217cf1dfce08ba210b3dbdd5a",
      "sha1": "064f6e807a06d4607de1d78e184ec6775f3185b2",
      "details": {
        "hackName": "Super Mario World - The Definitive Edition",
        "version": "1.2",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "T-Bone",
        "releaseYear": 2026,
        "releaseDate": "2026-06-05",
        "description": "(SRAM Release Notice - If you have an existing save file of this hack [christmas build or asm update], you'll sadly have to delete it as this update corrupts any pre-existing save file without the patch.)\n\nSuper Mario World: The Definitive Edition is a ROM-Hack of the original Super Mario World game on the Super Nintendo Entertainment System (SNES). It was made originally as a remaster of the Super Mario World Plus hack which was released in May of 2024. Definitive Edition started progress in early 2025 around February.\n\nThis hack has also been tested on original hardware using an SD2SNES flashcart and has been confirmed to work on it.\n\nThe hack is meant to add bugfixes from the original game, add all new content (from things such as SMAS+SMW, Super Mario Advance 2, the Super Mario Maker series, the VLDC ROM-Hacks by SMWCentral, and prototypes themself of SMW) such as course themes, music, sprites, level structures, features, and others. There are also a couple extra new things that were added which were never originally in any adaption of SMW. More info can be found in the changelog.txt\n\nThe hack is inspired by many things such as SMAS+SMW, SMA2, SMM series, VLDC hacks, SMW protos, SMW Remastered, SMW 30th Anniversary Edition, SMW Just Keef Edition, SMW Redone, IsoFrieze/Dotsarecool romhacks, the New Super Mario Bros. series + SMB Wonder, and MaternalBound 2 Redux.",
        "tags": [
          {
            "slug": "graphical",
            "name": "Graphics/Audio"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          },
          {
            "slug": "music-bgm",
            "name": "Music/BGM"
          },
          {
            "slug": "sound-effects",
            "name": "Sound Effects"
          },
          {
            "slug": "new-levels",
            "name": "New Levels"
          }
        ],
        "hackFamily": {
          "name": "Super Mario World - The Definitive Edition",
          "author": "T-Bone",
          "releaseYear": 2026,
          "releaseDate": "2026-06-05",
          "description": "(SRAM Release Notice - If you have an existing save file of this hack [christmas build or asm update], you'll sadly have to delete it as this update corrupts any pre-existing save file without the patch.)\n\nSuper Mario World: The Definitive Edition is a ROM-Hack of the original Super Mario World game on the Super Nintendo Entertainment System (SNES). It was made originally as a remaster of the Super Mario World Plus hack which was released in May of 2024. Definitive Edition started progress in early 2025 around February.\n\nThis hack has also been tested on original hardware using an SD2SNES flashcart and has been confirmed to work on it.\n\nThe hack is meant to add bugfixes from the original game, add all new content (from things such as SMAS+SMW, Super Mario Advance 2, the Super Mario Maker series, the VLDC ROM-Hacks by SMWCentral, and prototypes themself of SMW) such as course themes, music, sprites, level structures, features, and others. There are also a couple extra new things that were added which were never originally in any adaption of SMW. More info can be found in the changelog.txt\n\nThe hack is inspired by many things such as SMAS+SMW, SMA2, SMM series, VLDC hacks, SMW protos, SMW Remastered, SMW 30th Anniversary Edition, SMW Just Keef Edition, SMW Redone, IsoFrieze/Dotsarecool romhacks, the New Super Mario Bros. series + SMB Wonder, and MaternalBound 2 Redux."
        },
        "patch": {
          "type": "BPS",
          "filename": "Super Mario World - The Definitive Edition.bps",
          "sha1": "a7ae07e49d936d47f826a9e0c9d72067d4116ef4",
          "storedSlug": "Super-Mario-World-The-Definitive-Edition-1-2",
          "storedPath": "SNES/Super Mario World (U) [!]/Super Mario World - The Definitive Edition/Super-Mario-World-The-Definitive-Edition-1-2__a7ae07e49d936d47f826a9e0c9d72067d4116ef4.bps"
        },
        "baseRom": {
          "name": "Super Mario World (U) [!]",
          "platform": "SNES",
          "fileExtension": "smc",
          "crc32": "a31bead4",
          "md5": "dbe1f3c8f3a0b2db52b7d59417891117",
          "sha1": "553cf42f35acf63028a369608742bb5b913c103f",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Super Mario",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "T-Bone",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://romhackplaza.org/romhacks/super-mario-world-the-definitive-edition-snes",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-03T09:22:29.889Z"
      }
    },
    {
      "machineName": "Super Metroid Redesign (v2.1)",
      "description": "Super Metroid Redesign (v2.1)",
      "romName": "Super Metroid Redesign.sfc",
      "platform": "SNES",
      "fileSize": "4194304",
      "crc32": "21aac490",
      "md5": "5e33b47179bd793d9bce4d34615f78d6",
      "sha1": "d53c18e989acdb5fed7f834aae503747968731db",
      "details": {
        "hackName": "Super Metroid Redesign",
        "version": "2.1",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Drewseph",
        "releaseYear": 2006,
        "releaseDate": "2006-06-01",
        "description": "From Drewseph’s site:\n\nMetroid: Redesign is a total overhaul of Super Metroid by Drewseph with major coding done by Kejardon, MathOnNapkins and Jathys. The Planet Zebes, now bigger than we’ve previously seen it, is filled with many mysteries. Sleeping within the depths of the planet is a secret heavily protected by the last standing symbols of the great Chozo race…\n\nNew Features:\n\n    Physics Changes\n    New Items\n    Abilities\n\nThe archive on this site contains both patches released by Drewseph, be sure to read the included Readme before attempting to apply a patch. This hack does not work with ZSNES 1.4x, all future versions of ZSNES will work.",
        "tags": [],
        "hackFamily": {
          "name": "Super Metroid Redesign",
          "author": "Drewseph",
          "releaseYear": 2006,
          "releaseDate": "2006-06-01",
          "description": "From Drewseph’s site:\n\nMetroid: Redesign is a total overhaul of Super Metroid by Drewseph with major coding done by Kejardon, MathOnNapkins and Jathys. The Planet Zebes, now bigger than we’ve previously seen it, is filled with many mysteries. Sleeping within the depths of the planet is a secret heavily protected by the last standing symbols of the great Chozo race…\n\nNew Features:\n\n    Physics Changes\n    New Items\n    Abilities\n\nThe archive on this site contains both patches released by Drewseph, be sure to read the included Readme before attempting to apply a patch. This hack does not work with ZSNES 1.4x, all future versions of ZSNES will work."
        },
        "patch": {
          "type": "IPS",
          "filename": "Metroid Redesign (Headered).ips",
          "sha1": "4ac43c40f6a9280a38df420c303903d9545adb7e",
          "storedSlug": "Super-Metroid-Redesign-2-1",
          "storedPath": "SNES/Super Metroid (Japan, USA) (En,Ja)/Super Metroid Redesign/Super-Metroid-Redesign-2-1__4ac43c40f6a9280a38df420c303903d9545adb7e.ips"
        },
        "baseRom": {
          "name": "Super Metroid (Japan, USA) (En,Ja)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "d63ed5f8",
          "md5": "21f3e98df4780ee1c667b84e57d88675",
          "sha1": "da957f0d63d14cb441d215462904c4fa8519c613",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Metroid",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Drewseph",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/131/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-15T05:48:41.884Z"
      }
    },
    {
      "machineName": "Super Metroid Redux (v1.5)",
      "description": "Super Metroid Redux (v1.5)",
      "romName": "Super Metroid Redux.sfc",
      "platform": "SNES",
      "fileSize": "3145728",
      "crc32": "72ff6507",
      "md5": "05639a0fa594c35a0bcd02aa578bf732",
      "sha1": "0f4133f2e6bdd275b0ceec3e348e2d6bf1c8189e",
      "details": {
        "hackName": "Super Metroid Redux",
        "version": "1.5",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "ShadowOne333",
        "releaseYear": 2022,
        "releaseDate": "2022-06-16",
        "description": "Changelog for Super Metroid Redux:\n\n    All of the improvements/changes made for Super Metroid: GBA Style are present here with a more refined touch, minus the mandatory Heavy Physics (which are now an optional patch). For more details on the full changelog from GBA Style which is included on Redux, visit GBA Style’s release page on RH.net.\n    A lot of features from Project Base 0.7.3 have been implemented. (Like faster door transitions and speeds, instant Bomb explosion by holding Down on the D-Pad, Game time and Item percentage can now be seen in the Pause menu, etc).\n    Normal and Hard mode can be toggled within the “Difficulty Settings” before selecting a save file (NOTE: The difficulty change can ONLY be enabled when starting a New Game, by Sylandro)\n    Special Demo sequences that depict useful tricks and abilities (from SM Turbo)\n    Message boxes can be skipped by pressing a button\n    Screw Attack now destroys frozen enemies (by Adamf)\n    X-Ray Visor range widened\n    Unlock Tourian patch has been completely fixed, so it doesn’t play the Super Metroid eating the side-hopper cutscene every time you go through that room on Tourian. Now the game only plays that scene the first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shoutouts to Smiley, PJBoy and the people from the Metroid Construction Discord for the help)\n    Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select\n    Crystal Flash is still enabled like in the original game\n    Elevator Speed has been increased to double the speed of the original in Super Metroid\n    MSU-1 playback integrated\n    Missile Stations have now been changed to Recharge Stations. They now refill your entire weapons’ stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message “Weapons Reload Completed.” (similar to Zero Mission / Fusion)\n    Power Bombs reveal hidden tiles (like in Zero Mission / Fusion)\n    Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session. Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion)\n    Combined DC’s Map Patch with Scyzer’s Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion. (Entrances, colour-coded doors, item circles/dots, etc).\n",
        "tags": [],
        "hackFamily": {
          "name": "Super Metroid Redux",
          "author": "ShadowOne333",
          "releaseYear": 2022,
          "releaseDate": "2022-06-16",
          "description": "Changelog for Super Metroid Redux:\n\n    All of the improvements/changes made for Super Metroid: GBA Style are present here with a more refined touch, minus the mandatory Heavy Physics (which are now an optional patch). For more details on the full changelog from GBA Style which is included on Redux, visit GBA Style’s release page on RH.net.\n    A lot of features from Project Base 0.7.3 have been implemented. (Like faster door transitions and speeds, instant Bomb explosion by holding Down on the D-Pad, Game time and Item percentage can now be seen in the Pause menu, etc).\n    Normal and Hard mode can be toggled within the “Difficulty Settings” before selecting a save file (NOTE: The difficulty change can ONLY be enabled when starting a New Game, by Sylandro)\n    Special Demo sequences that depict useful tricks and abilities (from SM Turbo)\n    Message boxes can be skipped by pressing a button\n    Screw Attack now destroys frozen enemies (by Adamf)\n    X-Ray Visor range widened\n    Unlock Tourian patch has been completely fixed, so it doesn’t play the Super Metroid eating the side-hopper cutscene every time you go through that room on Tourian. Now the game only plays that scene the first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shoutouts to Smiley, PJBoy and the people from the Metroid Construction Discord for the help)\n    Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select\n    Crystal Flash is still enabled like in the original game\n    Elevator Speed has been increased to double the speed of the original in Super Metroid\n    MSU-1 playback integrated\n    Missile Stations have now been changed to Recharge Stations. They now refill your entire weapons’ stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message “Weapons Reload Completed.” (similar to Zero Mission / Fusion)\n    Power Bombs reveal hidden tiles (like in Zero Mission / Fusion)\n    Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session. Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion)\n    Combined DC’s Map Patch with Scyzer’s Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion. (Entrances, colour-coded doors, item circles/dots, etc).\n"
        },
        "patch": {
          "type": "IPS",
          "filename": "Super Metroid Redux.ips",
          "sha1": "43f23989ca87fb25a127215ca4d78683092997cd",
          "storedSlug": "Super-Metroid-Redux-1-5",
          "storedPath": "SNES/Super Metroid (Japan, USA) (En,Ja)/Super Metroid Redux/Super-Metroid-Redux-1-5__43f23989ca87fb25a127215ca4d78683092997cd.ips"
        },
        "baseRom": {
          "name": "Super Metroid (Japan, USA) (En,Ja)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "d63ed5f8",
          "md5": "21f3e98df4780ee1c667b84e57d88675",
          "sha1": "da957f0d63d14cb441d215462904c4fa8519c613",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Metroid",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "ShadowOne333",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/4963/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-15T05:49:31.372Z"
      }
    },
    {
      "machineName": "Super Metroid X Fusion (v1.3)",
      "description": "Super Metroid X Fusion (v1.3)",
      "romName": "Romhack - Super Metroid X Fusion.sfc",
      "platform": "SNES",
      "fileSize": "4194304",
      "crc32": "cb4a6685",
      "md5": "9868727818a1717d034befdcd14f8cd7",
      "sha1": "c99c574f63ae2f553b0509b854304d5daca4a8bf",
      "details": {
        "hackName": "Super Metroid X Fusion",
        "version": "1.3",
        "versionChangelog": null,
        "translationLanguages": [],
        "author": "Metaquarium",
        "releaseYear": null,
        "releaseDate": null,
        "description": "***************************************************************\nSuper Metroid X-Fusion\n\nThe highly anticipated crossover hack of Super Metroid and Metroid Fusion is finally here!\nhttp://metaquarium.wordpress.com/xfusion\n\n*Features*\n- 8 new areas to explore\n- 6 game modes\n- Custom soundtrack & sound effects\n- Custom bosses & enemies\n- Custom hud & pause screen\n- Custom cutscenes\n- Custom upgrades & fusion suit & sa-x suit\n- A new take on Fusion storyline\n- 10 language options\n- Alternate GBA control scheme\n\n*Disclaimer*\n- this hack is non-profit and free, if you paid for this, you've been scammed.\n- this hack is not an official game and deviate from established lore.\n- this hack is made solely by Metaquarius on his free time over the span of many years.\n- this hack is intended for veteran Super Metroid players and NOT suited for casual players.\n\n*Copyright*\n- All original code and assets are the property of Nintendo.\n- All new code and assets specific to X-Fusion may not be regenerated, edited, sold or modified \nin any way without explicit permission from its creator. This hack may be distributed on the\ncondition that it remains unmodified and that this readme file is included.\n\n*Proofreading & Translation Team*\n- English : Digital Mantra, Boomerang\n- French : Metaquarius, Ed Ge\n- Japanese : ALPHABandit, EK\n- German : MindFlower, Thorben\n- Italian : LetsPlayNintendoITA\n- Spanish : Skies2K23, Pethronos\n- PT-BR : SolidOne, lMRlAsura\n- Russian : Saren\n- Simplified Chinese : Hambakaga, Sutri\n- Traditional Chinese : TonyJih\n\n*Special Thanks*\n- RT-55J\n- Dasfonia\n- Nate Ehlers\n- Digital Mantra\n\n*How to apply/use this patch*\n1. Download an IPS Patcher such as Lunar IPS or FLIPS\n2. Acquire a clean unmodified Super Metroid (JU) [!] ROM file (will not work with the PAL version)\n3. Place the SuperMetroid ROM, the .IPS patch and Lunar IPS.exe into the same folder\n4. Double click on Lunar IPS or FLIPS, click \"Apply Patch\".\n5. Select the .IPS file.\n6. Next it will have you select a ROM file to apply the patch to.\n7. Download an SNES emulator.\n8. Find your emulator after installing, and double click it (the .exe file).\n9. Go under \"File\", then \"Open ROM\", and look for the ROM. If you applied it correctly, the game should load.\n\n*Difference between SNES and GBA controls*\n- Prior to version 1.3 : each control scheme is available in a seperate .IPS patch\n- From version 1.3 : control scheme can be enabled via \"special\" menu screen\n\n*Game modes*\n- Super: Starts with all major upgrades (NG+)\n- Easy: All enemy damage halved, enemy behavior slightly changed, several blockades removed.\n- Normal: Standard veteran difficulty. If you have trouble with this mode, try Easy.\n- Hard: Pickups grant less energy, ammo and you must find Aux. Power Cells to activate Aux. Power Stations. Not suited for a first playthrough.\n- Omega: Starts with Disruptor Beam, Morphing Ball, Bombs, and both Speed Boosters, and you get nothing else until you have collected all Power Suit Shards.\n- X-Mode: Join the X to get the SA-X suit.\n\n*Special techniques required to progress*\n- Super/Easy/Normal: shinespark\n- Hard: shinespark, walljump\n- Omega: shinespark, walljump, infinite bomb jump, shortcharge, crystal flash\n\n*Crystal Flash*\n- Consumes missile ammo. to restore health.\n- You need have less than 30 energy left, at least 11 missiles.\n- In morph ball, fire off a power bomb then L+R+DOWN+SHOOT at the same time.\n\n*Overcharge*\n- Consumes power bomb ammo. to increase Charge Beam damage.\n- SM control scheme : charge a beam with power bomb selected.\n- GBA control scheme : press SELECT once then your next charged beam will overcharge.\n\n*LV.2 Speedbooster*\n- Removes health cost for shinespark.\n- Allows momentum keep when somersaulting.\n- Maintains Speed Booster when turning around while somersaulting.\n- Increases the duration of the charge to launch a shinespark.\n- Recharges X-Reserves faster.\n\n*Spike Breaker*\n- Breaks spike blocks on contact.\n",
        "tags": [],
        "hackFamily": {
          "name": "Super Metroid X Fusion",
          "author": "Metaquarium",
          "releaseYear": null,
          "releaseDate": null,
          "description": "***************************************************************\nSuper Metroid X-Fusion\n\nThe highly anticipated crossover hack of Super Metroid and Metroid Fusion is finally here!\nhttp://metaquarium.wordpress.com/xfusion\n\n*Features*\n- 8 new areas to explore\n- 6 game modes\n- Custom soundtrack & sound effects\n- Custom bosses & enemies\n- Custom hud & pause screen\n- Custom cutscenes\n- Custom upgrades & fusion suit & sa-x suit\n- A new take on Fusion storyline\n- 10 language options\n- Alternate GBA control scheme\n\n*Disclaimer*\n- this hack is non-profit and free, if you paid for this, you've been scammed.\n- this hack is not an official game and deviate from established lore.\n- this hack is made solely by Metaquarius on his free time over the span of many years.\n- this hack is intended for veteran Super Metroid players and NOT suited for casual players.\n\n*Copyright*\n- All original code and assets are the property of Nintendo.\n- All new code and assets specific to X-Fusion may not be regenerated, edited, sold or modified \nin any way without explicit permission from its creator. This hack may be distributed on the\ncondition that it remains unmodified and that this readme file is included.\n\n*Proofreading & Translation Team*\n- English : Digital Mantra, Boomerang\n- French : Metaquarius, Ed Ge\n- Japanese : ALPHABandit, EK\n- German : MindFlower, Thorben\n- Italian : LetsPlayNintendoITA\n- Spanish : Skies2K23, Pethronos\n- PT-BR : SolidOne, lMRlAsura\n- Russian : Saren\n- Simplified Chinese : Hambakaga, Sutri\n- Traditional Chinese : TonyJih\n\n*Special Thanks*\n- RT-55J\n- Dasfonia\n- Nate Ehlers\n- Digital Mantra\n\n*How to apply/use this patch*\n1. Download an IPS Patcher such as Lunar IPS or FLIPS\n2. Acquire a clean unmodified Super Metroid (JU) [!] ROM file (will not work with the PAL version)\n3. Place the SuperMetroid ROM, the .IPS patch and Lunar IPS.exe into the same folder\n4. Double click on Lunar IPS or FLIPS, click \"Apply Patch\".\n5. Select the .IPS file.\n6. Next it will have you select a ROM file to apply the patch to.\n7. Download an SNES emulator.\n8. Find your emulator after installing, and double click it (the .exe file).\n9. Go under \"File\", then \"Open ROM\", and look for the ROM. If you applied it correctly, the game should load.\n\n*Difference between SNES and GBA controls*\n- Prior to version 1.3 : each control scheme is available in a seperate .IPS patch\n- From version 1.3 : control scheme can be enabled via \"special\" menu screen\n\n*Game modes*\n- Super: Starts with all major upgrades (NG+)\n- Easy: All enemy damage halved, enemy behavior slightly changed, several blockades removed.\n- Normal: Standard veteran difficulty. If you have trouble with this mode, try Easy.\n- Hard: Pickups grant less energy, ammo and you must find Aux. Power Cells to activate Aux. Power Stations. Not suited for a first playthrough.\n- Omega: Starts with Disruptor Beam, Morphing Ball, Bombs, and both Speed Boosters, and you get nothing else until you have collected all Power Suit Shards.\n- X-Mode: Join the X to get the SA-X suit.\n\n*Special techniques required to progress*\n- Super/Easy/Normal: shinespark\n- Hard: shinespark, walljump\n- Omega: shinespark, walljump, infinite bomb jump, shortcharge, crystal flash\n\n*Crystal Flash*\n- Consumes missile ammo. to restore health.\n- You need have less than 30 energy left, at least 11 missiles.\n- In morph ball, fire off a power bomb then L+R+DOWN+SHOOT at the same time.\n\n*Overcharge*\n- Consumes power bomb ammo. to increase Charge Beam damage.\n- SM control scheme : charge a beam with power bomb selected.\n- GBA control scheme : press SELECT once then your next charged beam will overcharge.\n\n*LV.2 Speedbooster*\n- Removes health cost for shinespark.\n- Allows momentum keep when somersaulting.\n- Maintains Speed Booster when turning around while somersaulting.\n- Increases the duration of the charge to launch a shinespark.\n- Recharges X-Reserves faster.\n\n*Spike Breaker*\n- Breaks spike blocks on contact.\n"
        },
        "patch": {
          "type": "IPS",
          "filename": "xf_v1.3.ips",
          "sha1": "6704b2a79a9aec599a65f588140a98bc35f57fb3",
          "storedSlug": "Super-Metroid-X-Fusion-1-3",
          "storedPath": "SNES/Super Metroid (Japan, USA) (En,Ja)/Super Metroid X Fusion/Super-Metroid-X-Fusion-1-3__6704b2a79a9aec599a65f588140a98bc35f57fb3.ips"
        },
        "baseRom": {
          "name": "Super Metroid (Japan, USA) (En,Ja)",
          "platform": "SNES",
          "fileExtension": null,
          "crc32": "d63ed5f8",
          "md5": "21f3e98df4780ee1c667b84e57d88675",
          "sha1": "da957f0d63d14cb441d215462904c4fa8519c613",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Metroid",
          "status": "APPROVED"
        },
        "authorRef": {
          "name": "Metaquarium",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://metaquarium.wordpress.com/xfusion/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": {
          "canonicalName": "Super Metroid X-Fusion",
          "igdb": {
            "id": null,
            "slug": null
          },
          "theGamesDB": null,
          "launchbox": null,
          "giantBomb": null,
          "screenScraper": null,
          "steamGridDB": null,
          "retroAchievements": null,
          "steam": null,
          "gog": null,
          "epicGames": null,
          "wikipedia": null,
          "hasheousId": "348073"
        },
        "approvedAt": "2026-09-15T05:44:58.367Z"
      }
    },
    {
      "machineName": "Tetris - Rosy Retrospection (v1.2)",
      "description": "Tetris - Rosy Retrospection (v1.2)",
      "romName": "Tetris - Rosy Retrospection (v1.2) [Hack].gb",
      "platform": "GB",
      "fileSize": "32768",
      "crc32": "3d400209",
      "md5": "5b93a029cee83d40490006beb9025d39",
      "sha1": "d5b779df8b5fe20c09e2d1cf0312120f56ce7847",
      "details": {
        "hackName": "Tetris - Rosy Retrospection",
        "version": "1.2",
        "versionChangelog": "• Do not increase soft-drop bonus during lock delay\n• Corrected SRS table",
        "translationLanguages": [],
        "author": "Ospin",
        "releaseYear": 2022,
        "releaseDate": "2022-02-11",
        "description": "“Tetris - Rosy Retrospection” aims to combine the joyful nostalgia of playing classic GameBoy Tetris with the established comfort of modern gameplay mechanics.\n\nThis hack is published as patches in BDF and UPS format for the original game. You don’t need to apply both, just choose the format that’s more convenient for you to use.\n\nRosy Retrospection includes a lot of additions and improvements. See the readme file for more detailed descriptions.\n\n• Implement Super Rotation System\n• Shadow piece\n• Three previews\n• Use SELECT to hold\n• 7-Bag with new pseudo-random number generator\n• “Hard drop” and saving from “Classic Harddrop” hack\n• Redesigned screen layout\n• New demos\n• Award spin clears\n• Faster “delayed auto shift”\n• Lock delay\n• Faster line clear\n• Extend the field by four invisible lines\n• New game over condition\n• Adjust difficulty\n• Higher start location\n• Fix two bugs in the original game\n\nIn addition to hard drop and saving, it includes all the other features of the “Classic Harddrop” hack:\n• No more waiting for rockets and disclaimers (START to skip)\n• Independent Highscores for ‘Heart Levels’\n• Character input recalls the last name entered\n• Pressing B at name input deletes the current character",
        "tags": [
          {
            "slug": "improvement",
            "name": "Improvement"
          },
          {
            "slug": "gameplay",
            "name": "Gameplay Changes"
          },
          {
            "slug": "bug-fix",
            "name": "Bug Fixes"
          }
        ],
        "hackFamily": {
          "name": "Tetris - Rosy Retrospection",
          "author": "Ospin",
          "releaseYear": 2022,
          "releaseDate": "2022-02-11",
          "description": "“Tetris - Rosy Retrospection” aims to combine the joyful nostalgia of playing classic GameBoy Tetris with the established comfort of modern gameplay mechanics.\n\nThis hack is published as patches in BDF and UPS format for the original game. You don’t need to apply both, just choose the format that’s more convenient for you to use.\n\nRosy Retrospection includes a lot of additions and improvements. See the readme file for more detailed descriptions.\n\n• Implement Super Rotation System\n• Shadow piece\n• Three previews\n• Use SELECT to hold\n• 7-Bag with new pseudo-random number generator\n• “Hard drop” and saving from “Classic Harddrop” hack\n• Redesigned screen layout\n• New demos\n• Award spin clears\n• Faster “delayed auto shift”\n• Lock delay\n• Faster line clear\n• Extend the field by four invisible lines\n• New game over condition\n• Adjust difficulty\n• Higher start location\n• Fix two bugs in the original game\n\nIn addition to hard drop and saving, it includes all the other features of the “Classic Harddrop” hack:\n• No more waiting for rockets and disclaimers (START to skip)\n• Independent Highscores for ‘Heart Levels’\n• Character input recalls the last name entered\n• Pressing B at name input deletes the current character"
        },
        "patch": {
          "type": "UPS",
          "filename": "rosy_retrospection.ups",
          "sha1": "4bb141fe12cc872d39613af5035bfee0a891bf08",
          "storedSlug": "Tetris-Rosy-Retrospection-1-2",
          "storedPath": "GB/Tetris (World) (Rev 1)/Tetris - Rosy Retrospection/Tetris-Rosy-Retrospection-1-2__4bb141fe12cc872d39613af5035bfee0a891bf08.ups"
        },
        "baseRom": {
          "name": "Tetris (World) (Rev 1)",
          "platform": "GB",
          "fileExtension": null,
          "crc32": "46df91ad",
          "md5": "982ed5d2b12a0377eb14bcdc4123744e",
          "sha1": "74591cc9501af93873f9a5d3eb12da12c0723bbc",
          "status": "APPROVED"
        },
        "franchise": null,
        "authorRef": {
          "name": "Ospin",
          "status": "APPROVED"
        },
        "alternateFormats": [],
        "sourceUrl": "https://www.romhacking.net/hacks/5813/",
        "releasePageUrl": null,
        "githubUrl": null,
        "notes": null,
        "gameDatabaseLinks": null,
        "approvedAt": "2026-09-15T05:36:48.626Z"
      }
    },
    {
      "machineName": "The Legend of Banjo-Kazooie: The Jiggies of Time (v1.3)",
      "description": "The Legend of Banjo-Kazooie: The Jiggies of Time (v1.3)",
      "romName": "The Legend of Banjo-Kazooie - The Jiggies of Time (v1.3) [Hack].z64",
      "platform": "N64",
      "fileSize": "67108864",
      "crc32": "5efafc54",
      "md5": "df983e90c7ee479d7f341500ac2b9d2b",
      "sha1": "a9f62c403a21ae9d9a1bbf9e92d752fc2cf85c2b",
      "details": {
        "hackName": "The Legend of Banjo-Kazooie: The Jiggies of Time",
        "version": "1.3",
        "versionChangelog": "---CASTLE TOWN---\n- Instant death removed on Cliffs. Now you appear at the entrance of this area if you fall\n- Minor updates (enemies, collectibles, cameras)\n- Brentilda clue modified\n---DEATH MOUNTAIN---\n- If you fall on lava at the Venus Flyptraps platforming sections of Goron City or Dodongo's Cavern you will appear at the entrance of the sub-area.\n- Some big cluckers removed on main area to improve framerate (Focused on real N64)\n- Main model optimized to improve framerate (Focused on real N64)\n- Unclimbable tunel on Hut village's bridge cave is now climbable with Talon Trot\n- 3 notes location slightly modified -on bridges area outside Dodongo's Cavern-\n----ZORA'S DOMAIN---\n- 2 Golden Feathers added near Banjo Kart Switch\n- 10sec Jiggy Switch bees removed\n---FOREST TEMPLE--\n- Bug fixed in \"NES characters rooms\" that prevented you from do the correct doors combination if you had already crossed any of them\n- Enemies removed on rooms before final boss to improve framerate (Focused on real N64)\n---LAKE HYLIA---\n- Flight pad added on Goddess Hylia island\n- 1 Bees removed on main area\n---GERUDO FORTRESS---\n- Some Whipcracks and bees removed on Spirit Temple Outside area\n- 2 whipcrack on the Shooting area removed\n- Climbable wall bug fixed near Shooting Area\n- \"Gnawty stop talking\" bug fixed\n---GRUNTY'S CASTLE---\n- Flight pad added over Grunty's hat (Main area)\n- Instant death removed on Mumbo's Castle area\n----HYRULE---\n- Ferris wheel polygons issues fixed\n**It has not been fully tested on Real N64, so there might be a slim chance that some of the areas where I modified the 3D models doesn't work (black screen). If this happens pls let me know as soon as posible. ",
        "translationLanguages": [],
        "author": "Kurko Mods",
        "releaseYear": 2021,
        "releaseDate": null,
        "description": "A full mod crossover between BK and Ocarina Of Time. Explore OoT's world reimagined as a BK game; with all new areas, and packed with easter eggs.",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
        "hackFamily": {
          "name": "The Legend of Banjo-Kazooie: The Jiggies of Time",
          "author": "Kurko Mods",
          "releaseYear": 2021,
          "releaseDate": null,
          "description": "A full mod crossover between BK and Ocarina Of Time. Explore OoT's world reimagined as a BK game; with all new areas, and packed with easter eggs."
        },
        "patch": {
          "type": "BPS",
          "filename": "Banjo Kazooie-The Jiggies of Time v1_3.ips",
          "sha1": "52b5f50d4d12a3a7fed081b1afc38ddfbbed12e0",
          "storedSlug": "The-Legend-of-Banjo-Kazooie-The-Jiggies-of-Time-1-3",
          "storedPath": "N64/Banjo-Kazooie (USA)/The Legend of Banjo-Kazooie- The Jiggies of Time/The-Legend-of-Banjo-Kazooie-The-Jiggies-of-Time-1-3__52b5f50d4d12a3a7fed081b1afc38ddfbbed12e0.bps"
        },
        "baseRom": {
          "name": "Banjo-Kazooie (USA)",
          "platform": "N64",
          "fileExtension": "z64",
          "crc32": "ad429961",
          "md5": "b29599651a13f681c9923d69354bf4a3",
          "sha1": "1fe1632098865f639e22c11b9a81ee8f29c75d7a",
          "status": "APPROVED"
        },
        "franchise": {
          "name": "Banjo Kazooie",
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        "versionChangelog": "Very Minor Update, Real Hardware Compatibility Fix, and Legend Mode Adjustments.\n\n1. Removed the “Disable HUD Blink” patch by minnuce after discovering through ShadowOne333’s Zelda 1 Redux forum that it is incompatible with real NES hardware.\n2. Small Legend Mode ONLY balance adjustments.\n3. Reassigned the internal cave types used by the starting Bomb house and Wizard’s Lair hint house, restoring the Old Man to the starting screen.\n\nTraveler Mode is designed for players who prefer to experience the game at a steady, natural pace, not rushing to collect every Heart Piece or upgrade as soon as possible. It’s meant for those who simply explore, discover, and grow stronger over time through normal progression. The challenge is still there, but more balanced and forgiving compared to the higher difficulty modes.",
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        "author": "The3Dude",
        "releaseYear": 2026,
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        "description": "After announcing that Zelda: Perils of Darkness would be his final Zelda 1 hack, The3Dude said he felt his legacy was complete. But some creators refuse to fade!!! That urge for something new, that itch that only Zelda can scratch, led to one more secret project.\n\nAnd thus, The Legend of Zelda: Mirror of Worlds was born!\n\nCreated in secret for months, The3Dude slowly learned how to ASM hack… Through ASM, he achieved what was once thought impossible. For the first time, there is no Quest 2. Instead, every byte of available space has been harnessed through ASM to create an entirely new gameplay system, the “Mirror of Worlds” mechanic. The data once used for the Recorder (Flute) has been completely hijacked to trigger new in-game behaviors and transformations, acting as a mysterious (SPOILERS)!\n\nBecause of this breakthrough, Mirror of Worlds combines all of Zelda 1’s Quest 2 data into a single massive playthrough, utilizing the full potential of the game’s memory. The3Dude also removed the original game’s save file wipe that occurred after finishing Quest 1, meaning that pressing Start at the credits no longer erases your save file to boot a Quest 2 that no longer exists. Now, you can keep your hard-earned save file as a badge of honor (and bragging rights, of course).\n\nWhile Mirror of Worlds features an overworld that matches the size of the original game, this adventure is a very dungeon-centric, Metroidvania, and Zelda Formula-style journey. You’ll explore, uncover secrets, and search for clues leading to the next dungeon, each designed with a deliberate item progression. Some dungeons don’t even hold a traditional “Triforce” piece (replaced by the Sages’ Crystals in this hack). Instead, your reward may be a crucial item required to progress elsewhere. But don’t be mistaken. There are still eight Triforce-type MacGuffins you’ll need to enter the final dungeon.\n\nHeart Pieces also make their return in this entry. Two are hidden in every dungeon, and if you dare to miss even one… You may find yourself unable to obtain something that isn’t required, but is very useful!",
        "tags": [
          {
            "slug": "total-conversion",
            "name": "Total Conversions"
          }
        ],
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        "sourceUrl": "https://www.romhacking.net/hacks/9203/",
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        "notes": "This is the PRG0 version of the Traveler difficulty.",
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      "machineName": "The Legend of Zelda - Z for 2 (v0.9.3)",
      "description": "The Legend of Zelda - Z for 2 (v0.9.3)",
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        "versionChangelog": "BugFix: fix player position marker on dungeon map on inventory screen; fix Shadow freeze on Grumble screen",
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        "author": "Deric Miller",
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        "description": "40 years after its initial release, The Legend of Zelda is now available to play as a two-player simultaneous cooperative multiplayer game.\n\nPlayer 2 takes on the role of Link’s Shadow.\n\nEither player can pick up and use any item, and each player can select their active item independently of the other. Players share resources and health.\n\nEach player’s Select button switches their active item without the need to pull up the inventory screen.\n\nAdditionally, Z for 2 includes a 1v1 deathmatch mode. To unlock, enter ARENA as your player name. Each round features a randomized set of items for Link and his Shadow to fight with. The item screen shows the items, then either player can press start to begin the round. Pausing is deactivated during the battle; the Select button switches items as always. The lone survivor leaves the room to secure the point, and the Select screen keeps the score. To reset the score, delete the ARENA save and make a fresh save.",
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        "approvedAt": "2026-09-15T05:38:18.040Z"
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    },
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      "machineName": "Zelda II: The Adventure of Mario (v2.0.1)",
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      "sha1": "43a142fa275417e38490b320cecc0408ba246166",
      "details": {
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        "versionChangelog": "Bug fix release. Crash in the left screen of Nabooru (Fire spell town) is fixed. Also adds a new HUD with a lives display",
        "translationLanguages": [],
        "author": "jroweboy",
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            "name": "Gameplay Changes"
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        "alternateFormats": [],
        "sourceUrl": "https://smbarena.com/public/hack?id=3774&p=0",
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        "approvedAt": "2026-09-26T22:07:48.858Z"
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  "dismissedDuplicates": [
    {
      "platform": "GENESIS",
      "nameA": "Sonic 2 - Score Rush",
      "nameB": "Sonic 1 - Score Rush"
    },
    {
      "platform": "SNES",
      "nameA": "Star Fox Nightmare A",
      "nameB": "Star Fox Nightmare B"
    }
  ],
  "generated": "2026-10-04T23:16:30.350Z",
  "count": 98
}