Star Revenge 1: Star Takeover

v1.2a

by BroDute · September 3, 2012

Approved
0

What's new in v1.2a

The game is given a new title screen logo rebrand. The camera control is improved: it is set to Parallel Lakitu, but still goes on a overhead view when Mario Cam is used under the toxic gas effect. Minor gameplay additions and tweaks were added, including the HUD being adjusted to the QoL format. Plus, HUD icons and color palettes have been updated (Mario is reverted to red instead of light orange). Following the tweak patches: Mario will no longer succumb to fall damage and has infinite lives. In addition: Koopa Shells can now respawn. Most of the textboxes, level names and Star names are redacted, including -WC- and -MC- labels being included as indicator hints. Extended Cap timer: rather than 20 seconds, the Metal Cap lasts for 30 seconds while the Vanish Cap lasts for 40 seconds. Selecting Exit Cwill now allow the player to spawn back in front of any level instead of the main overworld, as such, level exits/warps were optimized. Couple music sequences were updated or replaced. 6/8 reds and 80 coin Stars in all main levels. An extra star was added: the 101st Star in the final overworld. The player is given 10 starting lives by default instead of 4. Removal of certain screens and cosmetics, as such, level intro/star milestone textboxes are removed, while smaller physics and level cosmetics were changed. New Star placements/optimizations: for example, the water maze in C3 is blocked off, making it a new different mission; and the King Whomp fight in C6 is now replaced with a normal star.

Description

Over 100 Stars, around 20 new areas, a new soundtrack, a unique storyline, a big amount of Mario-style humor, variety and a big range of difficulty. Jump head on with Star Revenge, as Mario meets along old and new foes on a brand new adventure you've never seen before! Familiar, happy-go-lucky Power Stars or menacing shards of dark power: which side are you on? As this game amounts to goofy humor, most of which is related to various internet memes or swearing, the difficulty has definitely been increased compared to the original SM64. And BroDute has more up his sleeves to get everyone surprised every single moment!

Notes

Imported from DAT "Nintendo 64 - RomHacks - HackHash - Detailed - 2026-08-28 0641.json" on 2026-08-28 by DarkBlood159.

File metadata

FilenameStar Revenge 1 Star Takeover v1.2a.z64
Size48 MB
CRC32d0495579
MD56bbf30e75a6c2fa2b71ae1e9009cbc4e
SHA11f905f4ed33c7c28c1e073cb011f0168899c7f83

Patch file

TypeBPS
FilenameStar Revenge 1 Star Takeover v1.2a.bps
SHA1f6113701727c39cc72644f83258879795d6a87e6
Size5.99 MB
UploadedSep 19, 2026

A patch file is attached — only an admin or verifier can replace or remove it.

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Base ROM required

NameSuper Mario 64 (U) [!]
Format.z64
CRC323ce60709
MD520b854b239203baf6c961b850a4a51a2
SHA19bef1128717f958171a4afac3ed78ee2bb4e86ce
Find 46 other hacks using this base ROM

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Game database links3 linked

Canonical name: Star Revenge 1: Star Takeover

IGDB132841
LaunchBox375911
SteamGridDB5281487

Submitted by

DarkBlood159

DarkBlood159

276

about 1 month ago

DAT entry

Star Revenge 1: Star Takeover (v1.2a)

Approved Aug 28, 2026

Audit trail

submission edited by DarkBlood159

9 days ago

submission bulk imported by DarkBlood159

about 1 month ago